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YugaCurry

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Everything posted by YugaCurry

  1. Yes, that is what it is. This was caused by adding pal code and modifications by me in the statedef -2, which was added incorrectly. I have honestly hit a wall with the palette changing functionality because the palettes were added correctly to the sff via FF3, the palmap was added to the def, the stcommon is the common1 and I used 'Save as' every single time. Nothing worked. Now I believe there has to be changes made to the helper code. This is something beyond my comprehension. I've been at this all week and have decided to call it a day.
  2. Fair enough but now I'm getting this: Error detected. Error in [statedef 183] Error in Cvs_Cody.cns:1214 Character mugenversion is older than this version of M.U.G.E.N. Error loading chars/Cvs_Cody/Cvs_Cody.def Error loading p2 Clipboard tail: Loading cns States/Specials.st...OK Loading cns States/EX-Specials.st...OK Loading cns States/Supers.st...OK Loading cns States/Helpers.st...OK Loading cns States/Custom.st...OK Loading cns States/NormalRyu.st...OK Loading cmd state entry Command.cmd...OK Loading common states common1.cns...OK Loading sff Ryusprite.sff...OK Loading anim Anim.air...OK Loading snd Sound.snd...OK Loading pals...(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)(1,8)(1,9)(1,10)(1,11)(1,12)OK 12024 expressions (3531 on trigger lines) Character NormalRyu.def loaded OK New char Ryu loaded into cache: (1/4 cached) Load time: 850.000ms Loading character chars/Cvs_Cody/Cvs_Cody.def... Loading info...OK Loading cmd command set cvs_Cody.cmd...OK Loading cns cvs_Cody.cns...Freeing player RC cvscody...CMD...CNS...SFF...AIR...SND...Misc...OK
  3. But Ryon, won't that affect the portraits added if I use a screen pack such as legacy, since the images are 32 bit and would need indexing for a mugen 1.0 sff?
  4. Mugen 1.1 Palette Tutorial below:
  5. Does a rockdune MVC stage with 1.1 zoom feature exist? If yes, is there an existing link?
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