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Legendary DeMoNk@I

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  1. Upvote
    Legendary DeMoNk@I got a reaction from jlite in Official ATV3: Legendary Terry Bogard Update thread   
    For Winmugen & 1.0 Mugen     Get the character here (left side bar for characters. winmugen & 1.0. both different)   https://sites.google.com/site/demonkaimugen/
     
    http://www.youtube.com/watch?v=QkbdDpjqO80  
     
     
    -The Terry edit i came up with is a Terry Bogard with all his abilities from past games and even a couple of iconic ones from the anime movies. This ISNT supposed to be a console accurate coded character from CVS series, KOF or FF games. That wasn't the goal. just a custom edit with CVS sprites 
     
    -He has some features in him from other games like MVC style combos & Ex moves
     
    -This is my vision and version of what the Ultimate Terry Bogard would be. jacked up, pissed and ready to throw down pushed to his limits. for those not into fatal fury and have not seen the animes, if you watch the last movie the motion picture when he fights a god in the end youll see where i was going with concept
     
    -He has almost all his supers and attacks from past games i could come up with along with new ones i thought fit his style. So he has A LOT of moves. no less than what most authors do. i just created them so that they are entirely different visually and not just the same super 3 times with different damage levels.
     
    -Along with that i came up with my own sprite edits so that my terry sticks out a lot more than the CVS sprite used versions that are out there now: Plus because there were attacks i always wanted him to have in CVS 2
     
    Here are some of the sprite edits i originally did:
     
    Batzarro adjusted the arms better but I originally used parts of terry and a certain Kyo to do it

     
    Concept came when i developed his first major super (finger pointing)

     
    I wanted to come up with my own standing parry

    This is the original standing CVS in the sprite below but i thought that looked better as a "low" parry

     
    and here is my first major sprite edit you wont find in NO other terry either


    (theres much more. Plus The Vanishing  Master Tung Fu Ru is done by me also)
     
    From all that to tons of custom sounds i ripped, mixed down and edited on my own..
     
    So with that said everybody has theirs and i have mine. pots ryu and vyns ken are almost the same in technical game play but they are totally different in style and theme. same as mines. "Dramatic"
     
    Hope you enjoy the character for what it is so far and when i get more time ill try to fix things along the way. be patient
     
    laters
  2. Upvote
    Legendary DeMoNk@I got a reaction from LightFlare_Da_Realest in j   
    https://www.youtube.com/watch?v=XiDqX_TI7nQ
  3. Upvote
    Legendary DeMoNk@I got a reaction from LansingWolverine in What's your fighting game history?   
    lol yes... Kai is one of those old arcade dogs in the room still left lol....The days of when you had to deal with a fighting game AS IS with all the glitches or cheap shit it had to offer. Like CPU SF2 guiles damn there NON CHARGE razor kick. Or Zangief's ridiculous grab reach along with T hawk. I remember all that shit man. I hated it but it just gave me way more skills to deal with wanna be cheap human opponents. i played every fighting on level 8.....fun times. Only thing thats different with me now is i dont have that intense passion to win like i used to. If i did id definitely go to Evo and challenge guys like Gootecks and Justin wong and others....My anger is my best asset. i used to get pissed and clean house every time back then lol My peoples used to love seeing that happen
     
    But as for lending games naah Boi lol i learned the hard way with fam and friends. i lost some damn good classics that way smdh lol
  4. Upvote
    Legendary DeMoNk@I got a reaction from Ex✭Cᴀʜᴍ in Official ATV3: Legendary Terry Bogard Update thread   
    For Winmugen & 1.0 Mugen     Get the character here (left side bar for characters. winmugen & 1.0. both different)   https://sites.google.com/site/demonkaimugen/
     
    http://www.youtube.com/watch?v=QkbdDpjqO80  
     
     
    -The Terry edit i came up with is a Terry Bogard with all his abilities from past games and even a couple of iconic ones from the anime movies. This ISNT supposed to be a console accurate coded character from CVS series, KOF or FF games. That wasn't the goal. just a custom edit with CVS sprites 
     
    -He has some features in him from other games like MVC style combos & Ex moves
     
    -This is my vision and version of what the Ultimate Terry Bogard would be. jacked up, pissed and ready to throw down pushed to his limits. for those not into fatal fury and have not seen the animes, if you watch the last movie the motion picture when he fights a god in the end youll see where i was going with concept
     
    -He has almost all his supers and attacks from past games i could come up with along with new ones i thought fit his style. So he has A LOT of moves. no less than what most authors do. i just created them so that they are entirely different visually and not just the same super 3 times with different damage levels.
     
    -Along with that i came up with my own sprite edits so that my terry sticks out a lot more than the CVS sprite used versions that are out there now: Plus because there were attacks i always wanted him to have in CVS 2
     
    Here are some of the sprite edits i originally did:
     
    Batzarro adjusted the arms better but I originally used parts of terry and a certain Kyo to do it

     
    Concept came when i developed his first major super (finger pointing)

     
    I wanted to come up with my own standing parry

    This is the original standing CVS in the sprite below but i thought that looked better as a "low" parry

     
    and here is my first major sprite edit you wont find in NO other terry either


    (theres much more. Plus The Vanishing  Master Tung Fu Ru is done by me also)
     
    From all that to tons of custom sounds i ripped, mixed down and edited on my own..
     
    So with that said everybody has theirs and i have mine. pots ryu and vyns ken are almost the same in technical game play but they are totally different in style and theme. same as mines. "Dramatic"
     
    Hope you enjoy the character for what it is so far and when i get more time ill try to fix things along the way. be patient
     
    laters
  5. Upvote
    Legendary DeMoNk@I got a reaction from LansingWolverine in Official ATV3: Legendary Terry Bogard Update thread   
    Thanks for the feedbacks again guys. i dig it.
     
    @
    ultrafatality18
     
    Yeah sorry about that. during that recent update of changing some hit sparks dealing the launcher attacks i forgot to replace the old hit spark i removed of that counter with the new ones. ill fix that sometime today.
     
    That super you mean with C' heavy kick is the shattering senpuuken kicks. i tried it on KFM and it seems fine. what character did you use it on? I'll look into it. some things maybe isolated and im aware of that happening.
     
    @squatch812
     
    The thing about V2 was there was a lot of things wrong with that AI aside from his game play which i was trying to code right also. I knew that. Im happy that at least youre another person out there who seems to get the idea of what i was doing with that whole Fighting game boss syndrome meets anime vibe. Yes i purposely coded that AI that way for the CPU and not human player but if i had it any other way id do it how im doing it right now how its supposed to be. he can work up to that level during combat if pushed that far. since ive gotten better at understanding how AI works and how Pots and Vyn coded certain things now my terry is way more paced in that area i feel. The "Danger" text is still there but i removed the announcer voice. I dont know i might put that back in there who knows. But entirely the AI of that V2 was broken. even his parry was overkill. I knew that too but didnt care because i didnt know how to fix it better at the time. so now that i understand how pots did his parry AI mines is exactly how his is in performance or damn close at least. Im sure you saw old videos of my terry just charging up constantly for no reason at all. that was a clear sign i didnt have important things in his AI coded and connected right. I was still learning and struggling....now when you see him he charges at a distance and tries to cancel it just before he gets hit way more effectively, i studied pots geese howard to get that right. so what im saying is that old AI was bad and i had to step up. Hes still aggressive as hell though bet that, As for Ikaruga patch id be honored if he did that actually. im a fan of his works. love what he did for Buckus stuff
     
    Anyway check this new video i did recently. it exposes his AI and how effectively he uses his Ultimate super on low health
    and 4 bars of power as he should. V3 turned out to be in better ways more polished

     
    The easiest thing you can do yourself is just change his AI in this area
     
    Make this
    triggerall=!var(20)&&power>=4000&&life<=200 && var(20)<=60
     
    become this
    triggerall=!var(20)&&power>=1000&&life<=200 && var(20)<=60
     
    and then he will do that Ultimate on 1 bar of power each time when his health is low if you want
  6. Upvote
    Legendary DeMoNk@I got a reaction from Winmugen11 in j   
    and the out of no where.....
     
    http://www.youtube.com/watch?v=PUKMUZ4tlJg&feature=youtu.be
  7. Upvote
    Legendary DeMoNk@I got a reaction from LansingWolverine in What's your fighting game history?   
    https://www.youtube.com/watch?v=VfFfDiNeTgI
     
    Well this dates back to the 80s my friend.....
     


  8. Upvote
    Legendary DeMoNk@I got a reaction from LightFlare_Da_Realest in What's your fighting game history?   
    https://www.youtube.com/watch?v=VfFfDiNeTgI
     
    Well this dates back to the 80s my friend.....
     


  9. Upvote
    Legendary DeMoNk@I got a reaction from LightFlare_Da_Realest in Darkflare's Lair by Vegaz_Parrelli   
    listen first off i apologized to the kid. im the bigger man on that. im seeing all the comments and pretty much i see no one really knows what pissed me off. when i realized what was going on i took a step back investigated. the option to show the hit boxes on i wasnt too familiar with. in THE AIR FILE the boxes look ten times smaller than what it actually shows in huge size on the game play screen. THATS A FACT. no matter how small you shrink those hit box sizes it will look huge. To a person like me who wasnt hip to that option YES THATS HOW I TOOK IT. and the fact is he had to tweak down my damage in the character which i clearly saw in the video made it even worse. THAT WAS POINT ONE. Its still editing another person character no matter if its damage. one simple FX or sound..his lil argument meant squat after that.
     
    after a while i laughed at the issue but i saw him post another video of his friend fighting my terry and my terrys win states where clearly SCREWED UP and  changed i clearly took it as troll attack from certain group and hes just at IMT postin and postin to start somethin. And of course Me being hot headed should have been calm about it from the gate. but i fell into the trap. it was already put out there he was on some raid to do that to folks....
     
    but whatever back to this so called help and me not taking feed back nonsense. there were a number of people who came in my thread giving feed back and i was listenin to everyone...if you dont want to see the facts with the character updates then you will keep on assuming kai was just gettin pissed and not listenin.  A LOT of sh*t got fixed once i got the @sshole to post more videos like he did VS KFM.
     
    YOU SEE..the very first video i wasnt aware of. it was there to bash the character in his own lame way to point out flaws...When the tech vids came that you guys are suckin him off of THATS BECAUSE ME AND HIM BUMPED HEADS. HE WASNT GONNA DO THAT AT FIRST. it was just gonna be that one video of Grant veresus my terry with that lil girl and thats it. he Threatened to make more and i said GO HEAD!! that dont scare me,.,,
     
     
     
    when i seen how that first hit box video with KFM in it came out i laughed my ass off. i even told him to make another one (sarcastically) "YOU FORGOT THE HIDDEN SUPER"...DF says "you gave him 15 F*ckin supers??!"...i laughed again i said YUP!
     
    if youre gonna troll AT LEAST do it right!
     
     
    my thing with this whole mugen thing and feedback is like this. If you are going to give feedback DO IT DIRECT. im not gonna post some video else where OTHER THAN THE PERSONS THREAD WHERE HE CANT SEE. and then call it feedback. thats NOT f*ckin feed back man. BC of mugen evolution can even tell you that. he would post tech pics and everything else with a clear way or option of advice to fix the issue...stop acting like all of a sudden yall slow. i dont know DF from a hole in a wall and all the creators and tech heads i know in mugen dont do that kind of lame crap.
     
     
    i hate when a bunch of people side up with some one like everybody else stupid er somethin. it doesnt bother me  some folks dont like what i created, its a lot of folks stuff i dont like either. THATS A WHOLE LOT..but that doesnt make it acceptable for me to be an @sshole about it.
     
    Thats real talk
  10. Upvote
    Legendary DeMoNk@I got a reaction from squatch812 in Official ATV3: Legendary Terry Bogard Update thread   
    For Winmugen & 1.0 Mugen     Get the character here (left side bar for characters. winmugen & 1.0. both different)   https://sites.google.com/site/demonkaimugen/
     
    http://www.youtube.com/watch?v=QkbdDpjqO80  
     
     
    -The Terry edit i came up with is a Terry Bogard with all his abilities from past games and even a couple of iconic ones from the anime movies. This ISNT supposed to be a console accurate coded character from CVS series, KOF or FF games. That wasn't the goal. just a custom edit with CVS sprites 
     
    -He has some features in him from other games like MVC style combos & Ex moves
     
    -This is my vision and version of what the Ultimate Terry Bogard would be. jacked up, pissed and ready to throw down pushed to his limits. for those not into fatal fury and have not seen the animes, if you watch the last movie the motion picture when he fights a god in the end youll see where i was going with concept
     
    -He has almost all his supers and attacks from past games i could come up with along with new ones i thought fit his style. So he has A LOT of moves. no less than what most authors do. i just created them so that they are entirely different visually and not just the same super 3 times with different damage levels.
     
    -Along with that i came up with my own sprite edits so that my terry sticks out a lot more than the CVS sprite used versions that are out there now: Plus because there were attacks i always wanted him to have in CVS 2
     
    Here are some of the sprite edits i originally did:
     
    Batzarro adjusted the arms better but I originally used parts of terry and a certain Kyo to do it

     
    Concept came when i developed his first major super (finger pointing)

     
    I wanted to come up with my own standing parry

    This is the original standing CVS in the sprite below but i thought that looked better as a "low" parry

     
    and here is my first major sprite edit you wont find in NO other terry either


    (theres much more. Plus The Vanishing  Master Tung Fu Ru is done by me also)
     
    From all that to tons of custom sounds i ripped, mixed down and edited on my own..
     
    So with that said everybody has theirs and i have mine. pots ryu and vyns ken are almost the same in technical game play but they are totally different in style and theme. same as mines. "Dramatic"
     
    Hope you enjoy the character for what it is so far and when i get more time ill try to fix things along the way. be patient
     
    laters
  11. Upvote
    Legendary DeMoNk@I got a reaction from NeoGeoKitsune in Official ATV3: Legendary Terry Bogard Update thread   
    For Winmugen & 1.0 Mugen     Get the character here (left side bar for characters. winmugen & 1.0. both different)   https://sites.google.com/site/demonkaimugen/
     
    http://www.youtube.com/watch?v=QkbdDpjqO80  
     
     
    -The Terry edit i came up with is a Terry Bogard with all his abilities from past games and even a couple of iconic ones from the anime movies. This ISNT supposed to be a console accurate coded character from CVS series, KOF or FF games. That wasn't the goal. just a custom edit with CVS sprites 
     
    -He has some features in him from other games like MVC style combos & Ex moves
     
    -This is my vision and version of what the Ultimate Terry Bogard would be. jacked up, pissed and ready to throw down pushed to his limits. for those not into fatal fury and have not seen the animes, if you watch the last movie the motion picture when he fights a god in the end youll see where i was going with concept
     
    -He has almost all his supers and attacks from past games i could come up with along with new ones i thought fit his style. So he has A LOT of moves. no less than what most authors do. i just created them so that they are entirely different visually and not just the same super 3 times with different damage levels.
     
    -Along with that i came up with my own sprite edits so that my terry sticks out a lot more than the CVS sprite used versions that are out there now: Plus because there were attacks i always wanted him to have in CVS 2
     
    Here are some of the sprite edits i originally did:
     
    Batzarro adjusted the arms better but I originally used parts of terry and a certain Kyo to do it

     
    Concept came when i developed his first major super (finger pointing)

     
    I wanted to come up with my own standing parry

    This is the original standing CVS in the sprite below but i thought that looked better as a "low" parry

     
    and here is my first major sprite edit you wont find in NO other terry either


    (theres much more. Plus The Vanishing  Master Tung Fu Ru is done by me also)
     
    From all that to tons of custom sounds i ripped, mixed down and edited on my own..
     
    So with that said everybody has theirs and i have mine. pots ryu and vyns ken are almost the same in technical game play but they are totally different in style and theme. same as mines. "Dramatic"
     
    Hope you enjoy the character for what it is so far and when i get more time ill try to fix things along the way. be patient
     
    laters
  12. Upvote
    Legendary DeMoNk@I got a reaction from Ex✭Cᴀʜᴍ in Official ATV3: Legendary Terry Bogard Update thread   
    OWW good lookin out man. these look flavaful!
     
     
     
     
    Thanks man!
     
     
     
     
    lol abuse the powah away... thats what this version is for !!
     
     
     
     
    and folks i want to say this character isnt supposed to be to the T capom and snk coding perfect. i dont care to do that. its all about fun. if you like wild characters as this type then its for you. if not then it would be wise to avoid the download. its not a tame version like most terry versions
  13. Upvote
    Legendary DeMoNk@I got a reaction from Sir Lord Alpyne in Official ATV3: Legendary Terry Bogard Update thread   
    For Winmugen & 1.0 Mugen     Get the character here (left side bar for characters. winmugen & 1.0. both different)   https://sites.google.com/site/demonkaimugen/
     
    http://www.youtube.com/watch?v=QkbdDpjqO80  
     
     
    -The Terry edit i came up with is a Terry Bogard with all his abilities from past games and even a couple of iconic ones from the anime movies. This ISNT supposed to be a console accurate coded character from CVS series, KOF or FF games. That wasn't the goal. just a custom edit with CVS sprites 
     
    -He has some features in him from other games like MVC style combos & Ex moves
     
    -This is my vision and version of what the Ultimate Terry Bogard would be. jacked up, pissed and ready to throw down pushed to his limits. for those not into fatal fury and have not seen the animes, if you watch the last movie the motion picture when he fights a god in the end youll see where i was going with concept
     
    -He has almost all his supers and attacks from past games i could come up with along with new ones i thought fit his style. So he has A LOT of moves. no less than what most authors do. i just created them so that they are entirely different visually and not just the same super 3 times with different damage levels.
     
    -Along with that i came up with my own sprite edits so that my terry sticks out a lot more than the CVS sprite used versions that are out there now: Plus because there were attacks i always wanted him to have in CVS 2
     
    Here are some of the sprite edits i originally did:
     
    Batzarro adjusted the arms better but I originally used parts of terry and a certain Kyo to do it

     
    Concept came when i developed his first major super (finger pointing)

     
    I wanted to come up with my own standing parry

    This is the original standing CVS in the sprite below but i thought that looked better as a "low" parry

     
    and here is my first major sprite edit you wont find in NO other terry either


    (theres much more. Plus The Vanishing  Master Tung Fu Ru is done by me also)
     
    From all that to tons of custom sounds i ripped, mixed down and edited on my own..
     
    So with that said everybody has theirs and i have mine. pots ryu and vyns ken are almost the same in technical game play but they are totally different in style and theme. same as mines. "Dramatic"
     
    Hope you enjoy the character for what it is so far and when i get more time ill try to fix things along the way. be patient
     
    laters
  14. Upvote
    Legendary DeMoNk@I got a reaction from Zephyr in Official ATV3: Legendary Terry Bogard Update thread   
    For Winmugen & 1.0 Mugen     Get the character here (left side bar for characters. winmugen & 1.0. both different)   https://sites.google.com/site/demonkaimugen/
     
    http://www.youtube.com/watch?v=QkbdDpjqO80  
     
     
    -The Terry edit i came up with is a Terry Bogard with all his abilities from past games and even a couple of iconic ones from the anime movies. This ISNT supposed to be a console accurate coded character from CVS series, KOF or FF games. That wasn't the goal. just a custom edit with CVS sprites 
     
    -He has some features in him from other games like MVC style combos & Ex moves
     
    -This is my vision and version of what the Ultimate Terry Bogard would be. jacked up, pissed and ready to throw down pushed to his limits. for those not into fatal fury and have not seen the animes, if you watch the last movie the motion picture when he fights a god in the end youll see where i was going with concept
     
    -He has almost all his supers and attacks from past games i could come up with along with new ones i thought fit his style. So he has A LOT of moves. no less than what most authors do. i just created them so that they are entirely different visually and not just the same super 3 times with different damage levels.
     
    -Along with that i came up with my own sprite edits so that my terry sticks out a lot more than the CVS sprite used versions that are out there now: Plus because there were attacks i always wanted him to have in CVS 2
     
    Here are some of the sprite edits i originally did:
     
    Batzarro adjusted the arms better but I originally used parts of terry and a certain Kyo to do it

     
    Concept came when i developed his first major super (finger pointing)

     
    I wanted to come up with my own standing parry

    This is the original standing CVS in the sprite below but i thought that looked better as a "low" parry

     
    and here is my first major sprite edit you wont find in NO other terry either


    (theres much more. Plus The Vanishing  Master Tung Fu Ru is done by me also)
     
    From all that to tons of custom sounds i ripped, mixed down and edited on my own..
     
    So with that said everybody has theirs and i have mine. pots ryu and vyns ken are almost the same in technical game play but they are totally different in style and theme. same as mines. "Dramatic"
     
    Hope you enjoy the character for what it is so far and when i get more time ill try to fix things along the way. be patient
     
    laters
  15. Upvote
    Legendary DeMoNk@I got a reaction from Reigizuo_78 in ATV3:Legendary Terry Bogard Final progress   
    Bruh i already heard about you NUMEROUS times. cut it short and shut up with the cornball crap
     
     
     
    anyway...
     
     
    To all others Thanks for the support.
  16. Upvote
    Legendary DeMoNk@I got a reaction from Kashif in Andy Bogard Kof XIII   
    Great. just take your time coding him and remember what Ryon said
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