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Scrombo

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  1. Upvote
    Scrombo got a reaction from Mr G in Welcome to MFFA! Introduce yourself here!   
    Welcome, Mister G.
    (Yo hablo espanol tambien.)
  2. Upvote
    Scrombo reacted to RobotMonkeyHead in Wario WIP by RobotMonkeyHead   
    That's an interesting idea for the shake it sprite.  I might actually do something like that, replacing the 100-Hand Wimp Slap with it.  As for the bob-omb, I checked out those sprites, and they are decent.  Laharl also sent me a couple suggestions, but in the end I decided to go with the one posted above.  I really liked the shading on it, and I thought and the style / feel really fit with Wario.  I did wind up using that second explosion tho and it looks fucking great in action.  Can't wait to post a video preview of the bob-omb in action so you guys can see it.  I just got a little more to do on it first.
    Yea that's pretty much how I work amigo.  I just get as many resources and ideas as I can together, and the just let the inspiration flow and do the best I can with what I got.  It's really great to have all you guys suggestions to work with to.  It just makes the spectrum of options and ideas so much greater.  It's been a blast working on him, I have to say, and most of it comes you guys comments on this thread. :)

    Progress Update:
    Finally, after 2 straight days of work (easily 20+ hours of coding) I got the bob-omb mechanics working.  Wario sets down a bob-omb and it blinks > turns to face the opponent > winds up 3 cranks > hops > lands > and does it again.  After 3 hops, its fuse lights, it squints, begins to glow red and after exactly 2 seconds it explodes.  1, 2, boom.  While it's hopping around it can be hit by either Wario or the opponent, and essentially knocked around the screen.  It takes the actual hit velocity from the hitdef that hits it too, so a lifter will lift it, juggernaut will send it flying etc.
    All that's for the QCF quick punch.  QCF medium or strong punch will throw a bob-omb in an arc.  Medium bob-omb will not have a lit fuse, and after it lands it will carry out it's normal 3 hop cycle before exploding.  Strong will be thrown with a lit fuse. It will explode on impact with the opponent, or if it misses and lands on the ground it will carry out it it's 2 second count down, starting from the time it was thrown.

    Video preview soon to come.
  3. Upvote
    Scrombo got a reaction from AxSeeker in Goku - Beta 2 Release (2015 Updates - Final/Completed Release Coming Soon)   
    If I remember correctly, there was thunder in the background as Goku was going through his transformation. Maybe you can add some thunder effects to add some more pizzazz to his transformation.
    Just a suggestion. Keep up the good work, Ax. :) 
  4. Upvote
    Scrombo reacted to Demitri in Welcome to MFFA! Introduce yourself here!   
    Welcome dude
  5. Upvote
    Scrombo reacted to Big Green in Welcome to MFFA! Introduce yourself here!   
    Dat name doe. I approve. Welcome bro.
  6. Upvote
    Scrombo reacted to Dhillon521 in Welcome to MFFA! Introduce yourself here!   
    There is no need to be shy. I'm anyone is messing with you then contact a admin.
    This forum is "Free For ALL" Just follow the rules and you'll be cool! 
  7. Upvote
    Scrombo reacted to TopKirby8305 in Welcome to MFFA! Introduce yourself here!   
    Heya Ballsdeep!  Welcome to MugenFreeForAll!  Enjoy your stay here!
  8. Upvote
    Scrombo reacted to Galvatron in Welcome to MFFA! Introduce yourself here!   
    LOL! Hey better late then never! XD
    Welcome to the club.   :-)
  9. Upvote
    Scrombo reacted to SSBKing65✯ in Welcome to MFFA! Introduce yourself here!   
    Well hey, you didn't come here too often, but it's great to see you as a part of the community. Unlike the other 2,000+ people who made accounts here and never came back...
  10. Upvote
    Scrombo reacted to Flowering Knight in Welcome to MFFA! Introduce yourself here!   
    Welcome to MFFA!
     
    By the way, you can call me Tiffany.
  11. Upvote
    Scrombo reacted to RobotMonkeyHead in Wario WIP by RobotMonkeyHead   
    @Clownman: Tanks!  The flexing animation I'm pretty sure is going to be a taunt.  As for the sounds, sounds great.  I'm doing all of them once I'm done coding the moves, so there's still plenty of time.  Yea nice clean rips from Shake It / Brawl would be great. :)
    @AxSeeker: Intro-esting idea... maybe like a lose by time over pos or something where he's frustrated?  Still not totally sure...
    Maybe I could use it to replace the 100 hand wimp slap and just have it be a knock back, sort of anti air special...

    Progress Update: Got the Bob-omb sprites just about finished, and ready to load. 

    Figured out a mechanic for the Motorcycle special:  Charge back, forward and punch, Motorcycle rides in from off the screen behind Wario, and through clean off the other side of the screen.  Sort of a large unmanned projectile.  Wario can jump and land on the bike, and if he does he can wheelie it by pressing an attack button essentially increasing its height.  Or by pressing throw, he can hop off and pick up the motorcycle and carry it around.  He can throw it by pressing any attack button, or hop back on it by pressing throw again.  While carried it will also act as a bit of a damage shield, taking one hit to destroy.  

    Also figured out a mechanic for the Bob-omb moves:  Specials - QCF punch.  QP - he sets down a bob-omb where he's standing, and it hops toward the opponent, lighting it's own fuse if it gets close enough.  MP - throws a bob-omb in a high but short arc which explodes on contact with either ground or opponent.  SP - same as medium but a long shallow arc.  Max 3 on the screen at once.  Hyper - Wario eats a bob-omb, essentially triggering the old combustion hyper where he's surround by a ball of fire. Adds 3 garlics to his meter.


    I'm having a little trouble deciding between these 2 explosions....


     
     
  12. Upvote
    Scrombo reacted to AxSeeker in Wario WIP by RobotMonkeyHead   
    They are both beautiful. i would find a way to use both. Does wario have any more bodily explosions? :P
  13. Upvote
    Scrombo reacted to Clownman in Wario WIP by RobotMonkeyHead   
    I'd go with the second one, personally. Just because it fits Wario's artstyle and all. For those weird shaking sprites... Why not make it some move where he basically hammers someone repeatedly onto the ground, just fixed up collision and all. (ending with some sort of pose similar to that of a heavy butt-stomp)
     
    BTW, For the Bob-Ombs, I was going to suggest these http://img.photobucket.com/albums/v631/greendog/eqp4-1.gif But those also work too. :3 ((If you want these they are in EugeneQ's Peach basically.
  14. Upvote
    Scrombo got a reaction from Clownman in Wario WIP by RobotMonkeyHead   
    Obviously you don't need to use the first explosion or every Wario sprite imaginable, but inspiration and great ideas sometimes pop up out of nowhere. You never know if and when you'll suddenly get a good idea for how you can incorporate these things. I would suggest you keep doing what you're doing and let inspiration flow over you. Creativity and quality is what's making Wario shine.
    Good luck. Have as much fun working on Wario as we are looking at his progress! :)
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