JARRO77 Posted September 1, 2013 Share Posted September 1, 2013 Hi all this my third char it's my tribute for one of the best villain(red skull) the base is iron man, but i add more new moves Credits: Thanks to Supaman for the help with the skull symbol in the walking forward and in other some sprites Thanks to Colosse for the improvement in the code for the hyper move golden armor this char have: 2 intros 2win poses basics attacks taunt 7 special moves 6 hyper moves Link for the char http://www.mediafire.com/download/hl36gguagg32202/Iron_Skull.zip hope you like Link to comment Share on other sites More sharing options...
Phantom Blood Posted September 1, 2013 Share Posted September 1, 2013 Link? Link to comment Share on other sites More sharing options...
JARRO77 Posted September 1, 2013 Author Share Posted September 1, 2013 Link? yea sorry now it's visible in the post :) Link to comment Share on other sites More sharing options...
Phantom Blood Posted September 1, 2013 Share Posted September 1, 2013 Large portrait needs cropping and cleaning He sinks through the floor at various times (Just watch a few matches) Ironman/war machine sprites are kinda nice Link to comment Share on other sites More sharing options...
JARRO77 Posted September 1, 2013 Author Share Posted September 1, 2013 about, He sinks thought the floor at various times, yes you'r right but it's not my fault, i see this too in symbiote thanos( it's the same template) this template my opinion it's the best template but ,probably this it's a problem of the template, i don't know how fix this, this problem just happens sometimes Link to comment Share on other sites More sharing options...
vampiro83 Posted September 1, 2013 Share Posted September 1, 2013 Thanks bro, this is interesting.... Link to comment Share on other sites More sharing options...
Ryon Posted September 1, 2013 Share Posted September 1, 2013 about, He sinks thought the floor at various times, yes you'r right but it's not my fault, i see this too in symbiote thanos( it's the same template) this template my opinion it's the best template but ,probably this it's a problem of the template, i don't know how fix this, this problem just happens sometimes How to fix this template? Easy! DO NOT USE IT! Seriously the template is slowing down your work more than you think. as for feedback. - Down, Forward, X , The rockets hitspark is misaligned. It hits his face but it explodes behind his body. - Down, Foward, 2 Punch, The super should knock down, he falls but then he lands on his feet. Add fall=1. - This is Ironic coming from me. Your effects are sorta all over the place, all of them are completely different from the rest, there is no consistency between the effects. as for your sinking into the floor issue. you need a changestate that activates when pos y >0 && vel y > 0, and set him back to land or fall. Link to comment Share on other sites More sharing options...
JARRO77 Posted September 1, 2013 Author Share Posted September 1, 2013 How to fix this template? Easy! DO NOT USE IT! Seriously the template is slowing down your work more than you think. as for feedback. - Down, Forward, X , The rockets hitspark is misaligned. It hits his face but it explodes behind his body. - Down, Foward, 2 Punch, The super should knock down, he falls but then he lands on his feet. Add fall=1. - This is Ironic coming from me. Your effects are sorta all over the place, all of them are completely different from the rest, there is no consistency between the effects. as for your sinking into the floor issue. you need a changestate that activates when pos y >0 && vel y > 0, and set him back to land or fall. thanks for the Feedback Ryon :); now a'm going to fix something Down, Forward, X , The rockets hitspark is misaligned. It hits his face but it explodes behind his body. for this,this is the best solution with the code I used if i put the explosion in the body ok it's right, but if i shoot when the opponent it's down( so the projectile don't hit the opponent) you see the explosion without sound a little further ahead of the opponent and i don't like this , this is the cause because i put the explosion a litle forward, when the projectile don't hit the opponent, you don't see the explosion without sound for now i fix - Down, Foward, 2 Punch, The super should knock down, he falls but then he lands on his feet. Add fall=1. and i already update, what problems with the effects???? i think are all great Link to comment Share on other sites More sharing options...
Ryon Posted September 2, 2013 Share Posted September 2, 2013 theere all great but they all don't match up. some are blured, and filtered, others are pixel perfect to there game. its a mixed bagged is what some would say. also. the reason your missle does that is cause its not coded right. if you re-code it as a helper. you can accomplish what you want with ease. Link to comment Share on other sites More sharing options...
JARRO77 Posted September 2, 2013 Author Share Posted September 2, 2013 ok Ryon thanks for the explanation, i can't guaranteed the fix for the special moves with the grenade because this is the best code I managed to do but,i can try, for now i make a small update i add new portrait made by BS&SS i fix too the smal problem in the flamethrower and i change the position of 1 explode in one hyper move Link to comment Share on other sites More sharing options...
Risotto Posted September 5, 2013 Share Posted September 5, 2013 At last maybe a decent redskull, thx ! Link to comment Share on other sites More sharing options...
Ryon Posted September 6, 2013 Share Posted September 6, 2013 At last maybe a decent redskull, thx ! Its a very good character. sadly most of it is based on the template he used. I wish Jarro you learned how to code things yourself. Your ideas and sprites are brilliant. Link to comment Share on other sites More sharing options...
JARRO77 Posted September 6, 2013 Author Share Posted September 6, 2013 Thanks Ryon i really appreciate it :) Link to comment Share on other sites More sharing options...
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