NapoleonJonamite Posted August 28, 2013 Posted August 28, 2013 Though I may have some more things to do/add to him, I am proud to say that my first non-Sailor Moon character, the Hero of Time has been released to the public! Using the original spriteset from AxKing, a few edits from KBN, and the same gameplay format that I have used for each of the Sailor Moon characters, Link is ready to charge into the fray. Download him here: http://napoleonjonamite.webs.com What's left: ----------------------------- -Aerial projectile (Bomb) -Hookshot (May collab) -Color separation -Any bug fixes
Laharl Posted August 28, 2013 Posted August 28, 2013 ill check it out dude and see whats different from the beta you gave me. edit all of the bugs I pmed you about are still there also the boomerang not functioning like well a boomerang.
NapoleonJonamite Posted August 28, 2013 Author Posted August 28, 2013 Couldn't really fix the error with the Triforce alignment. Was worried about infinites, which is why the basic slashes are slowed down. I know what you mean about the boomerang, but I was afraid of it not doing the multihit I wanted after I made it function like a boomerang should.
aperson98 Posted August 28, 2013 Posted August 28, 2013 if you want I could give you an enhanced SFF which would have sword slash fx as well as an edited bomb toss with out the leaf assuming you havent already done so in this update. I could also edit the sprites so the hookshot is attached to link so that the move could be coded without any headaches.
NapoleonJonamite Posted August 28, 2013 Author Posted August 28, 2013 I already edited the bomb toss, it's in the sff I have in this version. If you can do that last one though, you will be a freaking lifesaver.
aperson98 Posted August 28, 2013 Posted August 28, 2013 I can edit the hookshot shouldn't be be a problem I'm attaching the hookshot to link so it can be coded as a normal throw type move bypassing any need for a helper which itself for a non-projectile ranged grab is unneeded and is making a coding a headache when it doesn't need to be. Second I will port code from my Darkwing Duck and his grapple gun so the move is pre-coded for you. that should make life simpler right?
NapoleonJonamite Posted August 28, 2013 Author Posted August 28, 2013 Totally. Thanks for your help. I'll make sure to put you in the credits for this during the next update.
NapoleonJonamite Posted August 28, 2013 Author Posted August 28, 2013 Also, I totally misunderstood regarding the bomb toss. The sprite edits I have are for a ground based toss, not an air based. So if you could do an edit of those sprites to imply them being thrown from the air, that'll be great. I'll handle the codes for that.
aperson98 Posted August 28, 2013 Posted August 28, 2013 check your messages NJ I have something for you lol.
NapoleonJonamite Posted August 31, 2013 Author Posted August 31, 2013 Link has been updated! I applied some of the feedback that was given. Readme does state that the arrows require holding the specific button for the element attached to them (Right below the command for the arrows themselves). In addition, the moveset has been changed. The command layout has been redone thanks to suggestions by Cybaster, and Link now has the Hookshot thanks to aperson98 for helping on that.
Laharl Posted August 31, 2013 Posted August 31, 2013 where the bugs I Mentioned fixed? like the misalligned triforce?
NapoleonJonamite Posted August 31, 2013 Author Posted August 31, 2013 I tried to fix the misalligned Triforce, but had no success. I think I got some of the ones you mentioned fixed besides that.
aperson98 Posted September 1, 2013 Posted September 1, 2013 Would you be interested in this sprite edit I did back when Ax first released his Link I abandoned it but maybe I could still finish the edits if you wanted to use them. Its just a few kick edits but the air one would fit nicely methinks.
NapoleonJonamite Posted September 1, 2013 Author Posted September 1, 2013 Couldn't hurt to have some more physical attacks, especially in the kick department. I'm interested.
NapoleonJonamite Posted September 3, 2013 Author Posted September 3, 2013 Updated! There was a coding error in Link's Boomerang hyper which caused a clone to appear when the boomerang helper was hit by a projectile. Next up, trying to figure out the misalligned Triforce bug.
aperson98 Posted September 3, 2013 Posted September 3, 2013 Couldn't hurt to have some more physical attacks, especially in the kick department. I'm interested. Ok I'll try to polish the sprites up then the best I can and send them to you when I'm finished.
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