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cldz

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Posts posted by cldz

  1. i have check both version,it's quite different actually

    that code red is kinda hard to ripp and i don't have the patience to do it

    using my ripping method i even have trouble ripping manhattan,which is smaller than code red

     

    let's say i manage to ripp all the sprites for code red

    i still have to figure out how to do the script

    i also never make this kind of stage,so i don't think i will make that one

    let's just hope somebody will make code red for us ;)

     

    if i make more it will be the easy stages,maybe
    if i somehow make code red,i'll share it ;)

     

     

  2. update and remove some for now
    the first stage is not updated yet

    odin stage also not updated, but a patch available

    the updated stages have "192,144" localcoord,i think it looks more proper

    for wide screen user try "256,144"
    so, yes...lowres version not available
    will looks better on 1.1 opengl due to the tiled parallax
    set the zoomin/out to your liking if it's too much
    ss taken on 1.0

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  3. -if the sprites maker know what he's doing it will

    -if the sprites ripper know what he's doing it will

     

    but you should take things to consideration if you use this method

    let's say you want to fix an sff,but the sff maker messed up real bad

    i guess it's just like what you say

     

     

  4. i don't know what's this thread about untill i read all of your reply
    also have a case like this on 1.0 the parallax wont shows,so i remove the parallax
    don't know if it's a syntax problem,some kind of mugen script bug,sprite size problem or maybe i put the wrong axis

     

    i don't have this kind of problem right now
    i'll be saving this, just incase

     

    i thought maybe you post something about how to calculate parallax stuff and such
    i was looking for 1.1 related tutorial,since i'm new to it
    thanks again ;)

     

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