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Posts
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Posts posted by BrawlTheMan
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Any characters you wish were mugenized/ had a good conversion?
mugen main?
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we have a good marstorious though. y.y made it. we just need a good clown damnit.
Too bad it's offline
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I can't try this out since I am without a computer, but you guys give it a shot.
Download your wanton flashiness here: http://infiniteff.forumotion.com/t536-grant
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Boxers or briefs?
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A good mvc megaman (srsly, nobody can get the buster right)
Steven universe characters (If I had to pick just one, it'd be Ameythest. She's hilarious)
A good Eric from world heroes
Templates that don't suck.
D'Vorah
A good Blanka.
Vivian James.
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Whoa holy shit. A remixed stage from one of my favorite WHP chars. Kickass.
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Oh good god, what a terrible time for my laptop to break down. I was hoping for some accurate Art Of Fighting chars because there really don't seem to be any. To be fair, it would be tough what with the zooming function.
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j
in [ NINTENDO ]
I'm sorry, this was on the second to last page, but:
Doc Ock's name was mentioned in the UMvC3 data dump as playable yet we never got him. Don't get your hopes up yet.
Fucking what? There was a chance that Doc Ock could've been in Marvel 3? That would've kicked so much ass. Damn it capcom.
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-Favorite fighting game?
-Favorite mugen char?
-What made you come up with your name?
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Oh my god, yes. I had no idea this guy was still kicking
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I didn't expect you to use sprites from the beat em up game. I was expecting sprites from the genesis fighting game, but then again, that game kinda sucked. I have a friend who's a big fan of power rangers. He'll prolly love this :D
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YESSSSS YOU'VE FOUND IT! I've been looking around for this character for ages. I remember him from the bad character beat down videos on youtube. Ah, nostalgia.
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I'm surprised that there are a bunch of Fighter's History 1 stages, but very few Fighter's History Dynamite stages. The latter game is much more popular and objectively better. Good stuff.
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-None of the air attacks are overheads. In fact, every character I have downloaded from you has no overheads when it comes to air attacks.
-None of Zeke's crouching attacks hit low. This is another issue that every character of yours has, sans cross, because his MP and HP attacks do hit low.
I've never heard of draglade, so that's all the testing I could do. Still, pretty sweet job.
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Yeah, Alexander Degraf was never really all that good at ripping sprites. If you'd play his clayfighter full game, you'd notice that some of the characters (ESPECIALLY Dr Kiln) have white space around them.
Anyway, Sabrewulf was a killer instinct character I always intended to main, but never did because I could never get down the timings of his combo finishers. Still might check this out if I had the time though.
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Please do not make posts like this thanks.
Sorry, won't do it again.
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I expected an edit of Brian Battler. This guy is from some doujin game, right?
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Well... Hello everybody!
I,ve seeing that my Krookodile had some
(A LOT!!)things to do...First of all I've to say that I've being looking for and correcting all the bugs ans troubles people had found, so here goes the list of what I've done so far:
- Earthquake damage has being decreased to 150 normally, and 30 when blocked;
- The Sandstorm was changed to a "normal" hyper attack. Now it does 9 hit at maximum, can be blocked, it's much more faster, and krookodile is not able to regain control before it ends;
- Stone Edge's blank point now have greater damage and throws the opponent into the main attack (the flying rocks);
- Normal attacks don't deal damage on blocks anymore;
- Infinite stomp and dragon breath (light) are no longer infinite (I think... :s);
- Some questionable hitboxes have been removed.
Things that need to be changed:
- Voices (Ricepidgeon said that they sounds like they were ripped from the anime... well, because they were... I tried to remove the bg sounds, but sound editing is a huge mystery to me, so, be patient);
- the blind point of medium and strong attacks (actually this was on purpose, so the player has to use the light attack to push the opponent, but if it don't worked as I thought, I'll fix it too;
- Throw (actually I've not done a throw attack, because I don't know how to do they... but if people are wanting it, I'll see what I can do...);
- Some other minor fixes.
That's all for now, I hope you be patient with me, I'm new on this coding stuff...
Don't forget to fix the infinite priority. Read KOD's hitbox tutorial here http://kod.trinitymugen.net/K.O.D's_Basic_CLSN_Tutorial.html
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This weird thing happened where a voice clip kept repeating while she kept jumping in the air, and I somehow knocked a larger rosalina out of her, which was also jumping. The big one stopped jumping when I walked away from them, but the little one kept going. Everytime I attacked the two, they received no damage and continued to merrily jump in spite of the vampire throwing fireballs at them. I was curious to see if she would recover, but she never did. Also, she had a KFM death cry.
Today was a good day.
Edit: I think the glitch happened because I kicked her Luma and she was in midair. Hm.
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Oh wow man, congrats :D
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I was thinking about making some English voice packs for KOF chars. Anybody know where there are voice rips from King Of Fighters Maximum Impact 2 (Aka King Of Fighters 2006 in the states)?
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Is it possible to make this game playable for Ikemen? It'd be interesting to play this online.
What are you listening to right now?
in [ MEMBER-MADE MUSIC ]
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