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Posts
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Posts posted by Matiu
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your movetype = I in your statdef
that means idel.
set movetype = A, in your statedef and it will hit.... ALOT.
Thanks man.
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an creation made by me.. but he was some illuses with a Hyper named "Evastion BullCharge" i've added some coding attack but seems to do not work it....
the Coding:
;--------------------------------------------------------------------------
;Evastion BullCharge
[Statedef 3050]
type = S
movetype= I
physics = S
juggle = 4
velset = 0,0
anim = 3050
ctrl = 0
sprpriority = 2[State 3050, Width]
type = Width
trigger1 = AnimElem = 2, >= 0
value = 15,0[State 3050, Super A]
type = SuperPause
trigger1 = AnimElem = 2, 1
pos = 0, -50
anim = S4000
sound = S2, 2
poweradd = -1500[State 3050, Super B]
type = AfterImage
trigger1 = AnimElem = 2, 1
time = 10[State 3000, Super C]
type = AfterImageTime
trigger1 = AnimElemTime(2) >= 1 && Time < 40
time = 10[State 3050, Super D]
type = NotHitBy
trigger1 = AnimElem = 2
value = , NA, SA, AT
time = 5[State 3050, Super E]
type = NotHitBy
trigger1 = AnimElemTime(2) >= 0 && AnimElemTime(6) < 0
value2 = C, NA
time = 5[State 3050, 2]
type = PosAdd
trigger1 = AnimElem = 2
x = 20[State 3050, 4]
type = PosAdd
trigger1 = AnimElem = 2
x = 5[State 3050, 3]
type = PosAdd
trigger1 = AnimElem = 2
trigger2 = AnimElem = 3
trigger3 = AnimElem = 4
trigger4 = AnimElem = 5
trigger5 = AnimElem = 6
trigger6 = AnimElem = 7
trigger7 = AnimElem = 8
Trigger8 = AnimElem = 9
Trigger9 = AnimElem = 10
Trigger10 = Animelem = 11
Trigger11 = Animelem = 12
x = 10[State 3050, Sound]
type = playsnd
trigger1 = animelem = 2
value = S2, 3[State 3050, HitDef 1]
type = HitDef
trigger1 = animelem = 2
trigger2 = animelem = 3
trigger3 = animelem = 4
trigger4 = animelem = 5
trigger5 = animelem = 6
trigger6 = animelem = 7
trigger7 = animelem = 8
trigger8 = animelem = 9
trigger9 = animelem = 10
trigger10 = animelem = 11
trigger11 = animelem = 12
attr = S,NT ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
hitflag = MAF ;HLAFD+-
guardflag = MA ;HLA ;B,E,F
animtype = light ;light,medium,hard,back,up,diagup
air.animtype = light
damage = 5,5
pausetime = 0 ,0
sparkno = 0
guard.sparkno = 0
sparkxy = -30,-15
hitsound = S1,12+random%2
guardsound = S1,10
ground.type = High ;Low,Trip,None
air.type = High
name = "Evastion BullCharge"
ground.slidetime = -2
guard.slidetime = -2
ground.hittime = -2
guard.hittime = 0
air.hittime = 20
ground.velocity = 0,0
air.velocity = 0,0
sprpriority = 2
p1getp2facing = 0[State 3050, HitDef 2]
type = HitDef
trigger1 = animelem = 18
trigger2 = animelem = 19
attr = S,HT ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
hitflag = MAF ;HLAFD+-
guardflag = MA ;HLA ;B,E,F
animtype = Hard ;light,medium,hard,back,up,diagup
air.animtype = Hard
damage = 30,10
pausetime = 25 ,25
sparkno = 0
guard.sparkno = 0
sparkxy = -30,-15
hitsound = S1,12+random%2
guardsound = S1,10
ground.type = high ;Low,Trip,None
air.type = High
ground.slidetime = -2
guard.slidetime = -2
ground.hittime = -2
guard.hittime = 0
air.hittime = 20
ground.velocity = -20,-10
air.velocity = -25,-15
name = "Evastion BullCharge"
sprpriority = 2
p1getp2facing = 0
fall = 4
fall.yvelocity = 10
fall.recover = 2
fall.recovertime = 6
fall.type = Hard
fall.damage = 50[State 3050, 7]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1i've tested the hyper but dosen't work the attack Damage hit combos....
-MetalGuy213
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Shame you didn't add the missing moves or higher quality sounds.
:S
i aleast i dont' gonna add it.. sorry for it....
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Not even a single screenshot.
must wait to put it.
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i've maded an edit of Omega Red (OnslaughtX's Version) in M.U.G.E.N...
Fixes Of Him:
- Nerfed Omega Destroyer and Omega Strike
- Ground Velocity of Omega Destoryer is fixed and changed at 0.
can be like near good edit of Him by me.
Download Link:http://www.mediafire.com/download/wrupxb8902tz26y/MvC_Omega+Red+EDITED.zip
must Enjoy!
-MetalGuy213
click to watch the image:
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He got defeated by dark donald,
totally later will be make ungrabbeable like Garionfield's OTW in his Gold Pallete and making some extra coding at this...
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I AM MUGEN.
BOW TO ME.
NOW GIVE ME THE DAMN LINK.
It's April fools.. calm down.
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April Fools??? really.... The Current Doomguy of doom is of Ironmugen's version if he's cheap totally Good Joking...
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An Recently edit of Most Mysterious's Original OTW maded by me overtise known as (Omega Tiger Woods '14) adding new Intros and some are still... looks so incomplete just doing my creation of an cheap character edit but i'm not making it an Cheapo.... interesing that fixing the character with some own extra coding made..
An Ver.2 will be released at fixing the Regenation Codes and power regen codes...
VER.1 general:
- Palletes added
- Summons Omega Duck inestad of Gutsman's ass...
- Changed Original Intros into New Intros.
- Special Coding of regenations in Gold Pallete (fixing some triggers by SpaceInvadersFan2004,Garchompmatt and MugenGuy)
- does some Extra attacks.
Illuses/Bugs:
- Regenation does work at all palletes :(
- Some of his Coding are pretty Glitched
VER.2 is an fixed version of my edit with some helping and fixing the codes.
Download Link:
http://www.mediafire.com/download/u55wu1z11fkmilb/OTW+2014+Ver.1.zip
MFFA's Character of the Month: June 2015 (Nominations - 1 Week Extension)
in [ MUGEN LOUNGE ]
Posted
M Bison/Vega by OmegaPsycho - 5