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Posted

Head.pos and mid.pos are kinda hard to figure, however there is a method of identifying even without having a character whose throws trigger the head.pos and mid.pos.

 

A easy method is using a explod which identify both head.pos and mid.pos:

 

 

[State 0, Explod]type = Explodtrigger1 = movehitanim = 90ID = 90pos = (enemynear, const(size.ground.back)), (enemynear, const(size.head.pos.y))postype = p2facing = 1vfacing = 1bindtime = 1vel = 0,0accel = 0,0random = 0,0removetime = -2pausemovetime = 0scale = 1,1sprpriority = 8ontop = 0shadow = 0,0,0ownpal = 0removeongethit = 0;ignorehitpause =;trans =;persistent =;supermove = 0;pausemove = 0

 

 

[State 0, Explod]type = Explodtrigger1 = movehitanim = 91ID = 91pos = (enemynear, const(size.ground.back)), (enemynear, const(size.mid.pos.y))postype = p2facing = 1vfacing = 1bindtime = 1vel = 0,0accel = 0,0random = 0,0removetime = -2pausemovetime = 0scale = 1,1sprpriority = 8ontop = 0shadow = 0,0,0ownpal = 0removeongethit = 0;ignorehitpause =;trans =;persistent =;supermove = 0;pausemove = 0

 

Here is a example:

 

Head.pos:

Posted Image

Mid.pos:

Posted Image

 

Make sure of checking the main cns of your character to change the values if the explod is not appearing correctly which would mean that your head.pos and mid.pos are wrong:

 

 

[Size]xscale = 1yscale = 1ground.back = 30ground.front = 32air.back = 24air.front = 24height = 120attack.dist = 320proj.attack.dist= 180proj.doscale = 0head.pos = 40, -190mid.pos = -2, -155shadowoffset = 0draw.offset
8dfvMwC.png
  • 2 weeks later...
Posted

Alternatively, use stupa's training. Simplier, provides much more detailed data, and doesn't require any modifications to your character.

I don't got good results with stupa's training since it's low res, so I tried my own method.

8dfvMwC.png
Posted

whhhaatt??

 

that makes no sense.

 

stupa's training character, works no matter what localcoord you use?

all it does is mess with your character, but shows alignment, and various other things.

your values must be wrong if thats the case.

 

i've used it for my chibi's and got precise results.

- Characters -  / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -

 

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