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Posts posted by tehdevil
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Well, I have tried using Ikaruga's kof characters in the old window Mugen by Rou Hei, it doesn't crash at all after playing for hours even his Clone Kyo that is only be use in Mugen 1.0 also cause problem in Mugen 1.0 which is very odd
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Geese Howard by Tora
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Awesome Ryu I like the Hadouken's effect, looks very sexy
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Hi, what is your top 8 favorite characters in your current Mugen roster?
For mine:
Geese by Koopakoot
Geese (Nightmare mode) by Ambasa
Geese by Warusaki3
Geese by P.o.t.s
Geese (All in One) by Don Drago
Nightmare Geese by Warusaki3
Nightmare Geese by Jin
Nightmare Geese by Ahuron
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Hi, sorry to revive this topic, I figured out that it is Ikaruga's kof characters that cause the sudden crash problem. It was where everytime after I get to fight him, Mugen will close down by itself after two or three fight.
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Regalo's small portrait is similar to Orochi Yashiro kof98's
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On 11/12/2015 at 6:39 PM, ShiniGami NoMeresu said:
Famitsu did an interview with KOF14's producer Yasuyuki Oda. [Translated one]
Summary:
- All 50 characters will be playable at launch/release. Roster is already solid.
- Additional characters/dlc is undecided
- All voices have already been recorded. Some VAs will be different from before due to various circumstances.
- Online will feature a 3on3 mode where 6 players each control a character when it's their turn. Same characters will be allowed (at current planning stage)
- Development went full throttle in spring 2014.
- Project started out after company CEO (Kawasaki?) suddenly said in 2013, "We're gonna be #1 in [fighting] games again!".
- Oda comes from the former SNK R&D Division 1, aka the "Fatal Fury/AOF dev team".
- A bunch of other staff from R&D Division 1 have also returned to work on the game; the dev team is a mix of seasoned and new staff
- All the returning staff have been active in the front line, meaning no washed out staff.
- Game is returning to its roots in terms of graphics with "sharp looks on the characters"
- Attention is being given to game balance and controls
- Fighting game aspect for both offline and online are priority, but single player/story mode experience will also be given focus
- Whether game will be updated by versions (ala SF4) or go by sequels (KOF15,16) is still undecided, but it'll be the beginning of another new saga in terms of storylineDetails:
Hidden Content
It is gonna be awesome if three same character can be use in a team if Geese Howard is in, I am gonna use three Geese Howard
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Onslaught and Abyss by Xslaught: http://www.codejin.com/
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So many Madara I love it
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Ryu, Ken, Chun-Li, Sakura, Dan, Cammy, Dhalsim, Zangief, Dictator by ShinZankuro
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Kimimaro is one of my favorite naruto character
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How do you access this Raoh's boss mode? Just for reference, Is it in his option file or do you select it by palette?
highlight Raoh in select screen, hold start and press any attack button
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This Raoh has boss mode
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Laurent Demianoff is updated, Takuma is released The Takuma 98 to 2001 mode's edit stance is too hilariously awesome I missed The Great Team Mugen game back in the dos era after seeing Laurent Demianoff
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Kenji is one of my favorite character
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Corpse by Ahuron - 3
K' by Syu Takazaki - 1
Gouki by ShinZakuro - 1
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They are mainly edited from David Demianoff's Kyo and Shingo
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Character is updated 26-11-2015 and has fixed the issue
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that is one glitch in the move, but maybe that move is purposely made to heal opponent's life?
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All I could say is he is fun to play Download and try it out yourself
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- Beximus's Demo 3 of his Capcom Universe
- ShinZankuro's Ryu
- Koopakoot's Kusanagi
- Basara-Kun's Bishamon
Arrange Mukuro by Kanzai released 12/19/2015
in [ 2015 ]
Posted
He looks pretty badass but which game is he from?