MugoUrth Posted November 25, 2013 Posted November 25, 2013 I noticed the character can attack before the round starts. You might want to fix that. Overall, my opinions are mixed. It seems playable, but something about it strikes me as overpowered. Mega Evil Ninja Slurpuff STRIKES AGAIN!!! http://replay.pokemonshowdown.com/ou-86635112
RockRage8962 Posted November 26, 2013 Author Posted November 26, 2013 Yeah some rebalancing is in order. While her Brutal AI setting will remain (Brutal AI's aren't technically cheap since everything a Brutal AI can do can be performed by the player) her moves will be rebalanced as they do need it.
RockRage8962 Posted January 20, 2014 Author Posted January 20, 2014 Another minor update. This one hopefully fixes some more of the issues present.
Amidweiz Posted January 21, 2014 Posted January 21, 2014 I don't usually post here but there are some glaring problems that wern't mentioned before (I usually post on MFG) Transparency issues in almost all of the cut scenes Too add to MugoUrth's post. You can do anything before the round starts even launch supers The King of Fighters effects clash with the rest of the character You can chain the KoF roll into it's self to make Rainbow dash invincible A lot of lag with the effects sometimes The Elemental power turns into a invalid action after it's used once The JoJo's like stand within the D,D,D,s (And why would you set the super to the taunt button) super is horridly coded and the stand can't punch while moving Why does the power charge have a full screen red hit box Speaking about the power charge, One of the effects stays in place if you move RD with p2 Taunt has no CLSNs whatsoever There is some coding that seems to be ripped from DG's Blossom IMO RD should use less effects because it looks like those bad KoF edits Why does this thing have a double jump and a super jump and the super jump is too tight to pull off
RockRage8962 Posted January 21, 2014 Author Posted January 21, 2014 I don't usually post here but there are some glaring problems that wern't mentioned before (I usually post on MFG) Transparency issues in almost all of the cut scenes Too add to MugoUrth's post. You can do anything before the round starts even launch supers The King of Fighters effects clash with the rest of the character You can chain the KoF roll into it's self to make Rainbow dash invincible A lot of lag with the effects sometimes The Elemental power turns into a invalid action after it's used once The JoJo's like stand within the D,D,D,s (And why would you set the super to the taunt button) super is horridly coded and the stand can't punch while moving Why does the power charge have a full screen red hit box Speaking about the power charge, One of the effects stays in place if you move RD with p2 Taunt has no CLSNs whatsoever There is some coding that seems to be ripped from DG's Blossom IMO RD should use less effects because it looks like those bad KoF edits Why does this thing have a double jump and a super jump and the super jump is too tight to pull off In reply to a few things here and there. I don't know why CaptainRussia re-enabled that. First of all The Elemental mode is supposed to become invalid after one use as it not only heals a portion of your health, but it would be unfair if it could be activated more than once. CaptainRussia assigned the ultimate move (The Jojo like stand which is actually a cloning move) to the taunt button so that it wouldn't clash with the other moves. Also I don't know why it was made to not only be able to attack while standing, but its probably due to the way it was coded. I don't know why the taunt had its collisions removed. You are not mistaken about that area of code being partially from DG's Blossom. The character was created off of another character that used the EoH template (which I regret doing) and that's the reason behind some of the issues. This character was a bit rushed and these issues are being addressed. Thanks for the feedback! It really does help me know what to fix and make better!
Amidweiz Posted January 21, 2014 Posted January 21, 2014 Well for the taunt super why don't you assign the move to D,DF,F,D,DF,F,a+b (Because any move that is set to the taunt feels like it was set a debug command not as normal one) and also for characters that have less than six buttons, if you press a button that the other character doesn't have it gives a change state error in the debug text. And also one more problem I noticed, RD's light crouching kick has no hitdef (So the move does nothing)
RockRage8962 Posted January 22, 2014 Author Posted January 22, 2014 I think I might keep it assigned to the taunt button as it feels awkward to me otherwise. Also my Rainbow Dash isn't the only one like this, MadOldCrow's characters also have special moves assigned to the taunt button. I might change it though if enough people want it assigned to something else. As for the change state error that was inevitable. as for the crouching light kick I didn't know that and thanks for letting me know!
RockRage8962 Posted January 22, 2014 Author Posted January 22, 2014 Another link with the hitdef fix has been posted.
Lanthus Posted February 20, 2014 Posted February 20, 2014 I'm a huge fan of your work RockRage! quick question though, Is the cutscene-less version as up to date as the normal one? I'm thinking of switching over to it as the cutscenes slow my pile of trash PC down a bit. thanks in advance! ^My eyes are up here, darling^
RockRage8962 Posted February 20, 2014 Author Posted February 20, 2014 I have another update planned for release soon. I have done a slight rebalance, fixed a glitch and it might be released sometime this week or next week.
Lanthus Posted February 20, 2014 Posted February 20, 2014 Alright, I'll just wait 'till then as this isn't a world ending issue. Best of luck on this, I'm a big fan of your characters. I'm particularly hyped for your Pinkie Pie! ^My eyes are up here, darling^
RockRage8962 Posted February 21, 2014 Author Posted February 21, 2014 Alright, I'll just wait 'till then as this isn't a world ending issue. Best of luck on this, I'm a big fan of your characters. I'm particularly hyped for your Pinkie Pie! Have you seen the video my friend posted on her progress yet? If not check out the article here:
RockRage8962 Posted March 9, 2014 Author Posted March 9, 2014 RD has been updated. Cut-scene less version will be posted once I get the chance. Lanthus 1
RockRage8962 Posted March 18, 2014 Author Posted March 18, 2014 I changed the article title as my friend IDGCaptainRussia really does deserve credit as he did most of the coding. Heck, if not for his help Rainbow Dash probably wouldn't have been released.
RockRage8962 Posted April 6, 2014 Author Posted April 6, 2014 Just a quick announcement. The cutsceneless version is a bit delayed as I have another release planned soon since some issues have been corrected (like some of the debug flood) with just a few left to go (some debug flood still remains and I'm looking into it right now and re-balancing her basic moves so they can chain properly and not cause infinites) as well as some visual changes so expect an update soon. Hopefully it will be a step in the right direction as well, since I do want this character to be a good one. As always feedback is always appreciated!
MugoUrth Posted April 6, 2014 Posted April 6, 2014 Say, do you plan on doing any of them besides her and Twilight? Mega Evil Ninja Slurpuff STRIKES AGAIN!!! http://replay.pokemonshowdown.com/ou-86635112
RockRage8962 Posted April 6, 2014 Author Posted April 6, 2014 Say, do you plan on doing any of them besides her and Twilight? Yes. All of the Mane 6, Derpy, Spike and Trixie are planned right now. In fact here is a link to a w.i.p. article showing Pinkie Pie Revamped's progress:
Arya Chan ☆ Posted April 6, 2014 Posted April 6, 2014 Why so shocked? I've seen some characters that has 500MB filesize. like who? something even bigger than a blazblue char? Youtoba (Youtube)(Other Links in There) Facebook (Warning)
RockRage8962 Posted April 6, 2014 Author Posted April 6, 2014 like who? something even bigger than a blazblue char? Those kinds of creations do exist. Its mainly due to the heavy size of a .sff. It is really common in characters that have High-Res sprites.
Winmugen11 Posted April 7, 2014 Posted April 7, 2014 Those kinds of creations do exist. Its mainly due to the heavy size of a .sff. It is really common in characters that have High-Res sprites. Yes, the .sff and .snd of a character are always the heaviest parts of one. It's common for those who use high-res sprites but I've seen some ludicrous Orochi edits who easily exceeded 500 MB in terms of filesize due to many flashy effects. This signature would not have been possible without the combined efforts of Ryoucchi & Zenesis. All credit goes to them for making this!
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