So I've been working on Sauron for the past couple days. Most of that time was spent realigning and renumbering sprites so they make sense and work, but I feel like the alignments could still use some tweaking.
I only started working on the attacks today, and most of it is copypasted from Lord Sinestro's Diablo, as I was running thin on patience. So far, all his basic attacks, plus three variations of Stun Roar and Primal Scream are done. Some things:
1. There are two animations, the jumping low quick and standing heavy hit ones, that for some reason play twice. I don't know what's causing this.
2. Primal Rage is kind of halfway between the 90's fighting game nonsense and SSB, where all special moves are one of four two button combinations and a direction, but the "direction" is a ridiculous stupid 90's fighting game input instead of just, you know, Up+B or something. For people who's favroite game isn't Primal Rage, this can be a bit of a memory strain, so I've been doing this thing with all my PR characters where it's just a single direction but the same buttons. Which means...
Stun Roar Fast = F, a+x
Stun Roar Slow = F, b+y
Stun Roar Obnoxiously Slow = F, c+z
Primal Scream = D, a+x
But I'm having a recurring problem where this doesn't seem to work right. Each command is coded twice, like, for primal scream it's:
/a, /x, ~D
and
/D, a+x
But it only seems to work when you're holding the buttons then press the direction, not the other way around. This isn't universal, Vertigo's commands seem to work both ways, but the other characters are kinda iffy. Sauron has this issue for every special move, and I don't know what's causing it. My first guess is that I'm notating the command wrong, but "/D" means hold down, does it not?
Other than that, everything's done just in a really ramshackle way. I'm gonig to just keep working on this and ignoring the above mentioned issues for the moment, so if anyone has any idea what's causing these things I'd really appreciate them speaking up.
p.s. I'm really not happy with the sixth palette, I tried to make it a little more distinguishable from the PR1 3rd palette, but it just kinda looks weird.
Anwyas, here's the link: https://www.mediafire.com/?asva6mfvf26grho