cldz
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Posts
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Posts posted by cldz
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bridge
http://s5.postimg.org/4audi0rmv/bridge.png
http://www.mediafire.com/download/z4q8gqdl1mrdhqd/bridge.zip
dhaos castle
https://s5.postimg.org/sz7m62bc7/image.png
http://www.mediafire.com/download/ykefdcafrkd8mom/dhaosdb.zip
odin stage
https://s5.postimg.org/tq0cbudpj/image.png
http://www.mediafire.com/download/agcfkb1s2fhg1vs/odin.zip
odin def patch
http://www.mediafire.com/download/j6p6v9h9y6ovuaf/odindef.zip
forest+bonus
https://s5.postimg.org/lovefnmcn/forest.png
bgm
http://www.mediafire.com/download/7pu2vb8z75hwy9a/Take_Up_the_Cross.zip
zoom version available, but not all
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i think it's not a pal problem, you might want to change the title
you probably using the wrong group number for the "getting hurt" sprites
try to have a look at the docs or check out kfm
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change the pal group form 0,0 to 1,1
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1.open the sff on ff3
2.make new project-->sprites+import from another project,click ok and save
if all the char sprite have the same pal this should fix it
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the sprites ripped from tales of phantasia ps1 version
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it's a seperate stage
the lowres version looks kind of ugly
so i make a few alt version with localcoord to make it a little less ugly
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replacing ram wont make your file gone
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ty ;)
it move
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i'll go back to xp once i fix my pc
xp is enough for mugen[ just my opinion]
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@ remzy
thanks
@ryon
glad you liked it and you're very nice yourself for starting this site ;)
the sprites is from songfu's tenrou kunagi sff file and xenoblip's ggxxr_backgrounds ripp[i hope they don't mind]
@dizzy
glad you think so
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Spoiler
anim = no
bgm = no
parallax = yes
hires = 1go to
https://www.mediafire.com/folder/b39btxleh98n8/randomstages
and look for ocean_hr.7z
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i didn't ripp the sprites check the def file if you want to know
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thanks
glad you like it
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a patch
hires version available+custom bgm
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bump
check the post above
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http://www.mediafire.com/download/yap3m559xat94b9/shadow2.7z
anim = no
bgm = no
parallax = yes============================
a remake
960x720 resolution
1.0 and 1.1+winmugenbgm+def patch
http://www.mediafire.com/download/pp1zjxss3yxjpca/sv2[bgm_def].zip
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no it's not,aligning the sprite would takes alot of time.
and those who makes char using the sprite contain inside the pack surely is dedicatedi don't think i will released any,making char is too much work for me, let's just say i'm lazy
i'm just trying to help,maybe some one having trouble in this kind of thing,what i offer doesn't need a lot of work and time
with my help the char will have all the 16 pal if i'm not wrong[i'm not doing the blank pal]
and 1 pal will be for the char,the persona and the effect[if there's enough slot]well ryon,if you look at the sff file of an already released p4 mugen char that using this sprite ripp[i'm not gonna say which one] you might understand why i'm doing this
if there's an author want me to make a pal patch for their char feel free to let me know,but you have to re-insert all the sprite your self because all i'm going to give is just the pals
if all the things i've said give you clues on what to do you might not gonna need my help anymore. -
....okay
i should have know[nice goku btw]
i also agree with ryon,about a char doesn't have to be well made,i'm sure an author wanted their work to be well made[or maybe not]
being well made is a bonus,if it plays well,that's enough,but that's just my opinionfor those who's interested incase you want me to put the sprites as an sff file,that i can do
but it will be not properly alligned,and it will have the sprite ripp group number -
thanks for the comment guys
about the overlapping issue; i make the stage that way and i have no plan on making it not overlapping the life bar because it looks weird at least to me,if you don't like that you may edit it[sorry]
umm...i was going to share this much earlier[you may check when did the file uploaded],but my account over at mfg is error and i'm the one who caused it
so i decide to post this here,and not in the release board.
batch index sprites using ff3
in [ TUTORIAL LIBRARY ]
Posted
it seems there's ppl that indexing sprites 1 by 1
this thread is dedicated for those ppl
let's pretend that you already rip the sprites from the sheet
1.open ff3
2.add one or more sprites,choose the char sheet and add it to the sff
3.click the pal editor,move the background color to the first slot,save the pal and delete the
sheet that you add earlier
4.hit add one and more palettes,open the recently made pal[make this a proper pal if you
can,this can be done with ff3 too but i'll say nothing about it]
5.now add all your sprites,on the palette option choose the force the specified palette(adapt
the image)
notes ; clean the sheet before you do it
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i don't know if there's a software that can maintain the color of an indexed sheet when ripping it
if it exist then this tut is kind of useless
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if you want to fix a messed up sff this method might help you,but
you need to extract all/some of the char sprites from the sff and make a sheet out of it to make the pal,so you don't miss any color
after that you can add all the sprites via import