Lord Batros Posted January 30, 2013 Share Posted January 30, 2013 [Download] Ryo - http://www.mediafire...uplm6vx87iabmg4 Robert - http://www.mediafire...en3h9a7c3yanxcd [Comment] Ryo Specials D, F, any punch -- Fireball (also can be perform in air) F, D, F any punch -- Uppercut F, B , F any punch --Multi Punch Hold DB, F any kick -- Tiger Kick Hold Strong Punch & Strong Kick for Power Charge Ex Moves Punch x 2 or Kick x 2 Super F, B, BD, D, FD, F ANY PUNCH -- Super Fireball D,DF,F,DF,D,DB,B ANY PUNCH -- SUPER RUSH COMBO ;------------------------------------------------------------------------------------------------------ ROBERT MOVE LISTS D, F, any punch -- Fireball F, D, F any punch -- Uppercut F, B , F any punch --multi Punch Hold DB, F any kick -- Tiger Kick D,B, ANY KICK -- AIR TIGER KICK (IN AIR TO PERFORM ONLY) Hold Strong Punch & Strong Kick for Power Charge Ex Moves Punch x 2 or Kick x 2 Super F, B, BD, D, FD, F ANY PUNCH -- Super Fireball D,DF,F,DF,D,DB,B ANY PUNCH -- SUPER RUSH COMBO seems like our own Ryon is responcible for these caracters to finally grace mugen ,te Author credits is tutorials for helping wit the creation, they play pretty well for the short time i used them , give em a try Link to comment Share on other sites More sharing options...
Sampae32 Posted January 30, 2013 Share Posted January 30, 2013 AOF2 Robert & Ryo Are Here On Mugen Link to comment Share on other sites More sharing options...
LightFlare_Da_Realest Posted January 30, 2013 Share Posted January 30, 2013 Wow! We finally have AOF 2 versions! They don't seem source accurate, but that's not the point. Gotta try these... Link to comment Share on other sites More sharing options...
Lord Batros Posted January 30, 2013 Author Share Posted January 30, 2013 Hey u know how u were wanting me to make more classic stages ................ that's the samurai dojo from Double Dragon 3 i never released Link to comment Share on other sites More sharing options...
Ex✭Cᴀʜᴍ Posted January 30, 2013 Share Posted January 30, 2013 Hmmmm I can use these if i mmake them another pal maybe... BTW Nice touch with the reflection on that stage. Link to comment Share on other sites More sharing options...
LightFlare_Da_Realest Posted January 30, 2013 Share Posted January 30, 2013 You holding out on me, bro!? Lol! Man you should have been drop that! And Eve is right, the reflection was a nice touch. Link to comment Share on other sites More sharing options...
Sampae32 Posted January 30, 2013 Share Posted January 30, 2013 Super Rush Combo Is Ryuko Ranbu Link to comment Share on other sites More sharing options...
GuyZero32k4 Posted January 30, 2013 Share Posted January 30, 2013 Can anyone please fix the DL link? non validated account. Link to comment Share on other sites More sharing options...
Ex✭Cᴀʜᴍ Posted January 30, 2013 Share Posted January 30, 2013 Again... Mediafire... Link to comment Share on other sites More sharing options...
Lord Batros Posted January 30, 2013 Author Share Posted January 30, 2013 i Dled both Earlier so,Here are some new ones until the Author re ups Ryo - http://www.mediafire.com/?uplm6vx87iabmg4 Robert - http://www.mediafire.com/?en3h9a7c3yanxcd Link to comment Share on other sites More sharing options...
predadordj Posted January 31, 2013 Share Posted January 31, 2013 Good gameplay....thanks Link to comment Share on other sites More sharing options...
dillianstockman Posted January 31, 2013 Share Posted January 31, 2013 Thanks i always wanted better Versions of the ones i have now Link to comment Share on other sites More sharing options...
Lord Batros Posted January 31, 2013 Author Share Posted January 31, 2013 Oh,Just a "Heads Up for u guys" They wont work right in Watch mode because of a code issue so just do this to fix it, go into the KFMcns & Change [statedef 191] type = S ctrl = 0 anim = 190 velset = 0,0 [state 0, PlaySnd] type = PlaySnd trigger1 = time = 1 value = s410, 3 [state 191, 1] ;Freeze animation until PreIntro is over type = ChangeAnim trigger1 = RoundState = 0 value = 190 [state 191, 2] ;Assert this until you want "round 1, fight" to begin type = AssertSpecial trigger1 = 1 flag = Intro [state 191, 3] ;Change to stand state when done type = ChangeState trigger1 = AnimTime = 0 value = 0 simply copy this code over that one [statedef 190] type = S ctrl = 0 anim = 190 velset = 0,0 [state 190, PlaySnd] type = PlaySnd trigger1 = time = 80 value = S300,20 [state 190, 1] ;Assert this until you want "round 1, fight" to begin type = AssertSpecial trigger1 = 1 flag = Intro [state 190, 2] ;Change to stand state when done type = ChangeState trigger1 = Time = 100 value = 0 ctrl = 0 Save & Your good to go Thanks to LeonHeart over on guild for showing me this Link to comment Share on other sites More sharing options...
MLG NOSCOPE DUANE Posted January 31, 2013 Share Posted January 31, 2013 the links are dead. Link to comment Share on other sites More sharing options...
Lord Batros Posted January 31, 2013 Author Share Posted January 31, 2013 Ryo - http://www.mediafire...uplm6vx87iabmg4 Robert - http://www.mediafire...en3h9a7c3yanxcd Link to comment Share on other sites More sharing options...
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