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It'sOver9000!!

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Everything posted by It'sOver9000!!

  1. Hey guys I was just working on gokussj3UB22 and I need some help with it. I got a question for you guys. I gave goku 5 special moves. Check them out: Super Kamehameha Kamehameha Dragon Rush Solar Flare Instant Transmission So, the question here is that what more special moves could I add? I've already thought of giving goku the ability to fly. But should I give dragon fist and the meteor rush? I really don't feel like it. Plus I don't have the sprites. I need some serious opinions here!!
  2. Hey, Kaguto. I'm working on goku ssj3 from dbzUB22 character right now and I think I'm gonna release him within a few days. So, the question here is that can you make an ssj5 pallete of him? Like, after I release him?
  3. I like the sprites you know. He looks like a cute little baby
  4. If you could give me the codes of the ai jump, I guess I could help
  5. THANKS ALOT!! NOW I CAN FINALLY GET ON WITH IT!!!
  6. I tried all that you said but it's not working. I changed the power to 3000 and pressed ctrl + D. I don't think they count the animation. Edit : No, it's not a problem in the animations either. WTF man???
  7. It doesn't do anything. There is only on Statedef 1000. Maybe your right I could change the power to 3000 coz my power is at 9000
  8. I can NOT believe I'm asking this. This might sound totally noob but this has never happened to me before. Look, let's just get it clear, I made the animation of my character's special move, I coded it's CNS and the command file and still this piece of crap isn't working. Whenever I try the command of my character's special move, well it doesn't work. WTH is this??? Edit: Here are the codes : CNS: [statedef 1000] type = S movetype= A physics = S juggle = 10 ctrl = 0 poweradd = 0 anim = 1000 sprpriority = 1 [state 1000, Explod] type = Explod trigger1 = time = 10 anim = 500 ID = 1000 pos = 2,-57 postype = p1 removetime = 50 scale = 1.5,1.5 sprpriority = 0 ontop = 1 ownpal = 1 [state 1000, PlaySnd] type = PlaySnd trigger1 = time = 0 value = S0,6 volumescale = 100 [state 1000, PlaySnd] type = PlaySnd trigger1 = time = 0 value = S0,7 volumescale = 100 [state 1000, Projectile] type = Projectile trigger1 = animelem = 5 ProjID = 1000 projanim = 2000 projscale = 1.5,1.5 projremovetime = 350 projhits = 1 projpriority = 1 projsprpriority = 3 offset = 51,-70 postype = p1 ; HitDef attr = S,NP hitflag = MAF guardflag = MA getpower = 0 animtype = hard priority = 4,Hit damage = 41,41 pausetime = 0,0 sparkno = -1 hitsound = 0,3 guardsound = 0,3 ground.type = High ground.slidetime = 15 ground.hittime = 20 ground.velocity = -4,-3 palfx.time = 350 palfx.add = 100,100,100 palfx.mul = 238,238,238 fall = 1 fall.recover = 0 [state 1000, Envshake] type = Envshake trigger1 = time = 61 time = 350 freq = 100 ampl = -4 [state 1000, ChangeState] type = ChangeState trigger1 = time = 411 value = 0 ctrl = 1 Command : [state -1, Super Kamehameha] type = ChangeState value = 1000 triggerall = power > 2999 triggerall = Command = "Super Kamehameha" triggerall = statetype != A trigger1 = ctrl
  9. Yea, I'll try to remember giving shadows next time, I got the goku sprites from mugenmundo site and that's what they said on the sheet : original sprites by neo and edited by MV. But seriously I took a few sprites from other chars and recoloured it. Like the Destructo Disc and the Dragon Fist and the Throw part
  10. Duh, you can block the damage by Dragon Fist not like you can't but the damage is caused anyway. I saw this in dbz infinite world.And yea, the IT Kamehameha is meant to be an instant kill for common/weak chars.
  11. Yeah I have. I saw Ryon's tutorials and understood most of the character codings however, I had some trouble with the throw coding so I posted it on the Mugen Help section like you said and Ryon pretty much explained the thing to me. So, today I was done with the character and released it. And no, the stages don't have animations but the Cell Games Night stage has cell's theme song and if you don't know it, just download the character and the stages
  12. Thanks for the tip. Here you go, Goku ssj : http://www.mediafire.com/download/bda9en38q3vmp8e/Goku_Ssj.rar Kame House : http://www.mediafire.com/download/99x027te56n0ghw/kame_house.rar Cell Games Night : http://www.mediafire.com/download/0yegpc7l88cbaby/cell_games.rar
  13. Here's mine: https://www.youtube.com/user/Gamefun1129
  14. Can ya tell me where to get the "False Goku" char?
  15. Hey guys, yesterday I was a newbie and today I got my first char. Thanks to Ryon I fixed the throw coding problem I had. Plus, I got two stages too. You can download here : https://www.mediafire.com/folder/pdogguux7ua8c,w5s8b116zf4b2,s71aih0r7nw3k/shared Goku SSJ on kame house stage (stage 1) Goku SSJ on cell games night stage (stage 2) The stage sprites are by mugenmundo, I just made them and the character sprites are by : Neo Edited and customized by MV Some sprites recoloured and edited by me
  16. Well, I just named it to be funny. I was always the funny one back when I was a kid.
  17. I'm having some trouble coding throws. Could anyone explain me how to do it and explain the TargetBinds and BindToTargets? Any help would be appreciated. I'm making a goku ssj1 character and I'm going finish making this char after coding the throws. So, pls help!!!!!!
  18. Hiya guys!! I'm It'sOver9000!! I do have a youtube account and am starting my new M.U.G.E.N life with you guys. I'm sometimes kinda foolish for not knowing really easy things. I'm just new to mugen so please don't be rude to me. Also I don't really insult anyone that much and if I do, it's the spammers. I'm gonna start uploading mugen videos on my youtube account, that is, Gamefun1129 and be sure to subscribe me there. This is my first day here but I hope I'll get used to this site
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