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Cenobite 53

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Posts posted by Cenobite 53

  1. Since my long break in Character creating (and my old creations where crap²) I'll release an early alpha on Algol, son I can fix Problems step by step.

    Posted Image

    Quote from the readme

    Algol (Alpha Version)

    By Cenobite 53

    http://cenobite53.mugengermany.com

    Name: Algol

    Origin: Mutant DNA

    Platform: PC

    LastUpdate: 14.11.2012

    Movelist

    Basics:

    a - LK

    b - HK

    x - LP

    y - HP

    F + y - Grab

    Specials:

    D,F, LP - Lamplight

    D,D, HP - Underground Attack

    F,F, HK - Sparkflip

    B,F,F, HP - Bulldozer

    To-do-List:

    - Fixing the Throw

    - Adding a Supermove

    - (maybe) Addin Sourcegames Hitsparks

    - Adding Combos

    - Adding AI

    - Adding Palettes

    http://cenobite53.mugengermany.com/chars.html

    One problem f.e. is that the thrown char doesnt use his get-thrown animation.

  2. I've read in your other Tread, that this char is @ 100%. Hm, well you didn't too much effort in it I must say. Even in his stance he is flouncing aroud. Is he nervous ? :awesome Making a complete Spriteswap is a very bring thing IMO, but if done right, it might be nice for some Collectors. But to do that right you should at least get the aleignment and Axis correct, because in this case it looks just horrbile while playing with him. New Sound woud have been nice, too. And some more Sprite editing, I mean he still has his shadow while jumping... (In general removing the shadow from all sprites, cause mugen has its own shadows). I'am not trying to offend you, just giving feedback. And on the onther hand I started shitty like this too concerning char creation :=D:

  3. 1. Will Deamon/Finsher have his original gameplay from Cosmic Carnage/Cyber Brawl? Or is it going to be custom?

    Some Elements like his Basic and Special Moves and his ability to walk while crouching (crawl) will be like the Source but I'll change the Comands for his Specials (since they are kinda wired) and might add some custom Stuff.

    2. Will Tony have custom gameplay rather then his original one since the gameplay in Dangerous Streets was terrible?

    He will be completly custom, since Dangerous Streets is nearly unplayable IMO.

    3. Any chance that the other Cosmic Carnage/Cyber Brawl character will be made in the Future?

    Not planed until now, since I don't have that much interesst in other chars from that game + plus the Chars with light+heavy Armor would be kind of complex to make.

    5. Do you have a video of the Gameplay from Cheun Ha Moo Juk? I cant seem to find any of it.

    Where is question 4? ;-D

    I haven't seen a gameplay vid of it yet, only played it on dosbox after seeing screenshots of it, and it plays terrible -> So Allison will be Custom, too.

  4. your ripping them yourselves? GOD SPEED SOLIDER!

    Yeah, all of my current Char wips are ripped by my self (since it isn't easy to find rips of such obscure chars).

    I know that I'am crazy, but I've added 3 new chars to my Wip list (see first Post: Algol, Onimalu and Tony).

    But I'am very motivated, I'am working on them kinda parallel, but expact at least 1-2 Char releases this year by me.

  5. For a better overview I'll make one thread for all my Char W.I.P.s besides my TMNT project.

    I'am working on 3 Chars right now:

    1.)

    Name: Allison

    Origin: Cheun Ha Moo Juk

    Gameplay: 2 Button Char

    Screenshot:

    Posted Image

    2.)

    Name: Kappa

    Origin: Shogun Warriors

    Gameplay: 4 Button Char

    Screenshot:

    Posted Image

    3.)

    Name: Deamon

    Origin: Cosmic Carnage

    Gameplay: 4 Button Char (6 Button if you count the 2 Taunts)

    Screenshot:

    Posted Image

    4.)

    Name: Algol

    Origin: Mutant DNA

    Gameplay: 4 Button Char

    Screenshot:

    Posted Image

    5.)

    Name: Tony

    Origin: Dangerous Streets

    Gameplay: 2 Button Char (might get enhanced to 4 Button)

    Screenshot:

    Posted Image

    6.)

    Name: Onimalu

    Origin: Super Fighter

    Gameplay: 2 Button Char (might get enhanced to 4 Button)

    Screenshot:

    Posted Image

    BTW all chars won't be too close to the source Game and might get some custom moves, but at first I'll get the basics working.

    More information ist comming in the further development process.

    Chars will be for Mugen 1.0

  6. So are these single layer? Do they have parrallax?

    All stages have at least 2 Layers, some have more and animation. Floor is normal, no parrallax. They are pretty much close to the source.

    @

    MugoUrth:

    Naga (Naja) has allready been converted. Brock send her to me some time ago. She isn't that good but kinda playable.

  7. Posted Image

    Name: Saturn Stage

    Origin: Mutant DNA

    Platform: PC

    Releasedate/Update: 31.08.2012

    Mugen Version: Mugen 1.0

    Posted Image

    Name: Cylic Stage

    Origin: Cosmic Carnage

    Platform: Sega 32X

    Releasedate/Update: 31.08.2012

    Mugen Version: WinMugen

    Posted Image

    Name: Stadium

    Origin: Gundam Battle Assault

    Platform: PSX

    Releasedate/Update: 31.08.2012

    Mugen Version: WinMugen

    Posted Image

    Name: City Ruins

    Origin: Gundam Battle Assault

    Platform: PSX

    Releasedate/Update: 31.08.2012

    Mugen Version: WinMugen

    Posted Image

    Name: Leif Stage

    Origin: Timekillers

    Platform: Sega Genesis

    Releasedate/Update: 31.08.2012

    Mugen Version: WinMugen

    Posted Image

    Name: Mantazz Stage

    Origin: Timekillers

    Platform: Sega Genesis

    Releasedate/Update: 31.08.2012

    Mugen Version: WinMugen

    Posted Image

    Name: Matrix Stage

    Origin: Timekillers

    Platform: Sega Genesis

    Releasedate/Update: 31.08.2012

    Mugen Version: WinMugen

    Posted Image

    Name: Musashi Stage

    Origin: Timekillers

    Platform: Sega Genesis

    Releasedate/Update: 31.08.2012

    Mugen Version: WinMugen

    Posted Image

    Name: Orion Stage

    Origin: Timekillers

    Platform: Sega Genesis

    Releasedate/Update: 31.08.2012

    Mugen Version: WinMugen

    Posted Image

    Name: Rancid Stage

    Origin: Timekillers

    Platform: Sega Genesis

    Releasedate/Update: 31.08.2012

    Mugen Version: WinMugen

    Posted Image

    Name: Thugg Stage

    Origin: Timekillers

    Platform: Sega Genesis

    Releasedate/Update: 31.08.2012

    Mugen Version: WinMugen

    Posted Image

    Name: Wulf Stage

    Origin: Timekillers

    Platform: Sega Genesis

    Releasedate/Update: 31.08.2012

    Mugen Version: WinMugen

    Posted Image

    Name: UrukHai Stage

    Origin: Lord of the Rings

    Platform: Sega Genesis

    Releasedate/Update: 31.08.2012

    Mugen Version: WinMugen

    Posted Image

    Name: Legolas Stage

    Origin: Lord of the Rings

    Platform: Sega Genesis

    Releasedate/Update: 31.08.2012

    Mugen Version: WinMugen

    Posted Image

    Name: HalfOrc Stage

    Origin: Lord of the Rings

    Platform: Sega Genesis

    Releasedate/Update: 31.08.2012

    Mugen Version: WinMugen

    Posted Image

    Name: Frodo Stage

    Origin: Lord of the Rings

    Platform: Sega Genesis

    Releasedate/Update: 31.08.2012

    Mugen Version: WinMugen

    Posted Image

    Name: Eowyn Stage

    Origin: Lord of the Rings

    Platform: Sega Genesis

    Releasedate/Update: 31.08.2012

    Mugen Version: WinMugen

    Posted Image

    Name: Aragorn Stage

    Origin: Lord of the Rings

    Platform: Sega Genesis

    Releasedate/Update: 31.08.2012

    Mugen Version: WinMugen

    http://cenobite53.mugengermany.com/index.html

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