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aperson98

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Posts posted by aperson98

  1. I started this WIP on Warners for awhile already on MFG and MMV I just noticed that I didn't start one here. anyway I'm currently working on Peter 

    and I got two new specials to show the Butt stomp and the Roadhouse kick.

     

    His Roadhouse will be a good way to get some juggles in now as his old MVCish launchers will 
    pretty much be phased out as well as the air chains oh and his Butt stomp can be used in the
    air as well. 

     

  2. Forgive my frankness, but that just looks like a badly stretched sprite of Shao Kahn in the background with colorless no less.  A nice concept, but it just needs a bit more work might I suggest putting a crowd of people in the background with Kahn in the Middle of the crowd.

  3. Happy late Valentines day everyone I thought I would show the some edits of Warner's cartoon characters I thought the original versions of these characters needed a big edit and update so I polished them up a bit.  Some of the characters movesets have changed quite a bit so reading in their new readme files is a must.
     
    fpy8.png
     
    -Download here
     
     
  4. Talonflame seems really bad for OU imo, The only real threat it has that I can see is Gale Wings + Flying Gem Brave Bird/Acrobatics. Other than that I only see it as a lesser charizard competitively.

     

    OU or not Talonflame for a pokemon whose pre-evolution you can catch at the start of game is at worthwhile to put on your team unlike many of the other early ones you catch. (looking at you Pidgy.)

  5.  

     

    Aside from this. aperson98 well done but here is a few little things you may want to fix.

    -his lose sound sounds too low.

    -his hurt frames should be more fluent they look too static.

    And one last thing you can try to add is maybe a random factor for his luigi rocket like in Smash Bros? just giving my 2 cents. All in All I hope to see more releases from you Aperson.

     

    His lose sound is a little low isn't it? I might have to make it louder. As for his hurt animations yeah I should have made them more fluid shouldn't I? 

     

     

     

     

    Some very quick feedback...

     

     - Maybe add some little screen shake to Stone Luigis landing after jump and some "stone hitting" block sounds to give him a heavy feel

     - YTP Luigis Negative Zone is VERY annoying with all the WEEGEE sound (maybe it´s done on purpose, then it´s "ok")

     

    Will give more feedback in some time.

     

    -YTP Luigi's Negative Zone kinda meant to be more annoying and in your compared to the normal and I will look into adding sound landing sounds for stone Luigi in a future update. 

  6. Hey, aperson. Real quick. You think you can draw the shield on Link's back for those new sprites? For consistency's sake.

     

     

    Oh I forgot about it yeah I can it draw it on his sprite real quick.

     

     

     

    UPDATE:  Here's the sprites with the shield on them sorry I forgot about the shield the first time around oh and I added some air bomb toss edits as well.

     

    Posted Image
  7. Next update should include new kick (At least aerial) sprites and animations, Brawl voice pack, and the aerial bomb toss.

     

     

    Speaking of that look what I have. 

     
    Posted Image
     
    I hope you like these edits now that I polished them up a bit.
  8. Would you be interested in this sprite edit I did back when Ax first released his Link I abandoned it but maybe I could still finish the edits if you wanted to use them. Its just a few kick edits but the air one would fit nicely methinks.

     

    Posted Image
  9. Does anyone else notice that Sub-Zero's UT seems to behave as if its the one from the full game sometimes I can't use the UT if I do the move too much but if I connect with other moves and build up the invisible meter  it seems I can use it once again. I wonder if Sean forgot to code out the UT bar usage I know he does remove it with all his other public versions of CVTW characters.

     

     

    I'm not saying they're bad, but they feel a bit stale and clunky, plus a bit unresponsive at times. Seanalty does have talent as a MUGEN character maker, but I think his reputation is a bit exaggerated. I've tried a lot of his characters, but they always seem to disappoint.

     

    They feel smooth in Mugen to me plus in all honestly Sean's Scorpion and Sub-Zero are the best versions on Mugen to play well besides the MK soul ninjas the only character I felt was underwhelming was his Sonic.

  10. I can edit the hookshot shouldn't be be a problem I'm attaching the hookshot to link so it can be coded as a normal throw type move bypassing any need for a helper which itself for a non-projectile ranged grab is unneeded and is making a coding a headache when it doesn't need to be.  Second I will port code from my Darkwing Duck and his grapple gun so the move is pre-coded for you. that should make life simpler right?

  11. if you want I could give you an enhanced SFF which would have sword slash fx  as well as an edited bomb toss with out the leaf assuming you havent already done so in this update. I could also edit the sprites so the hookshot is attached to link so that the move could be coded without any headaches.

  12. aperson98, ur so right...that barrel should be a bit beast. will fix in next update...

    and darklight, that is a good suggestion but because the sega was totally different than the snes one..

     

    Sounds like a great Idea it never hurts to have the same character in two different flavors.

     

    Given the fact that this Aladdin feels close to his snes counterpart and your your sense of humor  you could I suggest giving a snes version this guy a shot in the far future.

     

     

    I always felt this game was soo underrated.

  13. thats for the feedback guys...the apple thing was very annoying..im gonna fix that.

     

    I think a invisible helper that prevents Aladdin from throwing another apple while its present rather then a lot of pushback would do the trick for the apple toss I know coding a projectile to not be an infinite can be tricky if the overall movetime is short. :=D: 

     

     

    ...i toned done the hypers because his regular moves were so bad ass, i thought it would be a bit overpowered..

     

     I think all hypers could be around 170-180 damage range and it would be okay I think. As they are right now some hypers like barrel drop barely do 100 damage which is kinda weak for a super/hyper move.

  14. Ok I just finished playtesting him he is pretty fun to play with however I did notice a few hiccups though

     

    -Apple toss pushes Aladdin back bit too much, also maybe make an EX version at the costs more super bar that can stun like in the Snes game.

     

    -the super/hyper move Aladdin has is a bit too weak on all the attacking versions I say up the damage to maybe the 180-200 range, also some of the hypers have debug errors.

     

    -Aladdin sinks into the ground on some of his moves most notably his crouching attacks.

     

    - needs a second color at least

     

    overall while he needs some work done yet his is a fun worthwhile character to play with I love your sense of humor too. have you ever thought put this in Snes style in a future update?  (jump to 0:06)  http://www.youtube.com/watch?v=dN6U27S1Qh8

  15. Looks like a funny character I'll give some feedback later when I get the chance I have a small nitpick though why did you use the snes sprites the ones from the genesis are less pixelated and have smoother animation to boot if want Hannibal here is the links to the Aladdin and Abu sheets,

     

    http://www.spriters-resource.com/fullview/15383/

     

    http://www.spriters-resource.com/genesis_32x_scd/alladin/sheet/15384/

     

    Now its your character and you are free to give him whatever sprites you want but I highly recommend using the genesis sprites should you ever decide to update him.

  16. Very nice! Add some movement and sounds to the Boos. It´s not very clear to see In the Weegee intro that the Boo is afraid of Weegee!

     

     

    Don't worry the intros are not finalized just yet the light is just a placeholder till I make or find a suitable one.  

     

     

     

    ...and yeah, use the "Poltergust 3000" vacuum cleaner as a special, suckin´ p2 nearer and maybe suck p2 into the cleaner and then "spit" p2 out like SF4 Seth in his Ultra 1 Tanden Stream...

     

    I want to keep Luigi's specials strictly to his four Smash bros moves however I like the idea of making the Poltergust a super/hyper move for him. 

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