Ryon Posted October 9, 2013 Share Posted October 9, 2013 http://www.mediafire.com/download/m0rqba821mwgkvn/Yamato%20(B2).zip Hello thank you for downloading my "beta 2" of Yamato from Dragoon Might. I noticed lately all the attention this character has on guild, and mffa. I noticed several authors already attempting him, But I have not seen any real progress (other than what Werewood has shown in his screenshots) So Today I present to you Yamato. A Early Version of him. He has 6 Buttons. A Power Charge (Y+B) Dragon Fire (Down, Forward, Punch) Dragon Kick (Down, Back, Kick) in the air. He is still fresh. still missing some 5000's (5070 really) but for what he is, He is a good entry for anyone roster at the moment. PLEASE STAY TUNED TO MY TOPIC ON MUGENFREEFORALL.COM IN THE WORK IN PROGRESS SECTION. Zephyr 1 Link to comment Share on other sites More sharing options...
Werewood Posted October 9, 2013 Share Posted October 9, 2013 Exciting MUGEN WIP you big-MUGEN-man Ryon is doing! My old one progress has halted long time ago (some time during 2011 I guess) when I failed to use Cheat Engine to get the sprites by traditional ripping method. So, I am counting on you for Yamato now! Link to comment Share on other sites More sharing options...
Toshio Tenma Posted October 11, 2013 Share Posted October 11, 2013 I was waiting to see him being converted, keep it posted^^ Link to comment Share on other sites More sharing options...
Ryon Posted November 16, 2013 Author Share Posted November 16, 2013 Here is another update to Yamato. http://adf.ly/ZPV7u The only issue now is sounds. I need sounds and he would feel alot more complete. Link to comment Share on other sites More sharing options...
Werewood Posted November 16, 2013 Share Posted November 16, 2013 Here is another update to Yamato. http://adf.ly/ZPV7u The only issue now is sounds. I need sounds and he would feel alot more complete. Nice! Must try him out again! Yeah Dragoon Might sounds..............just need some game hacking experts to rip! I wonder how sakuraka and NGI managed to rip those.......... Link to comment Share on other sites More sharing options...
Werewood Posted November 23, 2013 Share Posted November 23, 2013 Finished testing your cool Yamato (11,16,13), both super moves are awesomely mugenized! A few things: - in [statedef 3010], a warning of expression truncated to integer: [state 0, VarSet] type = VarSet trigger1 = 1 v = 10 value = p2bodydist Y + (-65) ** perhaps fv = can be used instead of v = ** - at the start of Samurai Slash, a small portion of Yamato's life should be depleted in exchange - crouching "z" should make two (2) hits only when P2 is in the corner - all close-to-P2 standing attacks are missing? you are working on those right? - punch & kick throws are missing (punch throw shall have corner wall bounce by the way)? you are working on those right? - the Hit Up-Diagonal animation 5052 should be used when P2 is hit by Rising Dragon as well as some times in Samurai Slash get-hit - the fire dragon head effect is missing in Rising Dragon - Rising Dragon's 1st hit misses (in arcade this won't miss), when 1st hit is made, the 2nd hit will whiff (all will not whiff when P2 is blocking/guarding) - the Samurai Spirits/Samurai Showdown P2-blocking/guarding special push-back animations are missing for all ground-only medium and strong normal slashes - still missing some 5000's (5070 really)? Link to comment Share on other sites More sharing options...
Ryon Posted December 13, 2013 Author Share Posted December 13, 2013 Update. + Fixed Debug Flood, regarding the Variable (Thank You Werewood) + Now takes off a portion of HP when starting Samurai Slash. + Crouch Heavy Hits twice ONLY in corners now. = All Close Attacks animations added, Hitboxes are not done, and Hitdefs are not done. (But you can probably imagine how easy it is) - I will work on the throw at a later time, its my most hated thing to code. + It does work with Diag Up, but He didnt have his animation, But he does have it now. + Added Dragon effect on Rising Dragon. But I don't have the proper effect. + Fixed Rising Hit's hit ability. Now it hits once, weather on the ground or in the air. Also Don't use a word like whiff, I had no idea what you meant by that, I think alot of people wouldnt understand that word. = What samurai shodown p2blocking thing are you talking about? + Added 5070's ... and YES really. Do you know how hard it is to find a good set of sprites for being held up in the air at your torso? ITS FREAKING HARD ON HIM! Link to comment Share on other sites More sharing options...
Werewood Posted December 13, 2013 Share Posted December 13, 2013 @Ryon: >> = What samurai shodown p2blocking thing are you talking about? When P2 is blocking/guarding Yamato's normal slashes, Yamato retracts backward more and stuns/pauses a little bit and some intermediate animations play during the retraction: ===>>> This feature was invented by Samurai Showdown(Spirits), and Dragoon Might Yamato has this sword retraction feature. >> Also Don't use a word like whiff, I had no idea what you meant by that, I think alot of people wouldnt understand that word. I don't know but, I learned this word from all those SF4 online guides and videos. I realize the true word meaning something totally different. I think it is something equal to "miss" in the SF4 universe............. Link to comment Share on other sites More sharing options...
Ryon Posted December 14, 2013 Author Share Posted December 14, 2013 Update. + All Close Attacks Complete. + Added Sword Knock Back (If P2 Guarding) for all standing and crouching, sword attacks. There ya go. Also tweaked Rising Dragon to look better now than before. I really need hitsounds to make him feel more complete. Link to comment Share on other sites More sharing options...
Ryon Posted December 16, 2013 Author Share Posted December 16, 2013 Download beta here. http://www.mediafire.com/download/m0rqba821mwgkvn/Yamato%20(B2).zip Link to comment Share on other sites More sharing options...
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