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Posted

Great Sanosuke you make! My favourite characters from this anime (mainly because he's kinda Ryu rip-off in my mind when I first see him on the anime). Can't wait to get him!

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Posted

Actually Sanosuke is already done.. You can get him here  Enjoy!

Alright, gonna go get him, thanks man!

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  • 1 month later...
Posted

It's going to be a good year for Rurouni Kenshin fans.  I've decided to do a public release of the beta game in August.. same time as the Rurouni Kenshin Live Action movie sequel premiere.  Stay tuned for that!

 
In the meantime, here is an updated look at the Lifebars.. thanks to EXELord from IMT for this one.  It's a fusion of Last Blade and Rurouni Kenshin Enjou Kyoto Rinne from PS2. Let me know what you all think. Thanks again for all your support!
 
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Posted

question on sanosuke is there anyway he can be given a new stance? its to much SHEN right now I know it IS him but he really needs something unique imo.

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Posted

At the moment, there is no plan to change his stance. I think the current shen stance matches his fighting style. Custom spriting is time consuming and we are already pretty busy with updating Shishio sprites and creating other characters.  If anyone can come up with a custom stance, I would be happy to update.  Sorry.

Posted

Here is a new video showing the new lifebar and the combo breaker. Thanks to EXELord from Infinity Mugen Team for the lifebar. Enjoy!

http://www.youtube.com/watch?v=06kV67BSHwg

Posted

Here is another video showcasing the capabilities of the Kenki system in combos. This also shows Okita Souji's progress (95% done) which will be released sometime next week. All I need to do now is add slash effects and AI!

http://youtu.be/J1RAwp8k7RU

  • 2 weeks later...
Posted
Here is a preview of Shinsengumi Saito's victory clip.  Shinsengumi Saito will be a full-game exclusive character and will not be available as a separate download for MUGEN.  The shinsengumi version will not have the gatotsu zeroshiki but he will have more hyper moves, different basic attacks, and more grappling options. A gameplay preview video coming soon..
 
https://www.youtube.com/watch?v=eZQW5wN0j7c
Posted

To be honest, I just wanted to create an incentive for people to download the RK full game beta. But.. Shinsen Saito might see a public release after the full game beta if the request is high enough.

Posted

To be honest, I just wanted to create an incentive for people to download the RK full game beta. But.. Shinsen Saito might see a public release after the full game beta if the request is high enough.

I agree with that. But yeah, I do hope the character will be released for public after your full game.

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  • 2 weeks later...
Posted
Here is a preview of the beta version of Shinsengumi Saito.
https://www.youtube.com/watch?v=nEXU4urMBCc
 
As you can see the sprites need a little bit of editing. Also, this version will have some different specials/hypers from the police officer version.
Here is the movelist at the moment:
 
=======================================================================
Special Attacks
=======================================================================
 
Hakuroujin               a+x 
body slam                b+y (close)
air body slam           b+y (close on the air)
Hiratsuki                  c+z 
Gatotsu takedown Charge B,F, a/b/c
Gatotsu ishiki low      Charge B,F, x
Gatotsu ishiki middle   Charge B,F, y
Gatotsu ishiki high     Charge B,F, z
Gatotsu nishiki         D,DF,F x/y/z (on the air)
Gatotsu sanshiki        Charge D,U, x/y/z          
Gatotsu air takedown    Charge D,U, a/b/c          
 
 
======================================================================
Desperation Attacks 
======================================================================
 
*Gatotsu Nishiki +       D,DF,F, x+y (on the air)
*Gatotsu Sanshiki +      D,DB,B, x+y
**Sai Gatotsu low   D,DF,F, a+b
**Sai Gatotsu mid   D,DF,F, a+c
**Sai Gatotsu high   D,DF,F, b+c
**Honki No Gatotsu       D,DB,B, a+b (while guarding)
======================================================================
*    need Power Level 1 or more
**   need Power Level 2 or more
  • 3 weeks later...
Posted
Here is a playthrough with the beta version of Shinsengumi Saito. You'll notice an improvement in the image quality of the screenpack thanks to RGB support of 1.1. It also shows his new desperation move, the True Gatotsu, which replaces Gatotsu zeroshiki.
 
Thanks and enjoy!
 
http://www.youtube.com/watch?v=_j82DJCumM4
Posted

That some nice playthrough, can't wait to see Shishio!

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  • 2 weeks later...
Posted
Here are 2 comparison screenshots of Warner's Shishio sprites vs DanMT's edits.  At the moment, I am coding the moves with Warner's sprites but it will eventually be replaced with DanMT's edits whenever he is finished.  Progress video coming soon...
 
Thanks to both for making this possible!
 
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Posted

Yea me too! Now just have to wait for the video to see his gameplay.

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  • 2 weeks later...
Posted

Look pretty decent even though it still an alpha, also have one super move already. So the P2 Shishio sprite is actually your final version of Shishio right?

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Posted

Yes the P2 sprites will be the final version. I'm personally excited to code Shishio since I have a lot of creative ideas for him.

 
Here is the tentative movelist at the moment:
 
=======================================================================
Special Attacks
=======================================================================
 
Counter slash                    a+x  (repel type)
Let me feast!                     b+y  (close grab)
Strongest fist                    c+z   
Observe                           D,D, s (requires at least 50% kenki; if opponent performs a special attack during this move, 
                                                  Shishio can automatically counter the observed special through the remainder of the 
                                                  round even during recovery states; can only observe one special at a time)
Homura Dama                  D,DF,F x/y/z (can be charged; when fully charged it becomes unblockable)
Diving Homura Dama        D,DF,F x/y/z (on the air)
Rising Homura Dama        F,D,DF x/y/z 
Jigoku No Honoo             D,DB,B x/y/z (can also be done on air; ground projectile type)
 
======================================================================
Hyper Attacks 
======================================================================
 
*Homura Dama +        D,DF,F, x+y (can be charged; when fully charged it becomes unblockable)
**Guren Kaina             D,DF,F, a+b (close; grab type move)
***Kaguzuchi               D,DB,B, x+y+z
Limit Break                  For players & AI level 5 or below: Die with max power and max kenki (Final round only) 
                                  For AI level 6+:  Automatic (Final round only)
======================================================================
*     need Power Level 1 or more
**    need Power Level 2 or more
***   need Power Level 3 or more and less than 20% health
 
======================================================================
Special Gameplay Notes
======================================================================
- Shishio automatically loses if there is a time over in the final round. A reference to his spontaneous combustion.
 
Mugenjin notes:
- His sword, the Mugenjin, can power up throughout the fight simply by dealing sword damage to the opponent.  
- This will affect his damage dampener, increase chip damage, and increase his overall damage output.  
- The sword's "power level" resets when a hyper move is used.
 
Limit Break notes:
- When activated, his health will refill to max and he will have infinite power and kenki level.
- However, his health will rapidly decrease over time until he is defeated or the match is over.
- In this mode, Shishio will have a very high defense (maybe armor??) and he can deal increased damage, higher chip damage, and no damage dampener.
  • 3 weeks later...
Posted
Here is another look at the alpha version of Shishio Makoto. Sprites are still being remade as we speak.
 
http://www.youtube.com/watch?v=HiA5aXoB410
Posted
Great news to all Jinei fans!  A fan by the name of Karasu Arejandro wanted to contribute to the project and so now I found a great spriter for Jinei.  Here is a sample.
 
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At the moment, he is working on basic sprites like idle, movement, and get-hits.  There is no time line as of now since I am still busy with Shinsen Saito and Shishio.  Although, there is a chance that I will work on Jinei before Misao in the future. Let me know what you think. Thanks!
Posted

He was the first main villain to bring out the Battousai in the 1st season. He had the Shin No Ippo that would freeze opponents with his kenki via his eyes.

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