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Aya Shameimaru

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Everything posted by Aya Shameimaru

  1. Sorry for necroposting, but the link is down.
  2. My god, you have so many characters Night! Would you happen to have Sariel too?
  3. Please donate them, if you're willing. It would be so helpful to us. Oh, and thank you for your generosity. :)
  4. Wow, already finished? Damn, you're fast. Will get around to testing momentarily.
  5. I think Mikage's Reisen is better, but that's just me.
  6. Meh, I preferred the old lifebar design; it was more game-accurate. Great SP though! I'll probably end up using this for 1.1 once my Hopeless Masquerade lifebars are finished!
  7. Wow, these are awesome! Pardon my asking, but would you please convert all the IaMP night stages to 1.0 too? Another thing I'd suggest is keeping the names of the .sff and .def files the same. When the def is named "Hakurei" while the sff is named "Collapsed Hakurei Shrine", it gets confusing and disorganized.
  8. Hey Gamer. I don't know what possessed me to upload the Soku fight.def the way it was, but I'd suggest making a change. When you first open the .def, you should see this under some intro stuff: [Files] Sff = Fight_TH12.32.sff Snd = System.snd Font1 = font/jg.fnt Font2 = font/num1.fnt Font3 = TH_12.3_LifeBar/TH_10.5_B.fnt Font4 = TH_12.3_LifeBar/TH10.5_Combo.fnt Font5 = TH_12.3_LifeBar/TH10.5_Power.fnt Font6 = TH_12.3_LifeBar/TH10.5_Time.fnt FightFX.sff = FightFX.sff FightFX.air = FightFX.air Common.Snd = common.snd Change this line: Sff = Fight_TH12.32.sff to this: Sff = Fight_TH12.3.sff It will make the centerpiece look more Soku-accurate and less transparent-y. Trust me, it'll do you good. ;)
  9. Woohoo! I'll download in a couple minutes! :D I would play Team Fortress 2 with you, but I'm not allowed to play M-rated games. :( And your birthday is only 2 days after mine! I guess version 6 will be a late birthday present for me. XD
  10. Just as promised, I love you forever Ryoucchi. Thank you SO much! :D
  11. Three words: Fuck you Infoseek. I can't find these stages ANYWHERE! Any collection of EFZ stages will do, just make sure they're all there! Here's a REALLY old screenshot from here of what they should look like: I really want to add a new fighting game to my roster, but that's not possible without the stages! It's happened with Melty Blood and now this! If anyone has all the stages, I will love you (and them) forever. Thanks.
  12. I don't think I explained it well enough. Have a look at this tragic wreck: The 1P guage is supposed to look like this at full health: Changing the range isn't recommended and doesn't work anyway, offsetting doesn't work, NOTHING WORKS! I'm willing to PM private downloads to anyone who is willing to help, as long as they don't share them. I've implemented custom portraits now, but don't have a picture atm.
  13. Well, thanks for the tutorials. It helped with the layer, and I'm working on rendering and making the font. The main thing I'm having trouble with right now is the simul lifebars. I tried everything, including following the video tutorial, but the best I could come up with was this: See, the white parts are supposed to be Player 1 and 2's lifebars, and the blue parts are Player 3 and 4's. However...yeah. I REALLY need some help with this. Here's the simul part of my fight.def: [simul Lifebar] ;Player 1 p1.pos = 590,40 p1.bg0.spr = 11,0 p1.bg0.offset = -6,6 p1.bg1.spr = 0,0 p1.mid.spr = 16,1 p1.mid.offset = 6,-3 p1.mid.scale = 1,1 p1.front.spr = 14,0 p1.front.offset = -22,12 p1.front.scale = 1,1 p1.range.x = -15,-455 ;Player 2 p2.pos = 690,40 p2.bg0.spr = 11,1 p2.bg0.offset = 6,6 p2.bg0.facing = -1 p2.bg1.spr = 0,0 p2.bg1.facing = -1 p2.mid.spr = 12,1 p2.mid.offset = 6,6 p2.mid.facing = -1 p2.mid.scale = 1,0.5 p2.front.spr = 15,0 p2.front.offset = -6,12 p2.front.facing = -1 p2.front.scale = 1,1 p2.range.x = 15,455 ;Player 3 p3.pos = 590,40 p3.mid.spr = 16,2 p3.mid.offset = -,12 p3.mid.scale = 1,1 p3.front.spr = 14,1 p3.front.offset = -12,12 p3.front.scale = 1,1 p3.range.x = -15,-455 ;Player 4 p4.pos = 690,40 p4.mid.spr = 12,1 p4.mid.offset = 6,6 p4.mid.facing = -1 p4.mid.scale = 1,0.5 p4.front.spr = 15,1 p4.front.offset = 6,6 p4.front.facing = -1 p4.front.scale = 1,1 p4.range.x = 15,455
  14. I'm currently working on some lifebars from the newest Touhou fighter, Hopeless Masquerade. I will work on these every day possible until they are done. Here is what I have done so far: As this is my first non-edited Mugen project, I could use some help: * How do you change the default combo, time and name fonts in 1.0? Fighter Factory doesn't seem to have a font function. * How do you make it so that the lifebars and powerbars are on top of the character sprites, shadows and reflections? I don't want to have a reflection showing on my powerbars. * I have some complex images that could use some rendering. If you're a really good renderer, message me or post here. If anyone wants to help, just post. The final version of these will have a different font and optional custom portraits. These lifebars, like the game they originated from, are optimized for a 1280x720 resolution, though I may make a 640x480 version later. These are also for Mugen 1.0 only, and I have no intention on making a Winmugen version. Until the final version is released, girls are working.
  15. Umm, any more progress or what?
  16. More Persona 4 Arena characters. Seriously, we need more than just Labrys. >.< Skullgirls characters More good BlazBlue characters
  17. I wanted to split it up, but I don't know how to do it in parts without making it inconvenient (using another program than WinRAR, 7Zip, etc.) I'll try to get it up over the weekend, but I can't be sure. :(
  18. Mega upload finished! Sorry it took so long; downloading it will probably take just as long. Regardless, here's a link: https://mega.co.nz/#!WIZnGapY!FTG80xZYUCbN0i6cFAWT91XcuZwiQmLklkx9-ETI6Og
  19. I'm uploading to Mega right now. Sorry I didn't do it earlier; I was at an anime convention over the weekend.
  20. It's like the person at the computer's saying, "Oh, okay, I'll give you two words; fuck you!" and then Mediafire goes, "Don't know how to 'fuck' something." Cue facepalm. Would you like a Mega or 4Shared mirror? It's either that or nothing.
  21. I don't mean to be offensive, but the portraits you made are a little too small for the lifebars, as demonstrated here: I've decided to give you a new template that looks like this: With it, I've created these two portraits: In Mugen, they look like this: Simply follow the same process, but use this template instead. I know you worked really hard on these portraits. You don't have to do this if you really don't want to, but it'll make your Mugen look better in the long run, especially to the public. I'm just suggesting is all.
  22. Have you tried out Gu's Yukari? It's far more SWR accurate than the Yukari you're using. I'm still downloading version 5, so I have yet to try it out.
  23. The ones that aren't Chrono Phantasma. The first link, alternatively.
  24. BlazBlue Lifebars are blocked for violation of MediaFire terms of service; please reupload :(
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