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Matiu

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Posts posted by Matiu

  1. an creation made by me.. but he was some illuses with a Hyper named "Evastion BullCharge" i've added some coding attack but seems to do not work it....

    the Coding:

    ;--------------------------------------------------------------------------
    ;Evastion BullCharge
    [Statedef 3050]
    type    = S
    movetype= I
    physics = S
    juggle  = 4
    velset = 0,0
    anim = 3050
    ctrl = 0
    sprpriority = 2

    [State 3050, Width]
    type = Width
    trigger1 = AnimElem = 2, >= 0
    value = 15,0

    [State 3050, Super A]
    type = SuperPause
    trigger1 = AnimElem = 2, 1
    pos = 0, -50
    anim = S4000
    sound = S2, 2
    poweradd = -1500

    [State 3050, Super B]
    type = AfterImage
    trigger1 = AnimElem = 2, 1
    time = 10

    [State 3000, Super C]
    type = AfterImageTime
    trigger1 = AnimElemTime(2) >= 1 && Time < 40
    time = 10

    [State 3050, Super D]
    type = NotHitBy
    trigger1 = AnimElem = 2
    value = , NA, SA, AT
    time = 5

    [State 3050, Super E]
    type = NotHitBy
    trigger1 = AnimElemTime(2) >= 0 && AnimElemTime(6) < 0
    value2 = C, NA
    time = 5

    [State 3050, 2]
    type = PosAdd
    trigger1 = AnimElem = 2
    x = 20

    [State 3050, 4]
    type = PosAdd
    trigger1 = AnimElem = 2
    x = 5

    [State 3050, 3]
    type = PosAdd
    trigger1 = AnimElem = 2
    trigger2 = AnimElem = 3
    trigger3 = AnimElem = 4
    trigger4 = AnimElem = 5
    trigger5 = AnimElem = 6
    trigger6 = AnimElem = 7
    trigger7 = AnimElem = 8
    Trigger8 = AnimElem = 9
    Trigger9 = AnimElem = 10
    Trigger10 = Animelem = 11
    Trigger11 = Animelem = 12
    x = 10

    [State 3050, Sound]
    type = playsnd
    trigger1 = animelem = 2
    value = S2, 3

    [State 3050, HitDef 1]
    type = HitDef
    trigger1 = animelem = 2
    trigger2 = animelem = 3
    trigger3 = animelem = 4
    trigger4 = animelem = 5
    trigger5 = animelem = 6
    trigger6 = animelem = 7
    trigger7 = animelem = 8
    trigger8 = animelem = 9
    trigger9 = animelem = 10
    trigger10 = animelem = 11
    trigger11 = animelem = 12
    attr = S,NT        ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
    hitflag = MAF        ;HLAFD+-
    guardflag = MA         ;HLA         ;B,E,F
    animtype = light          ;light,medium,hard,back,up,diagup
    air.animtype = light
    damage = 5,5
    pausetime = 0 ,0
    sparkno = 0
    guard.sparkno = 0
    sparkxy = -30,-15
    hitsound = S1,12+random%2
    guardsound = S1,10
    ground.type = High      ;Low,Trip,None
    air.type = High
    name = "Evastion BullCharge"
    ground.slidetime = -2
    guard.slidetime = -2
    ground.hittime = -2
    guard.hittime = 0
    air.hittime = 20
    ground.velocity = 0,0
    air.velocity = 0,0
    sprpriority = 2
    p1getp2facing = 0

    [State 3050, HitDef 2]
    type = HitDef
    trigger1 = animelem = 18
    trigger2 = animelem = 19
    attr = S,HT        ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
    hitflag = MAF        ;HLAFD+-
    guardflag = MA         ;HLA         ;B,E,F
    animtype = Hard          ;light,medium,hard,back,up,diagup
    air.animtype = Hard
    damage = 30,10
    pausetime = 25 ,25
    sparkno = 0
    guard.sparkno = 0
    sparkxy = -30,-15
    hitsound = S1,12+random%2
    guardsound = S1,10
    ground.type = high     ;Low,Trip,None
    air.type = High
    ground.slidetime = -2
    guard.slidetime = -2
    ground.hittime = -2
    guard.hittime = 0
    air.hittime = 20
    ground.velocity = -20,-10
    air.velocity = -25,-15
    name = "Evastion BullCharge"
    sprpriority = 2
    p1getp2facing = 0
    fall = 4
    fall.yvelocity = 10
    fall.recover = 2
    fall.recovertime = 6
    fall.type = Hard
    fall.damage = 50

    [State 3050, 7]
    type = ChangeState
    trigger1 = AnimTime = 0
    value = 0
    ctrl = 1

    i've tested the hyper but dosen't work the attack Damage hit combos....

    -MetalGuy213

  2. i've maded an edit of Omega Red (OnslaughtX's Version) in M.U.G.E.N...

    Fixes Of Him:

    • Nerfed Omega Destroyer and Omega Strike 
    • Ground Velocity of Omega Destoryer is fixed and changed at 0.

    can be like near good edit of Him by me.

    Download Link:http://www.mediafire.com/download/wrupxb8902tz26y/MvC_Omega+Red+EDITED.zip

    must Enjoy!

    -MetalGuy213

    click to watch the image:

    http://vignette1.wikia.nocookie.net/mugen/images/2/2c/Bandicam_2015-06-16_17-52-55-533.png/revision/latest?cb=20150616215526

  3. An Recently edit of Most Mysterious's Original OTW maded by me overtise known as (Omega Tiger Woods '14) adding new Intros and some are still... looks so incomplete just doing my creation of an cheap character edit but i'm not making it an Cheapo.... interesing that fixing the character with some own extra coding made..

    An Ver.2 will be released at fixing the Regenation Codes and power regen codes...

     

    VER.1 general:

    • Palletes added
    • Summons Omega Duck inestad of Gutsman's ass...
    • Changed Original Intros into New Intros.
    • Special Coding of regenations in Gold Pallete (fixing some triggers by SpaceInvadersFan2004,Garchompmatt and MugenGuy)
    • does some Extra attacks.

    Illuses/Bugs:

    • Regenation does work at all palletes :(
    • Some of his Coding are pretty Glitched

    VER.2 is an fixed version of my edit with some helping and fixing the codes.

     

    Download Link:

    http://www.mediafire.com/download/u55wu1z11fkmilb/OTW+2014+Ver.1.zip

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