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Ryo & Robert AOF2 Version's Released By ironjw 1/29/13


Lord Batros

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[Download]

 

 

Ryo - http://www.mediafire...uplm6vx87iabmg4

 

Robert - http://www.mediafire...en3h9a7c3yanxcd

 

[Comment]

 

Ryo
Specials
D, F, any punch -- Fireball (also can be perform in air)
F, D, F any punch -- Uppercut
F, B , F any punch --Multi Punch
Hold DB, F any kick -- Tiger Kick
Hold Strong Punch & Strong Kick for Power Charge
Ex Moves Punch x 2 or Kick x 2
 
Super
F, B, BD, D, FD, F ANY PUNCH -- Super Fireball
D,DF,F,DF,D,DB,B ANY PUNCH -- SUPER RUSH COMBO
 
;------------------------------------------------------------------------------------------------------
 
ROBERT MOVE LISTS
 
D, F, any punch -- Fireball
F, D, F any punch -- Uppercut
F, B , F any punch --multi Punch
Hold DB, F any kick -- Tiger Kick
D,B, ANY KICK -- AIR TIGER KICK (IN AIR TO PERFORM ONLY)
Hold Strong Punch & Strong Kick for Power Charge
Ex Moves Punch x 2 or Kick x 2
 
Super
F, B, BD, D, FD, F ANY PUNCH -- Super Fireball
D,DF,F,DF,D,DB,B ANY PUNCH -- SUPER RUSH COMBO
 

 

 

seems like our own Ryon is responcible for these caracters to finally grace mugen ,te Author credits is tutorials for helping wit the creation, they play pretty well for the short time i used them , give em a try 

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Oh,Just a "Heads Up for u guys" They wont work right in Watch mode because of a code issue so just do this to fix it, go into the KFMcns & Change

 

[statedef 191] type = S ctrl = 0 anim = 190 velset = 0,0 [state 0, PlaySnd] type = PlaySnd trigger1 = time = 1 value = s410, 3 [state 191, 1] ;Freeze animation until PreIntro is over type = ChangeAnim trigger1 = RoundState = 0 value = 190 [state 191, 2] ;Assert this until you want "round 1, fight" to begin type = AssertSpecial trigger1 = 1 flag = Intro [state 191, 3] ;Change to stand state when done type = ChangeState trigger1 = AnimTime = 0 value = 0

 

simply copy this code over that one 

 

[statedef 190]

type = S ctrl = 0 anim = 190 velset = 0,0 [state 190, PlaySnd] type = PlaySnd trigger1 = time = 80 value = S300,20 [state 190, 1] ;Assert this until you want "round 1, fight" to begin type = AssertSpecial trigger1 = 1 flag = Intro [state 190, 2] ;Change to stand state when done type = ChangeState trigger1 = Time = 100 value = 0 ctrl = 0

 

Save  & Your good to go 

Thanks to LeonHeart over on guild for showing me this 

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