Popular Post Werewood Posted October 6, 2013 Popular Post Posted October 6, 2013 Custom OMK Beatrice Exclusively announced in MUGEN FREE FOR ALL, my new MUGEN home MUGEN Characters 2000 Series: Custom OMK Beatrice (edited from Boomer's Battler) by Borewood Custom OMK Beatrice is from Ougon Musou Kyoku (PC) The Blue Truth vs The Red Truth in MUGEN! update_notes_2014-05-08: - fixed the control issue after a downed getting-up (advised by Bjay) - added the "shattered glass" effect for Meta declaration and objection - added the compatibility with my Custom OMK Virgilia - fixed some minor things......... * Please go to my SkyDrive for the update download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!524#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!406 - you may download the whole new update Custom_OMK_Beatrice_2014-05-08.zip update_notes_2014-02-06: - added a no-A.I. patch * please use Custom_OMK_Beatrice/Custom_OMK_Beatrice_no-AI.def in your mugen/data/select.def * Please go to my SkyDrive for the update download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!524#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!406 - you may download the whole new update Custom_OMK_Beatrice_2014-02-06.zip OR - you may download the update patch Custom_OMK_Beatrice_update_patch_2014-02-06.zip update_notes_2013-11-22: - fixed a stupid HUD bug update_notes_2013-11-17: - fixed the Twin Battle Towers' "bullets" Helper to try to avoid the MUGEN HitOverride bug (i.e. by SF3 Ryu parry by GM) - fixed the butterflies appearance for the Hit_liedown (5110): player changes to get-up state (5120) when ready - made the Attack Touch come in faster to ensure a hit - removed the shadow of the Red Truth red aura Helper - re-adjusted the distance between Beatrice and P2 during the "Beatrice's Definition of a Closed Room" super move, when Beatrice is in different positions - fixed the DivineKFM being thrown bug (advised by Bjay) - disabled fall recover when P2 is hit by Attack Touch - added Attack Touch to A.I under a certain condition - made the win pose "it's perfecto" appear more when Beatrice's life >= 200/1000 - made the win pose "stomp on your head" appear less when Beatrice's life < 200/1000 - changed the A.I. Twin Battle Towers summoning Triggers in hope of stopping her from keeping to summon....sometimes (advised by Bjay) - fixed the dizzy (self custom or P2's custom) state palette issue (advised by Bjay) * Please go to my SkyDrive for the update download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!105#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!406 - you may download the whole new update OR - you may download the update patch Video Preview: if you don't have nicovideo account: http://en.niconico.sarashi.com/?sm21987299 if you have nicovideo account: http://www.nicovideo.jp/watch/sm21987299 or download Custom_OMK_Beatrice_2013-10-06.mp4 from my SkyDrive: https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E%21110 Download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E * Custom MUGEN Characters 2000 Series Beatoriche wants to thank you for your interest in her, by performing a Miku Miku Dance for your viewing pleasure: * MMD Beatoriche YT video credit: MahosMMDaccount MUGEN log: I am trying to mugenize a custom OMK Beatrice recently. Plan A: add Beatrice to Boomer's Lucifer and make them Touch-able like in the source game After working on Plan A for a while.............found it was just too hard to an un-skillful me! So.......then switch to Plan B. Plan B: edit Boomer's Battler to make a stand-alone Beatrice. If you are not familiar with OMK Beatrice, then please read the enclosed Ougon Musou Kyoku-Beatrice - Mizuumi Wiki.mht Not using Boomer's default button layout any more. Now using this button layout: x: Weak attack y: Medium attack z: Strong attack a: Touch b: Appeal c: Meta shortcut throw: close to P2, y+z SP supers: special commands and x+y Meta: x+y+z What I have edited (up to 2013-10-06): - fixed the corner close Strong attack air juggle infinite - made the Attack Touch partner (herself) come out faster - now it takes even more hits to make Beatrice enter her dizzy state (advised by Bjay) - removed some more portion of "Boomer's OMK characters only" compatibility - made the Meta Super (Summon Twin Battle Towers) firing faster - tweaked the updated A.I. - fixed some minor things......... What I have edited (up to 2013-10-03): - Boomer uses the P1 SP bar for the original Touch bar, now I switched it back to match that of the source game - I have gotten YU-TOHARU's permission to use his OMK MUGEN Touch bar and partner SP bar, yet, fully making use of these only makes MUGEN1.0 slow down further, especially during the firing of the Meta Super (Summon Twin Battle Towers), so, I gave up about that and added a mini version of the Touch bar and partner SP bar * please see the included Custom_OMK_Beatrice_WIP_MUGEN_min_Touch_bar.png for a preview - added the "what-the-heck" Halloween mocking sound whenever P1 (except Beatrice) gets thrown by Beatrice - reduced the transparency of the Meta Super (Summon Twin Battle Towers) - reduced the volume of the firing of the Meta Super (Summon Twin Battle Towers) - fixed the PalFX that worked for all Beatrice's golden butterfly transformation before having used the FF3 MUGEN1.0 SFF palette group 1,2 for the alternative Touch partner color - fixed the Normal Touch display text - now it takes more hits to make Beatrice enter her dizzy state (advised by Bjay) - removed transparency for the Seven Sisters/Stakes of Purgatory (advised by SXVector) - added some more A.I. (now she is a bit more challenging than the previous update) - fixed some minor things......... What I have updated (up to 2013-09-28): - completed and cleaned the SND file - completed and cleaned the SFF file - opened a MFFA MUGEN WIP topic and posted WIP videos (advised by Ryon) - fixed the forward running steps sound (advised by Staubhold) - removed the SP Supers shortcut button (advised by Bjay) - being confused by Boomer's Challenge MUGEN code, then knew it is safe to remove (advised by SXVector) - The Meta Super (Summon Twin Battle Towers) slow down by too many Helpers improved by cutting numbers of Helpers from 36 to 2 (advised by SXVector) - used Fighter Factory 3 MUGEN1.0 SFF with palette group 1 and index 2 for the alternate Touch player (same 2nd Beatrice player) (advised by SXVector) - used Toshio Tenma's beta OMK Beatrice for a reference (advised by Toshio Tenma) What I have edited (up to 2013-09-22): - added Beatrice sprites and her VFX (I think only a minor portion are missing..........) - added some of Beatrice sounds (still working on the Custom_OMK_Beatrice.snd at the moment...) - coded all Beatrice normals, specials, supers, metas, in my usual half-assing way :p - removed a small portion of "Boomer's OMK characters only" compatibility - tried to complete Boomer's OMK Touch system, by Touching Beatrice herself, in MUGEN (again in my usual half-assing way :p) 1. Normal Touch: when idle, command = "c" 2. Attack Touch: when hitting P2, command = "c" 3. Guard Touch: when guarding, command = "c" 4. Damage Touch: when getting hit, command = "c" 5. Assault Touch: when rushing to P2 and hit P2, command = "c" **** these Touches are glitchy and wonky **** To-do list: 1. bug fix/tweak when people report to me........ Credit: Circuitous - OMK (Ougon Musou Kyoku) sprites and sounds Boomer - the awesome OMK (Ougon Musou Kyoku) system for MUGEN Ryon - MUGEN tester/advisor Staubhold - MUGEN tester/advisor Bjay - MUGEN tester/advisor SXVector - MUGEN tester/advisor Toshio Tenma - MUGEN tester/advisor YU-TOHARU - permission granted to use his OMK MUGEN Touch bar and partner SP bar Thank you very much for your interest and time and considerable help! 2013-10-06 Borewood Ryuugu, Zephyr, Bjay and 3 others 6 "I still care to share because I believe in Sharing is Caring" - Werewood
Galvatron Posted October 6, 2013 Posted October 6, 2013 Awesome! Borewood ! I deffinitly going to try her out. Waiting for some one to do Beatrice for awhile. downloading.... MARVEL VS. TOUHOU !!!!!!!!!!!!!!!!!!!!!!
Ex✭Cᴀʜᴍ Posted October 6, 2013 Posted October 6, 2013 Why your name isnt Awesomewodd2013?!?!? This is awesome. ✭Leaving my worries behind, feel the freedom of body and mind✭ I MyDeviantArt I MyYoutube I MyTwitter I
Mister Fael Posted October 6, 2013 Posted October 6, 2013 BEATORIIIIIIIIIIIIIIIIICHEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!
Xenomic Posted October 6, 2013 Posted October 6, 2013 Oho? Nice nice~ Will you be giving her any custom states at all, such as shock and Midnight Bliss, Mr. Borewood? :3 Current Projects: Midnight Bliss and Shock Project [MUGEN], Touhou Fantasy [RPG Maker 2k3] Looking for spriters who are willing to help with these. ^^
Toshio Tenma Posted October 7, 2013 Posted October 7, 2013 That's a sweet release, Werewood! Thanks for sharing^^
Werewood Posted October 7, 2013 Author Posted October 7, 2013 Oho? Nice nice~ Will you be giving her any custom states at all, such as shock and Midnight Bliss, Mr. Borewood? :3 Circuitous didn't rip any shock/burn/drown sprites.....I am not sure whether OMK has these player states at all..........Midnight Bliss.......sorry I am not a spriter to be able to edit sprites so much......... So, now it's completed? At this phase she is highly playable now. If you found any issues then please let me know thank you! That's a sweet release, Werewood! Thanks for sharing^^ Thanks, and I am waiting for your sweet releases too! @Akatsuki (Fael-Chan): if 07 Expansion would have put Kinzo in OMK, I wonder how he would play like......... Thank you all for your interest and support! "I still care to share because I believe in Sharing is Caring" - Werewood
Bjay Posted October 7, 2013 Posted October 7, 2013 Congratulations on your release! If I come across anything, I'll let you know.
Ryochi Posted October 7, 2013 Posted October 7, 2013 Ohj you updated her already. I was about to report how the AI kept pulling off supers when she didn't even have a full stock of power and how some of her supers .like when she summons the stakes have a bit of lag time and the move where she traps people in that red square thing that some people don't stay caught in it or are still moving/ Was getting a Bison/Geese Howard vibe from her while playing. The super where she hits the enemy with two red arches reminds me of Geese's Double Repuken. Maybe you could add a third strike or have the special end in a fire pillar (like Iori's flame pillar special) and have it explode into a swarm of butterflies scattering all over the screen. Trying to understand what is the story behind OMK. I take it Beatrice is like some evil Headmistress of some school and has her own little army of demonic school girls (kinda like Bison and his shadowloo dolls)or something? Oh nice video by the way. I could see her as a Disney Villainess with her students doing some crazy musical number LOL!!
Werewood Posted October 8, 2013 Author Posted October 8, 2013 @Bjay: Yes please as you are a OMK Beatrice player not like me @Ryochi: >> report how the AI kept pulling off supers when she didn't even have a full stock of power and how some of her supers This is Beatrice's Infinity SP ability. Every time she does Normal Touch or Assault Touch, her Infinity SP ability is activated. When her Infinity SP ability is activated, she can perform any of her supers without power bar, for once. I think OMK Beatrice relies on her supers very much. More about OMK abilities: http://wiki.mizuumi.net/w/Ougon_Musou_Kyoku/Abilities >> like when she summons the stakes have a bit of lag time Sorry but perhaps too many VFX (Helper and Explod state controllers) on the screen....... >> where she traps people in that red square thing that some people don't stay caught in it or are still moving Normally when her opponent gets hit by her "Beatrice's Definition of a Closed Room 「ベアトリーチェの密室定義」 ― 236236z", the HitDef state controller puts her opponent to a custom get-hit custom state, P2StateNo = 2020, and her opponent is not supposed to get out of it UNLESS he/she/it has some get-hit custom state escape MUGEN code. MUGEN characters with such get-hit custom state escape MUGEN code can escape such attacks like my old KOFXIII boss Saiki's "grab you and pound you hard" special move. So, what MUGEN characters were you fighting against please? >> Maybe you could add a third strike or have the special end in a fire pillar (like Iori's flame pillar special) and have it explode into a swarm of butterflies scattering all over the screen. Hmmmmmmmmmm..........I am not sure how to add KOF Iori's move to my Custom OMK Beatrice........and more golden butterflies means more MUGEN slow-down....... >> I take it Beatrice is like some evil Headmistress of some school and has her own little army of demonic school girls (kinda like Bison and his shadowloo dolls)or something? Not a bad analogy! Yet I think M.Bison (the dictator) and his dolls are more evil and powerful than Beatrice and her furnitures..... >> I could see her as a Disney Villainess with her students doing some crazy musical number LOL!! LOL x 2 "I still care to share because I believe in Sharing is Caring" - Werewood
Ryochi Posted October 15, 2013 Posted October 15, 2013 tested out the updated version. yeah it's a little better the only main problem is the horrible slowdown when she summons those towers. if there was some way to fix the lag time on that move and she'll be fine. Also when she's throwing out the stakes the big stake doesn't seem to do anything. It doesn't transform like the other smaller stakes. maybe you could have it be Lucifer in burning stake mode adding the "!" to the attack. I'm getting the Geese Howard vibe with the scarlet wave. maybe a custom super like Geese's Repuken super slash like he does in FF realbout where he's just throwing Repukens and ends with a blast. (or something similar to it.) anyhow she's coming out great so far and look forward to the next update!!
Thrillo Posted October 18, 2013 Posted October 18, 2013 I am really loving this character, but i wanted to remove the graphic on screen that says "Beatrice". I wanted to label her Mary Poppins as a boss for myself. I know, im retarded. But how do I remove that graphic? Or even better yet, reword it? ppp
Werewood Posted November 17, 2013 Author Posted November 17, 2013 update_notes_2013-11-17: - fixed the Twin Battle Towers' "bullets" Helper to try to avoid the MUGEN HitOverride bug (i.e. by SF3 Ryu parry by GM) - fixed the butterflies appearance for the Hit_liedown (5110): player changes to get-up state (5120) when ready - made the Attack Touch come in faster to ensure a hit - removed the shadow of the Red Truth red aura Helper - re-adjusted the distance between Beatrice and P2 during the "Beatrice's Definition of a Closed Room" super move, when Beatrice is in different positions - fixed the DivineKFM being thrown bug (advised by Bjay) - disabled fall recover when P2 is hit by Attack Touch - added Attack Touch to A.I under a certain condition - made the win pose "it's perfecto" appear more when Beatrice's life >= 200/1000 - made the win pose "stomp on your head" appear less when Beatrice's life < 200/1000 - changed the A.I. Twin Battle Towers summoning Triggers in hope of stopping her from keeping to summon....sometimes (advised by Bjay) - fixed the dizzy (self custom or P2's custom) state palette issue (advised by Bjay) * Please go to my SkyDrive for the update download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!105#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!406 - you may download the whole new update OR - you may download the update patch @Ryochi: - I already reduced the number of Helpers used in her Twin Battle Towers from 34 to 2, so that was my best way to try to make it slow down less.....can't help much for now...... - the stake sister of the last hit of the consecutive stakes throwing is there in the first place: - sorry but I still don't get your Geese idea....... @Thrillo: - you will have to use Fighter Factory 3 to open Custom_OMK_Beatrice.sff and change the sprite of the "BEATRICE" name: "I still care to share because I believe in Sharing is Caring" - Werewood
chmaster Posted December 25, 2013 Posted December 25, 2013 Hey Borewood, it seems you updated Beatrice on 22th, but you didn't write anything about it yet. Just wondering what's changed or fixed. ;) Besides, I don't seem to see a skill/move list. You didn't write one or I just missed it somewhere? Oh ya, BTW, is it possible to separate the AI from the char or make a scaleable AI? She is too hard for my skill to beat. Thanks for the nice char anyway. ;)
Ryochi Posted January 1, 2014 Posted January 1, 2014 tested out the latest version and well the lag time in her moves seems to have gotten worse. her AI is pulling off special and she has no power meter filled and not even in that crazy meta mode. what kills me is that the tower she summons doesn't shoot anything till you imput a second command. it just sits there for a while. maybe you could make the tower a one attack special like the little Beatrice. For the record, Boomers OMK character are laggy. Baggy's are much better. they have little lag time )But the AI is insane.!!) maybe you could check his characters out and find out how he was able to reduce the lag time. Erika Frudo is by far my best OMK character that I play with. well take care and hope you fix Beatrice up soon!
Werewood Posted February 1, 2014 Author Posted February 1, 2014 Hey Borewood, it seems you updated Beatrice on 22th, but you didn't write anything about it yet. Just wondering what's changed or fixed. ;) Besides, I don't seem to see a skill/move list. You didn't write one or I just missed it somewhere? Oh ya, BTW, is it possible to separate the AI from the char or make a scaleable AI? She is too hard for my skill to beat. Thanks for the nice char anyway. ;) Oh that was just a small fix....too small for me to remember to mention here...........just a HUD fix......something about those pop up message tag during one of her Touches..... No move list? I thought in my Borewood_Readme.txt I already mentioned this: "If you are not familiar with OMK Beatrice, then please read the enclosed Ougon Musou Kyoku-Beatrice - Mizuumi Wiki.mht" You can use Internet Explorer or Google Chrome to open the .mht file. Her A.I. too hard for you? Alright, I will try to make a tone-down version for you later soon........ tested out the latest version and well the lag time in her moves seems to have gotten worse. her AI is pulling off special and she has no power meter filled and not even in that crazy meta mode. what kills me is that the tower she summons doesn't shoot anything till you imput a second command. it just sits there for a while. maybe you could make the tower a one attack special like the little Beatrice. For the record, Boomers OMK character are laggy. Baggy's are much better. they have little lag time )But the AI is insane.!!) maybe you could check his characters out and find out how he was able to reduce the lag time. Erika Frudo is by far my best OMK character that I play with. well take care and hope you fix Beatrice up soon! Sorry about the lag my Custom OMK Beatrice may produce in your MUGEN. But currently I don't have time to use Baggy's version to make another Beatrice. By the way, what is the specs of your PC please? Because some mentioned they don't have the lag experience.........I want to know the lowest and highest possible specs........... About your "has no power meter filled", it is her Touch ability that after she Touches herself or does an Assault Touch, she gains one free power meter but the gaining is invisible to the user. This is how her unique ability works in both the source game and in MUGEN. "Infinity SP - For a short period of time, this will allow you to use a single SP super for no cost once." -- from http://wiki.mizuumi.net/w/Ougon_Musou_Kyoku/Beatrice#Ability About your "the tower she summons doesn't shoot anything till you input a second command. it just sits there for a while." This is how her Meta works => please see http://wiki.mizuumi.net/w/Ougon_Musou_Kyoku/Beatrice#Meta_Super "I still care to share because I believe in Sharing is Caring" - Werewood
Werewood Posted February 6, 2014 Author Posted February 6, 2014 @chmaster: A no-A.I. patch is done for you and the others. update_notes_2014-02-06: - added a no-A.I. patch * please use Custom_OMK_Beatrice/Custom_OMK_Beatrice_no-AI.def in your mugen/data/select.def * Please go to my SkyDrive for the update download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!524#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!406 - you may download the whole new update Custom_OMK_Beatrice_2014-02-06.zip OR - you may download the update patch Custom_OMK_Beatrice_update_patch_2014-02-06.zip "I still care to share because I believe in Sharing is Caring" - Werewood
Werewood Posted May 25, 2014 Author Posted May 25, 2014 update_notes_2014-05-08: - fixed the control issue after a downed getting-up (advised by Bjay) - added the "shattered glass" effect for Meta declaration and objection - added the compatibility with my Custom OMK Virgilia - fixed some minor things......... * Please go to my SkyDrive for the update download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!524#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!406 - you may download the whole new update Custom_OMK_Beatrice_2014-05-08.zip "I still care to share because I believe in Sharing is Caring" - Werewood
Ex✭Cᴀʜᴍ Posted May 25, 2014 Posted May 25, 2014 those High Resolution FX Awesome. ✭Leaving my worries behind, feel the freedom of body and mind✭ I MyDeviantArt I MyYoutube I MyTwitter I
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