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Posted

Welp, since I'm been off too long, guess I'll bring an early present to those who has 1.1. Also, if you're planning to make it 1.0, just 256 colour the sprites within the file and you have your own P4A LB for 1.0 for HD that is. Anyhow, enjoy this! 

 

DL Link:

http://www.mediafire.com/?bz64u1l9bjjm8ot

 

Posted Image
 
Toodos!
ck1.png
 
Milla Maxwell - Spirit Guardian of Reize Maxia
Posted

I've been waiting sooo long for these life bars!! :awesome

                      Leafeon.gif

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  Just keep running and running and running and running and running

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Posted

You can always just take the 32bit images and make it 256 colours =)

ck1.png
 
Milla Maxwell - Spirit Guardian of Reize Maxia
Posted

Ok, where do i start

 

1) why am i according to the def loading up sfxt bar by KyoKano?

 

2) Try pointing mugen to the folder rather than overwriting previous lifebar files. That way everything is tidy and more than one bar is in the data folder

 

Example:

 

 

[Files]
sff = P4Lifebar/fight.sff
snd = P4Lifebar/fight.snd
font1 = jg.fnt
font2 = P4Lifebar/font/gem2.fnt
font3 = P4Lifebar/font/LBname1.fnt
font4 = P4Lifebar/font/P4ATime.fnt
font5 = P4Lifebar/font/hit.fnt
font6 = P4Lifebar/font/P4ATime.fnt

 

Now onto using them...

 

Main lifebar

 

1) Your sprites are quite clearly the old one's optimised for pcx. where are the nice anti aliased edged ones? that you have access to from the game

 

2) No infinite time symbol

 

3) Why this?

 

Posted Image

 

No need for characters to go behind the burst text with some layer hierarchy thinking

 

4) Burst text moves during the flashing frames

 

5) Burst text is still skewed wrong on the right

 

6) Where are the nice anti aliased timer fonts? you have the ability with 1.1 to use them in a 1.1sff/.def font structure

 

7) The fonts that you turned into pcx have horrid edges

 

8) Timer font numbers need evenly spacing, so they dont jog about when counting down (that's if you insist on using pcx as png font will still move about)

 

9) Sfxt round anims

 

10) sfxt combo counter

 

Lower section....

 

Power bar

 

1) Same optimised pcx sprites stuck in as png's

 

2) Why wasn't the power bar rotated with the bar sprites? it looks like a blocky mess that doesn't fit the space they should be occupying

 

3) Same rough edged fonts as the timer

 

Overall nothing that warrants 1.1 use or showcases 1.1's png ability

 

Considering the attention to detail you apply in your characters.

 

Im a little disappointed here.

Posted

Actually, I never used anti-aliased images. Was planning to take out the burst and the glow because of layer issues. There should be an infinite symbol, unless I forgot to add it in the font.

All I can say is I don't really have that much motivation to finish it, that's why I'm releasing it and people can feel free to fix it anyway they like to. It was originally for 1.0.

 

All I can say, lack of motivation kills one's intent of the quality of his/her own works. 

Probably going to remake it later. Criticism always help.

ck1.png
 
Milla Maxwell - Spirit Guardian of Reize Maxia
Posted

Was planning to take out the burst and the glow because of layer issues.

 

You don't have to remove them as they can still be above the portraits and below the characters with some thinking

 

 

All I can say, lack of motivation kills

 

I know that feeling

Posted

ah man...why this is for 1.1 :noway:  ...can anybody convert it to 1.0 please.. :bow:

q4VPoIp.png                                                                                                                                                                                        

  • 2 weeks later...
Posted

i cant find mugen 1.1 , someone send it for me ? I want to try this LB :(

Mugen 1.1 is only for mugen tester. Is not yet to be released, still in testing stage i guest.

q4VPoIp.png                                                                                                                                                                                        

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