stopmotiontoys Posted February 21, 2013 Posted February 21, 2013 Well, i actually need to apologize to you guys what happened a couple of years ago with the Reiko issue, i was very stupid at Mugen Coding and all that it was my First Failure attempt to create a char in my own so actually more than 20 people have give me a hand to release my new materal Actually if you guys think... if i cant even create a hires character why i start create a hires characters? so i had to move backward and start creating Low-res So sorry again and my apologies to everyone New material is coming. DOWNLOAD LINK: http://stopmotiontoys.wix.com/mugen#!chars Ohh yeah, and there you can find my other Dark rift stages there, the ones i did time agoooo CHARACTER IS FOR WINMUGEN USE ONLY!!! IT WONT WORK IN 1.0,1.1 xxxx
LightFlare_Da_Realest Posted February 21, 2013 Posted February 21, 2013 Its always funny when we post something in the news section, then the create jobs shortly after. Its been a while, bro. How ya been? Do your best to become stronger. Become stronger, so you can do your best
stopmotiontoys Posted February 21, 2013 Author Posted February 21, 2013 Very good!!! i am very excited i am releasing all my material this season!!
LightFlare_Da_Realest Posted February 21, 2013 Posted February 21, 2013 I saw you've been hosting at Randomselect. Awesome... Do your best to become stronger. Become stronger, so you can do your best
stopmotiontoys Posted February 21, 2013 Author Posted February 21, 2013 BY THE WAY how can i contact Randomselect to update my material on the website??????????????
LightFlare_Da_Realest Posted February 21, 2013 Posted February 21, 2013 Beats me. When was the last time you spoke to anyone there? Do your best to become stronger. Become stronger, so you can do your best
GohanSSM2 Posted February 21, 2013 Posted February 21, 2013 DB Final Bout is a rough game to work with in MUGEN because of the 3D sprites trying to fit into MUGEN's 2D world. The excitement is probably most of the battle when doing things. After a while it starts becoming almost a routine after you figure things out more. Glad to see so much enthusiasm stopmotiontoys. And hopefully you don't sweat the small stuff. But learning all this stuff and putting it all together is pretty exhilirating even to old timers as you get all kinds of ideas and such and keep looking to try out new things. Best of skill on your project(s) stopmotiontoys. Hope you keep motivated like you are and also hope you remember to keep up on stuff outside MUGEN as well. But nice to see such enthusiasm. Keep up the good work.
stopmotiontoys Posted February 21, 2013 Author Posted February 21, 2013 Thanks man i am releasing cell and kid goku next week!!!
MLG NOSCOPE DUANE Posted February 21, 2013 Posted February 21, 2013 since i only use 1.0 and don't have winmugen, i can't play with this... i'm dissapointed.
Lord Batros Posted February 21, 2013 Posted February 21, 2013 Hey Cy ,me and G.o.D Helped him make a 1.0 version,its on his site .................well it was, here u go .......... http://www.mediafire.com/?91f8ett2ji7ul6t - resized version from 1 to .5 , simply go into the cns and change it from .5 back to 1 and save and he's full screened again My Reason For Living My little Demon Joesph Jr & My Demon Princess Lilly R.I.P Dad i miss u everyday
Ryon Posted February 22, 2013 Posted February 22, 2013 BY THE WAY how can i contact Randomselect to update my material on the website?????????????? They rarely update, if anything at all.. Also Zombie I just noticed your post. to anyone else, If you want to make it playable in mugen 1.0 (from my own testing) Open Common1.cns and look state 120, and make sure it looks like this. ;---------------------------------------------------------------------------; GUARD (start)[Statedef 120]type = S ;Leave state type unchangedphysics = U ;Leave physics unchanged[State 120, 1]type = Null;ChangeAnimtrigger1 = Time = 0value = 120 + (statetype = C) + (statetype = A)*2[State 120, 2]type = Null;StateTypeSettrigger1 = Time = 0 && statetype = Sphysics = S[State 120, 3]type = Null;StateTypeSettrigger1 = Time = 0 && statetype = Cphysics = C[State 120, 4]type = Null;StateTypeSettrigger1 = Time = 0 && statetype = Aphysics = A[State 120, 5]type = Null;ChangeStatetrigger1 = AnimTime = 0value = 130 + (statetype = C) + (statetype = A)*2 - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
stopmotiontoys Posted February 22, 2013 Author Posted February 22, 2013 Damn zombiebrock that version is rescaled why we keep using that link XD or it is fixed?
Lord Batros Posted February 22, 2013 Posted February 22, 2013 dude it takes all of 3 sec's to go into his cns and change it from.5 to 1 it'll be ok i promise ,there i made a disclaimer My Reason For Living My little Demon Joesph Jr & My Demon Princess Lilly R.I.P Dad i miss u everyday
stopmotiontoys Posted February 22, 2013 Author Posted February 22, 2013 Yeah i already did that but i am not interesting in putting again the 1.0 version link because it needs work in other areas of the coding not only modify a line XD but i am going to upload it again so you guys can get it
stopmotiontoys Posted February 22, 2013 Author Posted February 22, 2013 HERE IT GOES!!! http://www.mediafire.com/?yvqeu20cu2vlazt :D
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now