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BrawlTheMan

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Posts posted by BrawlTheMan

  1. I'm sorry, this was on the second to last page, but:

     

    Doc Ock's name was mentioned in the UMvC3 data dump as playable yet we never got him. Don't get your hopes up yet.

    Fucking what? There was a chance that Doc Ock could've been in Marvel 3? That would've kicked so much ass. Damn it capcom.

  2. I didn't expect you to use sprites from the beat em up game. I was expecting sprites from the genesis fighting game, but then again, that game kinda sucked. I have a friend who's a big fan of power rangers. He'll prolly love this :D

  3. -None of the air attacks are overheads. In fact, every character I have downloaded from you has no overheads when it comes to air attacks.

    -None of Zeke's crouching attacks hit low. This is another issue that every character of yours has, sans cross, because his MP and HP attacks do hit low.

     

    I've never heard of draglade, so that's all the testing I could do. Still, pretty sweet job.

  4. Yeah, Alexander Degraf was never really all that good at ripping sprites. If you'd play his clayfighter full game, you'd notice that some of the characters (ESPECIALLY Dr Kiln) have white space around them.

    Anyway, Sabrewulf was a killer instinct character I always intended to main, but never did because I could never get down the timings of his combo finishers. Still might check this out if I had the time though.

  5. Well... Hello everybody!

     

    I,ve seeing that my Krookodile had some (A LOT!!) things to do...

    First of all I've to say that I've being looking for and correcting all the bugs ans troubles people had found, so here goes the list of what I've done so far:

     

    • Earthquake damage has being decreased to 150 normally, and 30 when blocked;
    • The Sandstorm was changed to a "normal" hyper attack. Now it does 9 hit at maximum, can be blocked, it's much more faster, and krookodile is not able to regain control before it ends;
    • Stone Edge's blank point now have greater damage and throws the opponent into the main attack (the flying rocks);
    • Normal attacks don't deal damage on blocks anymore;
    • Infinite stomp and dragon breath (light) are no longer infinite (I think... :s);
    • Some questionable hitboxes have been removed.

     

    Things that need to be changed:

     

    • Voices (Ricepidgeon said that they sounds like they were ripped from the anime... well, because they were... I tried to remove the bg sounds, but sound editing is a huge mystery to me, so, be patient);
    • the blind point of medium and strong attacks (actually this was on purpose, so the player has to use the light attack to push the opponent, but if it don't worked as I thought, I'll fix it too;
    • Throw (actually I've not done a throw attack, because I don't know how to do they... but if people are wanting it, I'll see what I can do...);
    • Some other minor fixes.

     

    That's all for now, I hope you be patient with me, I'm new on this coding stuff...

    Don't forget to fix the infinite priority. Read KOD's hitbox tutorial here http://kod.trinitymugen.net/K.O.D's_Basic_CLSN_Tutorial.html

  6. This weird thing happened where a voice clip kept repeating while she kept jumping in the air, and I somehow knocked a larger rosalina out of her, which was also jumping. The big one stopped jumping when I walked away from them, but the little one kept going. Everytime I attacked the two, they received no damage and continued to merrily jump in spite of the vampire throwing fireballs at them. I was curious to see if she would recover, but she never did. Also, she had a KFM death cry.

     

    Today was a good day.

     

    Edit: I think the glitch happened because I kicked her Luma and she was in midair. Hm.

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