![](https://mugenfreeforall.com/uploads/set_resources_38/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
cldz
-
Posts
126 -
Joined
-
Last visited
Posts posted by cldz
-
-
i'm not sure
maybe i mixed up with other game
-
ty
don't know if i'll make more
i thought all of the stages have been ported to mugen
-
-
ty
i have test it on 1.0 actually
the first post is a copy paste,so......
to be honest i don't like how the parallax looks on 1.0
i suggest yu give it a try on 1.1
-
http://s5.postimg.org/6h7p10jjb/UnderseaCity.png
http://www.mediafire.com/file/jtvzhytywyb80fz/UnderseaCity.zip
it's for 1.1
due to the skewed+tiled parallax,please set the RenderMode to OpenGL
for widescreen user set the localcoord to "256,144"set the zoomin/out to your liking if it's too much
i never test it on 1.0,probably will works fine but it will not looks like in the preview
-
https://s5.postimg.org/7e67tg63r/fe72.png
http://www.mediafire.com/download/b8l432m1uihzqep/fe720.zip
32 bit
for 4;3 user change the localcoord with "960,720"anim = yes
parallax = yes
boundhigh = -200alt sff
http://www.mediafire.com/file/1cbbcnaa92tbopw/fe32altsff.zip
- Lillie's 音MADs and Galvatron
-
2
-
path
in [ RELEASES ]
i miss calculated the parallax,so i fix it
and also change the bound
if you're happy with the old one,there's no need to re dl
-
path
in [ RELEASES ]
update
re dl if you want
-
https://s5.postimg.org/qib0q5aef/Heidelberg.png
https://s5.postimg.org/kin9mhplz/h_EIDELBERGc.png
anim = yes
bgm = not included
parallax = yeshttp://www.mediafire.com/download/r7kdm9p47drz3b5/Heidelberg.zip
the stage is for 1.1 only,because...it is
set the zoomin/out to your liking if it's too much -
update ;)
-
update and remove some for now
the first stage is not updated yetodin stage also not updated, but a patch available
the updated stages have "192,144" localcoord,i think it looks more proper
for wide screen user try "256,144"
so, yes...lowres version not available
will looks better on 1.1 opengl due to the tiled parallax
set the zoomin/out to your liking if it's too much
ss taken on 1.0---------------------------------------------------------------------------------------
-
-
i see
i don't have the patience to do it like that
unless if i make a stage
ty for letting me know
-
i see
thanks for the tips
-
that's what i do at first
btw,how did you ripp the sprite if it's a sheet?
-
-if the sprites maker know what he's doing it will
-if the sprites ripper know what he's doing it will
but you should take things to consideration if you use this method
let's say you want to fix an sff,but the sff maker messed up real bad
i guess it's just like what you say
-
i don't know what's this thread about untill i read all of your reply
also have a case like this on 1.0 the parallax wont shows,so i remove the parallax
don't know if it's a syntax problem,some kind of mugen script bug,sprite size problem or maybe i put the wrong axisi don't have this kind of problem right now
i'll be saving this, just incasei thought maybe you post something about how to calculate parallax stuff and such
i was looking for 1.1 related tutorial,since i'm new to it
thanks again ;) -
check the char def file
the author use 854,480 if i'm not mistaken
get yourself a screenpack and lifebar with this res
-
sorry for the trouble OldGamer
tyvm
-
thanks,glad that you like it
hope i didn't messed up that one
more stage from the series probablyty for using them
and your castle is updated today ;) -
i don't stream,that's all
can you just give me hints
what exactly do i have to do to fix this sort of problem
-
i can't watch the video
can you make a written/typed version
-
sorry,sometimes i read too fast
"you could" can become "could you" for me ;)
i have no idea what Isengard is, so i don't know;)
-
ty
most of the stages from this series don't looks so good after i convert it,but
just like what you say,atmospheric especially if you use the bgmconvert what?
i don't understand
temple+hilltop
in [ RELEASES ]
Posted
i have check both version,it's quite different actually
that code red is kinda hard to ripp and i don't have the patience to do it
using my ripping method i even have trouble ripping manhattan,which is smaller than code red
let's say i manage to ripp all the sprites for code red
i still have to figure out how to do the script
i also never make this kind of stage,so i don't think i will make that one
let's just hope somebody will make code red for us ;)
if i make more it will be the easy stages,maybe
if i somehow make code red,i'll share it ;)