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All Things Gaming 6

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Posts posted by All Things Gaming 6

  1. This is the attack code:

    Spoiler

    [Statedef 200]

    type = S

    movetype= A

    physics = S

    juggle = 1

    velset = 0

    ctrl = 0

    anim = 200

    poweradd = 10

    sprpriority = 4

     

    [State 200, 1]

    type = HitDef

    trigger1 = AnimElem = 1

    trigger2 = AnimElem = 2

    trigger3 = AnimElem = 3

    trigger4 = AnimElem = 4

    trigger5 = AnimElem = 5

    trigger6 = AnimElem = 6

    trigger7 = AnimElem = 7

    trigger8 = AnimElem = 8

    attr = S, NA

    damage = 42, 36

    animtype = Heavy

    guardflag = MA

    hitflag = MAFD

    priority = 4, Hit

    pausetime = 5, 10

    sparkno = S9999

    sparkxy = 0, -55

    hitsound = 5, 1

    guardsound = 6, 0

    ground.type = High

    ground.slidetime = 20

    ground.hittime = 20

    ground.velocity = -4, -4

    airguard.velocity = -2,-1

    air.type = High

    air.velocity = -1.4,-3

    air.hittime = 15

    numhits = 8

     

    [State 200, 2]

    type = ChangeState

    trigger1 = AnimTime = 0

    value = 0

    ctrl = 1

    It's supposed to hit 8 times.

  2. On 3/19/2016 at 5:54 PM, IDGCaptainRussia said:

    this does look pretty decent, compared to the other things you've made in the past, I'll give it a go

     

    On 3/19/2016 at 5:56 PM, All Things Gaming 6 said:

    What do you mean?

    There's someone else called MUGENFAN as well, I think your talking about him.

     

    On 3/21/2016 at 8:19 PM, IDGCaptainRussia said:

    O rly?

    Ok then, yeah that guy.

     

    Hello.

     

    Sense my name was confusing people, I have changed my name to All Things Gaming 6.

     

    The Mugenfan that you know made horrible spriteswaps.

     

    I do not want to be unfairly blamed for his creations.

     

    Thank you for understanding,

     

    All Things Gaming 

  3. On 11/29/2015 at 6:17 PM, {PRB} TheFclass97 said:

    054731083f.png

     

    NOT 100% FINISHED, BUT HOPEFULLY YOU CAN ENJOY HIM ANYWAYS!!!

    Luigi by N64 Mario and Warner & major editing by Me...

    Make sure you read the Readme_97 file to get the full list of changes... Movelist also included...

     

    Download link: http://puu.sh/lEJoP/6fde5f8a5f.zip

     

    Wanna know the changes before download? Click in the spoilers to find out...

     

    Hidden Content

    Aperson98's edit has a proper Green Missile.

  4.  

    Spoiler

    ; Stand Light Punch

    [Statedef 200]

    type = S

    movetype= A

    physics = S

    juggle = 1

    velset = 0,0

    ctrl = 0

    anim = 200

    poweradd = 10

    sprpriority = 2

     

    [State 200, 1]

    type = HitDef

    trigger1 = AnimElem = 1

    trigger2 = AnimElem = 2

    trigger3 = AnimElem = 3

    trigger4 = AnimElem = 4

    attr = S, NA

    damage = 40, 20

    animtype = Light

    guardflag = MA

    hitflag = MAF

    priority = 3, Hit

    pausetime = 8, 8

    sparkno = 0

    sparkxy = -10, -76

    hitsound = 5, 0

    guardsound = 6, 0

    ground.type = High

    ground.slidetime = 5

    ground.hittime = 11

    ground.velocity = -4

    airguard.velocity = -1.9,-.8

    air.type = High

    air.velocity = -1.4,-3

    air.hittime = 15

     

    [State 200, 2]

    type = PlaySnd

    trigger1 = Time = 1

    value = 0, 0

     

    [State 200, 3]

    type = ChangeState

    trigger1 = AnimTime = 0

    value = 0

    ctrl = 1

    This only hits once.

  5. 1 minute ago, IDGCaptainRussia said:

    this does look pretty decent, compared to the other things you've made in the past, I'll give it a go

    What do you mean?

    There's someone else called MUGENFAN as well, I think your talking about him.

  6. On 3/16/2016 at 3:15 PM, electrocaid said:

    well, it's an alpha

    it lack of... a lot of things

    I know. I can't code specials, hypers, or projectiles.

    Would someone be willing to help?

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