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FastFlash

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  1. Upvote
    FastFlash got a reaction from CoolAnimeHustler in Taki from Soul Calibur (custom style)   
    Screenshots:
     
    Additional credits to:
    Dampir
    CVSArtist
    Kenshiro99
    Choujin
    P.O.T.S
    Cybaster
    Nexus Games
     
    DOWNLOAD (1.1): http://www.mediafire.com/file/lilyknnuyry0szj/Taki.rar
     
    DOWNLOAD (1.0):http://www.mediafire.com/file/2khx0duuc053csj/Taki(1.0).rar
  2. Upvote
    FastFlash got a reaction from CoolAnimeHustler in Taki from Soul Calibur (custom style)   
    Thanks for letting me know, I added a link for the 1.0 version to the first post
  3. Upvote
    FastFlash got a reaction from AxSeeker in Custom EB Vegeta   
    Screenshots:

    Copied from the ReadMe:


    Additional credits to:
    Boryema: He made the original EB Vegeta sff (I took the sprites
    from his sff)
    Omegapsycho: I copied his movelist code
    P.O.T.S: I copied his damage dampener code
    O Ilusionista, Team Z2, Kenshiro99, Baby Bonnie Hood, Veanko,
    Gladiacloud and Ryon: I took some effects from their characters
    You guys rock!
    If I used something from you and you are not on this list
    then let me know!
    And a big thank you to Akira Toryama for making Dragonball
    and Arc Systems for making this game!
    TESTED ONLY IN MUGEN 1.1! Let me know if it doesn't work in other versions!
    DOWNLOAD:
    http://www.mediafire.com/download/5c4bijxxli4b3sj/Vegeta.rar
  4. Upvote
    FastFlash got a reaction from Flurry Jo in EB Gohan BETA   
    Since I probably won't be able to work on this char much in the following weeks, I decided to release a BETA and try to get some feedback on what I have now:
    Screenies:
    DOWNLOAD: http://www.mediafire.com/download/rcm0kd5067d7c57/gohan.zip
    X and Y are light and strong punch, respectively
    A and B is the same but for kicks
    Z is heavy attack and C is used for dodge
    Press Z after you dodge an attack to counter
    Start is used for taunting, which gives you an attack boost for about 5 seconds
    X-Y-Z/A-B-Z chains
    Movelist:
    The Masenko/Air Masenko effects are placeholders that I got from Vegeta Z2, so credit to Team Z2 for them
    Also took some coding from Freeza Z2's elbow move for the Head Charge
    TESTED ONLY ON MUGEN 1.1! PLEASE TELL ME IF IT DOESN'T WORK ON OTHER VERSIONS!
  5. Upvote
    FastFlash got a reaction from Galvatron in Morrigan Aensland NGPC revamped!   
    I think I have enough to post this as a project now! =) I'm currently revamping Morrigan's ngpc/svc motm sprites and animations (adding shading, more frames, etc...) I'm still not very good at spriting, so I'm also using this as pratice     More of them soon!
  6. Upvote
    FastFlash got a reaction from DarkWolf13 in Morrigan Aensland NGPC revamped!   
    I think I have enough to post this as a project now! =) I'm currently revamping Morrigan's ngpc/svc motm sprites and animations (adding shading, more frames, etc...) I'm still not very good at spriting, so I'm also using this as pratice     More of them soon!
  7. Upvote
    FastFlash got a reaction from LightFlare_Da_Realest in You know you've played too many video games when...   
    You know you play to much videogames when you yell UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, B, A, START and expect to have 30 lives...
  8. Upvote
    FastFlash got a reaction from Ryon in Trying to code explods to be turned off in an option.txt doc   
    The easieast way I can think of would be to make an options file,  with a "varset"  -2 state, and then, on every "explod" state use:
    triggerall = var(X) = 1 So in that way, you could set the variable to 0 (false) or 1 (true), and the explods would only trigger if the variable was true
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