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fxfreitas

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About fxfreitas

  • Birthday 05/06/1995

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  1. Download the first public beta!, with four playable characters, and Boss-Only Sigma on Arcade Mode, but Overclock will be disabled. Please test it and show us any bug or issue in the game. The first post was updated as well Remember that is a beta release and may have bugs, we just want to know any issue found, to fix it asap.
  2. We made a Discord Server for the project, feel free to join, give your opinion, and share ideas. https://discord.gg/tDRYbDb
  3. We opted to not make mavericks at start, because we want everything on 32 bits (no style clash) and because the humanoid characters are easier to handle, but if we have success releasing the game with the main roster, the next step will be make extra characters, and this includes mavericks, our first pick was Magma Dragoon for obvious reasons. If only people convert x1-3 mavericks to x4-6 style...
  4. Rods made a video showcasing command mission X, even with this character not being present on the first demo, is completed, and will be avalible on the game release And posting Alia early development, as you can see, she is based on X8 with some custom features and a full improved spritesheet, not only that but Zero is being reworked to fit the new systems and gameplay And last but not least almost all the sprites for the demo are done, we need only Zero stage and start to code the special features for the demo release. So as a spriter I am working on the upcoming characters, with some dedicated spriters helping, we managed to revamp Vile spritesheet So thats it I know that is not too much progress, but we are working hard, and hope you enjoy our work. See ya
  5. The Game is developed by AlexDX4, Rocklu, Rods. and me FXFreitas, with plans for 8 Playable characters for the first version, we are making it from scratch, with our own game-play and trying to get everything as balanced as possible. About the game-play, the hardest part of the development, was finally managed to balance it to fit in a fighting game and keep the essence of each character, thanks to months of testing and This Demo that still avalible but is far from the current progress, we improved and refined those characters based on the feedback of this old demo. If you wanna play it, be aware that characters are old betas and play very diferent now. All characters play at same way: Light Attack - Basic Light movement, quick and weak, you can combo it with any move Medium Attack - Basic Medium movement, balanced, you can combo it with any move except the light attack. Strong Attack/Launcher - Basic Strong movement, heavy and slower, you can combo it with most of super moves Personal Skill/Breaker - Personal skill is a unique move, normally the signature move of each character, Like X's Buster Shot. Dodge - A kind of phantom dash, you move forward with invincible frames and can avoid everything, be aware that you can't cancel it in other moves. Overclock/Overdrive - A Unique boost, you can use only if the overclock bar is on 50% or higher and, able to use a ultimate attack named Overdrive, i.e.: X wear a armor during the overclock period. Super Moves - Like any fighting game, you have shoryukens and sonic booms here and there, each character have your own set of supers, some characters share super moves, but we are trying at maximum to make them play differently. Hyper Move - All characters have a hyper move, that burns half of the power bar, during the overclock state the hyper move change on some characters. Playable Characters: X, Axl, Zero, Alia, Iris, Vile, Dynamo, Gate. We have plans for more characters if the project get success. One of them is command mission X, that will be available only with the game release: Download the first public beta!, with four playable characters, and Boss-Only Sigma on Arcade Mode, but Overclock will be disabled. Please test it and show us any bug or issue in the game. https://www.youtube.com/watch?v=Aw_X9JsYAC0 The first post was updated as well Remember that is a beta release and may have bugs, we just want to know any issue found, to fix it asap. For more Videos, Check AlexDX4 Channel.
  6. My Real name isn't a secret but anyways: Felipe X. Freitas The X stands for Xavier.
  7. One of AI activation commands is a usable command, or you changed something in ai controller (example: Command "AI" = a,b,z,x,s,c,z,U,D,a+b+c, this is a impossible command to do for a player, if you change this the character start the AI when you do the command). In mugen 1.0 tha AI controller is the "Ailevel >= 1", if AI level is >= (higher than or equal) 1, he enter in AI mode.
  8. Hi all, I'm Working again In other of my old projects, Zero X1, This version is a full Remake, reworking every made thing. Whats done? Basic Moves - 100% Basic Attacks - 95% Combos - 80% Supers, Hypers - 20% AI - 0% Will be released soon.
  9. Released http://mugenfreeforall.com/index.php?/topic/23516-dynamo-megaman-x5
  10. New Release 1.0 Only Video: http://youtu.be/yD5Y4MPgRM8 Movelist: Stand X = Light Punch (X, X = Classic Left, Right) Y = Strong Punch (Push Enemy Back) Z = D-Buster A = Light Kick (Y+Y = Low, High Kick) B = Strong Kick (Knockdown) C = D-Blade (C, C do a blade combo) X During Dash = Dash Punch F, Y or Z = Throw D,DF,F,X = Alternate Dash Punch (come Close to Enemy) C during Dash = Dashing Blade (Blade combo starter) D,DF,F,C = Shield Blade (do Damage, Stops attacks and Projectiles) Crouching X = Light punch Y = Uppercut Z = D-Buster A = Low Kick B = Ground Pound (Kockdown) C = Boomerang Blade (Can't Move or attack during it but can recive damage, throw, etc the boomerang auto turn back when get a hit) Air X = Light Punch Y = Medium Punch Z = D-Buster A = Light Kick B = Medium Kick C = D-Blade D+Z = D-Buster (come Down and Turn into 2 projectiles) F+C = D-Blade (alt) Special Moves A+B = Super 1 (Hit the Ground and Raises Energy Waves in Full Screen) B+Y = Super 2 (Only in Air) Shots up and start a Projectile Storm, Dynamo can't shot during this move) C+Z = Super 3 (Throw many boomerangs in random directions, when then stop, they moves forward or backward crossing the scenario normal boomerangs condition applied but Dynamo is free to move and attack) DOWNLOAD "Please make a MIRROR I don't like to regiser..."
  11. Hello Everybody! I'm Back with a new Project, Dynamo, The Megaman X5 Sub-Boss First of All, He uses Original Game Sprites, and alot of customs (Thanks Alpha-X) With all in-game moves and 3 hyper moves, this character will be released soon... Preview: Video: http://youtu.be/yD5Y4MPgRM8 Movelist: Stand X = Light Punch (X, X = Classic Left, Right) Y = Strong Punch (Push Enemy Back) Z = D-Buster A = Light Kick (Y+Y = Low, High Kick) B = Strong Kick (Knockdown) C = D-Blade (C, C do a blade combo) X During Dash = Dash Punch F, Y or Z = Throw D,DF,F,X = Alternate Dash Punch (come Close to Enemy) C during Dash = Dashing Blade (Blade combo starter) D,DF,F,C = Shield Blade (do Damage, Stops attacks and Projectiles) Crouching X = Light punch Y = Uppercut Z = D-Buster A = Low Kick B = Ground Pound (Kockdown) C = Boomerang Blade (Can't Move or attack during it but can recive damage, throw, etc the boomerang auto turn back when get a hit) Air X = Light Punch Y = Medium Punch Z = D-Buster A = Light Kick B = Medium Kick C = D-Blade D+Z = D-Buster (come Down and Turn into 2 projectiles) F+C = D-Blade (alt) Special Moves A+B = Super 1 (Hit the Ground and Raises Energy Waves in Full Screen) B+Y = Super 2 (Only in Air) Shots up and start a Projectile Storm, Dynamo can't shot during this move) C+Z = Super 3 (Throw many boomerangs in random directions, when then stop, they moves forward or backward crossing the scenario normal boomerangs condition applied but Dynamo is free to move and attack)
  12. Haha, Nice Share.
  13. thanks.
  14. Thanks, and sorry rsrs
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