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aperson98

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Posts posted by aperson98

  1. AI activates itself.

    Had it in training mode...

    Hyper 4 (The Madness?) activation only with ~D, DB, B, a+b?

    Varnage hyper (TBH, I hate that one) is gone? AI pulled it out...

    Figures Tops had faulty AI activation as well lol. I can remove it, but I can't code a replacment lol I suck at AI coding.

    The hyper I removed wasn't the Varnage Hyper it was his only air hyper. I thought it looked looked soo bad it was just venom's hard kick with enlarged ehh thingies.

    I'll also be sure to add B+C command for Hyper 4 too.

  2. Video-

    http://www.dailymoti...nage_videogames

    Comment-

    While I thought Tops venom had some good ideas I felt it was buggy and unfinished in gameplay. So I made a quick fixes to the worst of Venom's problems. hoping that, maybe I could entice Robotmonkeyhead into polishing this guy if the worst of Venom's mucky mess was cleaned up a bit lol.

    Here's a quick fix list if your curious.

    -A lot of sprites realigned

    - Most Clsns changed to be more simple, in addition most have blue boxes over the red now

    - Trendil Grab and his Impaler Hyper no longer miss up close

    - overall Width edited to be wider

    - some Hypers edited to be less powerful,but are easier to combo into

    - when P2 is trapped in Web ball he/she no longer dissapears briefly when breaking free.

    -in addition P2 will fall in a hurt state when trapped above the ground in web ball.

    - Web ball can no longer trap P2 in an infinite

    -Slug ball throwing animation made slower making it less spammable

    - Slug Ball when hit no longer turns into a clone of Venom

    - less push when hitting p2 with standing basic moves making it easier to combo, however his basics are a little weaker.

    - Ground slam throw fixed

    - The Madness hyper edited to be hittable now, Venom has a new detransformation state when hit.

    -Made display name simply "Venom"

    - disabled his air Hyper I hated it to be honest

    download- http://www.mediafire...13zcv0vgu6wyb24

    I hope this brings him to a semi-playable state at least.

  3. I don't think they look so bad although the choice of colors for the palettes could have been better to be honest. One thing I hate though is sprites that don't always match in a characters sprite set. SSF2 turbo is guilty of this just take a look at Blanka's dash sprites they look more like Alpha/Zero Blanka recolored then they do his SF2 self. I also hate the SSF2 portraits for the same reason.

  4. I Tried Helping This Guy Too But Hell, He Won't Let You, He Thinks That If He Sent A Beta To A Beta Tester They'll Bash It... Ridiculous Just Ridiculous.

    Well even if you helped him it is likey that it would be a waste of time. Lets just say the Rocko beta I sent Wlan plays better then the released version. How wlan could ruin a semi playable beta is something that still boggles my mind.
  5. beanfan IS wlanxmania its so obvious.

    ^agree compeletely Laharl.

    Ah come on Ultimecia! Don´t feel sorry.

    I know that somebody can build a nice, interesting & creativ char even with GBA sprites.

    ...but this "Jasmine" is only a lazy attempt.

    Sadly "Beanfan" has a mindset of quantity over quality, honestly a lot of his characters look like they only took a week to make.

  6. Yep they are GM spectres. I figured this would be a good time to confirm what is going to be most of his supers.

    -Shoop Da Whoop (level 3)

    - WTF Boom (level 3) always will double KO and can only be activated when he has only a pixel of heatlh.

    -Shitty looking spriteswap hyper combo (level 1 or 2) a parody of noobs who just make the same shitty looking hyper combo.

    - Stupid little drill tank (level 2 already shown in WIP video)

    The sprites look great!

    Though, I have suggestions for Rayman. For some attacks, he should use the plunger gun from Raving Rabbids or his transformations from Hoodlum Havok. His chopper hair could be used for a glide. Maybe he could call Globox or Murphy for an assist?

    All of those are planned so far actually I want to feel like blend of all the games he's been in after all.

  7. I know that aang he's from some cellphone fighting game (forgot the name), right? Also you will add some custom moves to him since he's only have few moves in that game? Good luck with these all, then :)

    Well I ripped his moves from Super brawl 2 now its matter how well I can convert those frames.

  8. What would they be feel free to add a good guess here. Well fro me it would be Mario Series- Mario- Fireball Luigi- Green fireball Bowser - fire breath Wario -Shoulder Bash DK (classic) - Barrel Throw DK (Modern) - Hand slap King.K.Rool (DKC 1) - Crown Boomerang Kaptain K Rool - Spike Cannonball Sonic Series- Sonic (classic) - Spin jump or Spin Dash Sonic (modern) - Boost dash Shadow - Chaos Control Knuckles - Fist glide Mortal Kombat Scorpion - Spear Sub-Zero - Freeze ball Jax - Quake slam Johnny Cage - Ballbuster punch Street fighter Ryu- Hadouken Ken - Shoryuken Misc. Rayman - boomerang fist

  9. This show just got renewed for 26 more episodes, in addition to the 26 that were already planned. That brings the total to 52. "Season 1, Book 2" airs in 2013.

    I have no idea what's going to happen in these next 40 episodes, seeing as Korra is pretty much a fully realized avatar.

    So happy to hear that thanks Twrs828 I'm hoping that there will be a new leader worse then Amon ever was I feel Hiroshi Sato would fill this role nicely where as Amon was happy simply taking bending away Hiroshi would use "darker" methods to deal with them. I feel that the Equalists could be like the Avatar version of the Nazis if they did it right just my two cents.

  10. Eggman doesn't look bad IMO.. but I do agree I've never seen him do anything outside of his machine but run...

    I think he should be a mechanic based player relying on different machinery but he really doesn't look bad, its just I wouldn't expect it. He should be a mix of Joker and MODOK from MVC3. Joker in which he has a very limited amount of punch/kick attacks and relies mostly on other stuff and MODOK in which he can hover and move around the stage in a machine.

    If you're going the hand to hand combat route, his hypers should be different variations of him in his boss fights... maybe make the level 1 hyper the lil rolling car with the drill in front from Sonic 2... level 3 the one that hovered and shot fire and the final hyper the giant Eggman machine? Maybe use Metal Sonic or those other creations of his as helpers? If he loses to Sonic have him do his runaway routine? Just some ideas..

    also what happened to your Butthead? The Beavis you did is kind of cool, all that's missing is his partner :goodmood:

    I'm planning on finding a usable character that has good mech suit to put Eggman into Tron Bonnes mech seems like it would be the best fit what do you think?

  11. Yeah, I share the same thoughts

    I heard more than once that there isn't going to be a season 2. So either they jump a couple years or a new villain might emerge. Or a lame "I'M NOT DEAD YET!"

    I also heard that season 2 was already written as well again though just rumors, I like your idea of jumping ahead a few I love to see the characters a little older still, I also would love to see a new leader for the Equalists I feel that they simply can't end the confilct just because Amon is gone.

  12. I understand where you are going with this Laharl Eggman is not a physical type of guy in fact he seems pretty cowardly and would likely never engage in a fist fight as he is quite comfortable using mechs to fight I can always make a mech only Eggman mode as well as fist fight version for laughs as I was going for multiple versions of him anyway namely his YTP persona. so I could just make a mech Eggman a first and primary version of him if that makes him feel more like the Eggman from the games.

  13. I saw the Finale on Saturday and while I liked it i can't but feel a little bittersweet about it. Now before I go about this just to warn you people this topic will be filled with spoilers so if haven't seen it yet you can do so on Nick.com. Ahem anyway one I liked was the Back story of of Amon/Noatak I liked how Yakone was his father and that he escaped from prison and went to the northern water tribe although Yakone getting facial reconstruction surgery was a little silly I admit anyway I like how we that both Noatak and Tarrlok were forced to train on their bloodbending all because of their dad thirst for revenge on Aang. I also liked how Asami was forced to fight her own father. on the other hand I thought that the way Amon was defeated felt anti-climatic to say the least come on now how he could dodge lighting and face other benders throughout the other episodes near flawlessly but yet he gets airbended out the window so easily in the finale. I also don't like that after Amon was killed we get no foreshadowing of what is coming in season 2 I know some may not agree with me on this but feel that at least some hint of whats going to happen in the next season would have been nice. Anyway thats just my thoughts on the finale feel free to share yours of course. .

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