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NapoleonJonamite

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Everything posted by NapoleonJonamite

  1. Learn something new every day. Thanks Daniel.
  2. -Not quite sure I understand the flagging thing. -Will look into it. -Will fix. -Whoops, will fix. -Should it be faster or slower? Or are you saying that a low hit is a bad thing? -Such is the plight of using your own template without checking all the code. Will fix. -This is referring to the hittime attributes, yes? Will adjust. -Will extend the hitboxes some more on those. -Will adjust. -No reason, that's just how the code was when I copied it out of Sailor Saturn. -Should probably remove the D in the hitflag. Thanks for the feedback, Rice. I'll get to it soon.
  3. Well, it's been a while, and I found I had a couple of things I needed to fix on Link prior to receiving his new sprites (Still in progress). What's fixed? -Boomerang damage bug fixed -Sword Dive damage adjusted What's left? -Alt. snd with Brawl voices Download here: http://mugencoder.com/authors/view/napoleonjonamite
  4. Tell me I'm not the only one getting this random little detour each time I first attempt to access the site. I will either Google or enter the url for MFFA, and upon doing so during first access, I get detoured to a site called "url4short.info" which is laced with virus software. Second time entering, it's MFFA for real. I really don't think this should be happening, but it has been going on for a while now, and it has me concerned. Last thing I think anyone would want is to get sent to a site they didn't request and get their computer loaded with viruses.
  5. How? By adding crap that makes little to no sense whatsoever like you did? By creating moves that are too over-the-top to be believable? As stated in the past, it can look good all it wants, if the gameplay sucks no one wants it. If you add stuff that doesn't fit with the character, then don't bother calling the character by his name. And you're comparing yours to the KingCharz version? That's an insult to the KingCharz version, and it isn't even that great.
  6. That release you keep saying will be a replacement isn't happening. CVS The Abstract made the one sprite, CVSArtist made the second frame (And rather poorly I may add) and that was all that ever came of it. The current overhaul of your sprites on my version will have more staying power than that of a version that isn't happening.
  7. And yet, people will still choose mine over yours. Really? An attack based on a Dorkly bit, and not canon to ANY of his actual incarnations? Why do you hate traditional?
  8. Telling me I'm replaceable is good feedback? In what universe?
  9. My anger is fully justifiable. I work my ass off all those months just to make him actually playable, and you shit on him by saying he's bland, uncreative, and too safe. I'd like to see you do better when your latest works include Son Son with a Donkey Kong head, a badly designed Fox McCloud, and a Mario that's basically a head swap of Warner's old Luigi. Neither of them had good gameplay. So it's going to replace mine because it simply looks better? That's what you're saying? Goddamn you're foolish. It can look better all it wants, it's still going to lose in gameplay. All I really kept from the original reworking by KBN was the super powering of the arrows. Most everything else was something added or retooled, and they worked with the type of Link I was shooting for, and the fact that my Link has been downloaded at least 1500 times (My new host tracks the download count) says it's a bland pile of needing to be replaced? Obviously you're the right guy to talk to when your stuff can't play for shit. Again, coding has been my thing, not spriting or animating. If the character interests artists, they provide help because they know how to do this stuff beyond a copy/paste like you showed me. The retouch looks way better than what you did in the beginning, and this other version that will "replace" mine will look good, but could play like ass. When working with a character that has been around for a long time, you will see that they will always have everything basically be the same. Not always does the "being creative" thing work. Imagine giving Ryu from Street Fighter a sword. Creative? Yes. Fitting? Hell the fuck no. Moves will always be the same, gameplay formats will be different, but the overall character will always be the same. Take that as you will, or won't as your recent history has shown. If you aren't going to be helpful, like you aren't by slamming an actual move from an actual fighting game appearance, then quit talking and go back to releasing garbage that no-one wants to retouch.
  10. Okay, now you're just proving my point of how you're an ungrateful asshole. The only other Links available on the download market are ranging between crap and meh. I worked my butt off to make the best possible Link available using your sprites, and gaining a few edits from aperson98, and you have the nerve to say that it's a terrible character because of ONE move? PoshPsylocke didn't mind if I used his versions of the cast of Sailor Moon, and he never complained if I changed something to work better than what he did. I gave you a freaking chance when I wanted to pick up Link, but you didn't want to provide ANYTHING I was requesting when I needed sprites or animations. You sprited him, you could have done a few expansions based on an author's request, and you basically told me to either do it myself or fuck off. I now have a guy redoing your sprites to make your original versions look more accurate to his usual design and have a better appearance overall, and it's because of an aesthetic complaint. You seem to be the only one complaining about his gameplay. You know what? Fuck it. If this is what I'm to expect from spriters that create shit releases, I'm not even going to bother with making any more characters. I may not be the best coder, but at least people bothered to try my stuff and actually enjoy it. Delete the best possible version of Link available if you want, but you're doing yourself a disservice by thinking the next one to come around will be better.
  11. Thank you for standing up for me on adding the Triforce Slash to Link while removing the leaf from the moveset and using it for an intro. Link has used the leaf in OoT and MM, but yeah he didn't just whip it out, he planted seeds, and jumped on it. The way it was being utilized in the initial release was horrid, and could have been easily abused. Triforce Slash added to this because what I was doing was meshing original ideas (Hylian Barrage and aerial bomb toss), items utilized in some of the 3D titles (Arrows, boomerang, hookshot) and the Smash Bros. series (Spin attack and Triforce Slash). From what I recall, Link never used the leaf for combat, but as another way to move around. To say that doing what I did was "Not improving him," "Unoriginal," or "Taking away from what made him special" infuriates me to no end. You should be glad I even gave two shits to redo Link from the ground up in terms of gameplay.
  12. Okay, I have a few things to say here. First, I'm not sure if I should feel appreciated or insulted based on these statements. Second, there's always going to be a difference of opinion, don't let that be the reason to use crappy templates for your works (If you can even call them that). Third, the statements you made regarding collabs shows that you have almost no flexibility, meaning you have a strict vision and don't want to adjust to ideas someone may have to improve upon the initial concept. I worked my rear end off to try and make the mess of a release you had with Link more playable (Yes, there were times I got too busy to work on him, but I was still able to work on him), and what you just said makes you sound ungrateful and unappreciative of the fact that someone took an interest in adapting your sprites to a different playstyle or changed things to make them work for a better purpose (Such as my removing of the fighting capability of Link on the leaf, and instead using it for an intro). It makes me feel like I made a mistake in wanting to redo Link. Quality work takes time to produce, and sadly you're releasing stuff in a manner that "rushed" feels too nice of a word. I take pride in my work, and it has shown in the fact that people are taking a genuine interest in what I do. What you have here, you're showing that you don't care, and only a small few would actually want them.
  13. Link's sprites were okay, and enough for me to work with in the original release I made. I asked for some more animations to add onto what he currently had and give him more variety. I have a guy redoing to overall look of the sprites to where it looks more like the Ocarina of Time version. I don't remember ever saying anything about the sprites for Link being incomplete and unusable, but for some of the others I wanted to do out of the Ax sprited list, I probably did say that (I know I did for Samus).
  14. After seeing DK, and then seeing the comments regarding Fox, I can see that I won't be doing anything with either one of them. Shame too, as I felt that characters like them deserve more than what they were given in the past, but if there isn't a real effort being put into the sprites, then why should I bother putting the effort into using them?
  15. Here's what Link's new stance looks like. And yeah, that palette was meant to be a reference to the classic uniform for Sailor Moon.
  16. Got some September updates for everyone! Link has a few new additions, and both Mini Moon and Jupiter got some updates as well. Link: -Added aerial special, Bomb Toss -New idle stance -New aerial kick animation -Updated AI Sailor Mini Moon: -Color separated sprites -New palettes Sailor Jupiter: -Updated AI Download here: http://napoleonjonamite.webs.com
  17. I did keep the leaf. It's in one of his intros. I didn't see him using it in combat.
  18. He then puts into the author name the name of the company that originally made the character. His Link had an author name of Nintendo, when it should have been his.
  19. Boomerang, I did the best I could. If you want to help improve it, I'm open to it. There are plans to give him an aerial bomb toss special (Just need to do some simple respriting). Hypers, I was thinking of giving the spin attack an aerial version as well. The chain would require a lot of respriting, as well as a code knowledge that I don't have.
  20. Hey, aperson. Real quick. You think you can draw the shield on Link's back for those new sprites? For consistency's sake.
  21. Those look great! I'll get them in as soon as I can.
  22. I am proud to announce the latest update to Link. In addition to some bug fixes and changing out the original setup involving the launcher, Jadeeye has provided a 1.0 AI patch! Next update should include new kick (At least aerial) sprites and animations, Brawl voice pack, and the aerial bomb toss. Download him here: http://napoleonjonamite.webs.com PS, I finally got the misaligned Triforce issue fixed Lahral.
  23. Updated! There was a coding error in Link's Boomerang hyper which caused a clone to appear when the boomerang helper was hit by a projectile. Next up, trying to figure out the misalligned Triforce bug.
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