sтαя∂υsт cяυsα∂εя Posted February 15, 2013 Share Posted February 15, 2013 The attack I coded by request Ex✭Cᴀʜᴍ 1 Link to comment Share on other sites More sharing options...
Ex✭Cᴀʜᴍ Posted February 15, 2013 Share Posted February 15, 2013 The attack looks good, kinda looks like it needs more frames but is good dat way also its a One-Hit kill move?. Btw just saying... Blazblue snd dont seem to fit in your new lifebars imo. Hmmmm Good stuff there. Link to comment Share on other sites More sharing options...
sтαя∂υsт cяυsα∂εя Posted February 15, 2013 Author Share Posted February 15, 2013 Its supposed to be an attack that can only be done while on low health & full power; but for vid purposes changed the criteria The attack is 156 frames already, how much more do u need lol Oh the sound is just a place holder, waiting for Night In-Birth announcer rips Link to comment Share on other sites More sharing options...
Demitri Posted February 15, 2013 Share Posted February 15, 2013 haven't seen your coding in a long time @_@ Looks good(liking those sprites as well...) On a diff note Your bars/Round Start could use some kind of light effect when the text flashes white after Overture(obv underneath the text) something short and sweet. Link to comment Share on other sites More sharing options...
sтαя∂υsт cяυsα∂εя Posted February 15, 2013 Author Share Posted February 15, 2013 Ill take note of that, brainstorming when I get the time Link to comment Share on other sites More sharing options...
Ryon Posted February 15, 2013 Share Posted February 15, 2013 use gamewidth and gameheight, to scale your shatter effect at 0:12 sтαя∂υsт cяυsα∂εя 1 Link to comment Share on other sites More sharing options...
sтαя∂υsт cяυsα∂εя Posted February 15, 2013 Author Share Posted February 15, 2013 Yeah will do Ry Link to comment Share on other sites More sharing options...
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