Jump to content

Trinitronity

Creator
  • Posts

    3,457
  • Joined

  • Last visited

Posts posted by Trinitronity

  1.  

    Garchomp_free.png

    Do you know how difficult it is to find differing Garchomp expressions?

    You have more luck than I have, though.

    Could someone please give me more TrinitroMan expressions than the only two I can find?

     

     

    The RSA is/was a faction here in the MFFA forums.

    The RSA predates the current site. but was not the first faction. It was however the largest faction. but over the years it's numbers have dwindled.

     

    Fractions, hmm? I think I already saw some MUGEN forum fractions before...

    But wait, what does the RSA have to do with whatever that red spiral thingy is?

  2. *I only refer to the poster*

     

    photo-5707.png?_r=1396106264I have no idea, who you are, since me database has no entry for you or the RSA and my scans are going crazy, but I'm sure you're non-human.

    I think I have to prepare myself for whenever something bad happens.

    But seriously. I assume that RSA seems to be something MUGEN-related...

  3. 5Z is still blockable low, when it's an overhead. 5[Z] is an overhead though, so fix the uncharged version please.

    5[Z] has no guardtime difference with 5Z. Check some Touhou frame data and you'll see charged moves have buffed guard times due to being slower and riskier.

    5[Z] needs an effect.

    QCBY is still weaker compared to the other versions.

    QCFY does again, less damage.

    DPX seems to do pitiful damage, DPY does excessive damage, much more than the ex version even.

    Excessive Chip Damage on D,D X/Y/Z. And the damage is 100 for both weak and med, and 95? for EX? Besides, it looks like an overhead.

    2C seems a bit too safe for a sweep.

    Her butt attack is too unsafe, and the collisions should be revised, because half of her body needs it (*)

    Blocking QCFZ feels.... odd. There's no hitspark and they seem to hit like a couple of times.

    It's odd when you juggle P2 with D,D, X/Y/Z three times, because they drop downwards with lack of impact, the attack should just whiff.

    J.5Y is blockable low. Same for j.6Y.

    Wallbouncing drags me with P2.

    Can't jump cancel F,F

    (knockdown) j.5Z -> jump -> j.5z -> .... for unrecoverable lots of damage.

    Meteoric Shower = LAAAAAAAAAG

    Not sure about blazing star being unblockable

    2Y looks like it aims a bit too high to be a low attack.

    Do you consider throw attack being followed up by other attacks? (albeit if you did you'd need to reduce proration for successive attacks after that

    Master Spark should push A TON MORE when blocked. Check out Ryu's fullscreen Shinku Hadouken

    That's all I got.

     

     

     

    (*) Look at this for comparison:

     

    300px-Marisa_6a.png

    Okay, I have noticed, that I screwed up some things about the overhead, so guess what. I do a complete overhaul now. New hitboxes, duration of the overhead closer to the original, the transition from the overhead attack to the idle is more fluid, and frame advantages closer to the original. But what do you mean with effect?

    I made QCBY weaker than QCBX on purpose, since QCBY has a bigger reach than QCBX.

    Fixed. However, I made QCFX a but less safe than QCFY by making the opponent recover a bit faster when hit by QCFY

    Fixed.

    Fixed. Not sure, though, if it really is an overhead. Thankfully, Hisoutensoku seems to have a practice mode, although I still have to figure out the controls of player 2.

    Frame advantage for 2C is based on the original.

    Updated the Butt Kicks You attack. However, the hitbox in the original looks a bit overboard...I'm sure that one hurtbox is already enough (I kept the less long one and increased the width a bit)

    Not sure why this is happening. I did set up the guard.sparkno correctly.

    I wanted to give D,D,X/Y/Z at least some juggle. :-/

    Fixed J.5Y. Making J.6Y unblockable would look weird, though.

    Already happens with RicePigeon's Yukari (the version with the old system).

    Hmm...that seems to be the side effect of removing the ability of crouching while running. I guess I will just revert that change then...

    Hmm...I don't seem to be able to perform that, since I cannot seem to hit downed opponents with J.5Z...

    Hmm...I also rarely get lag for that attack. I'm not sure, if that can be fixed because of the nature of Meteoric Shower.

    Blazing Star only hits the opponent, when the opponent is in the air or happens to be super big (and only very few super big MUGEN characters exist, if any), so if Blazing Star would be blockable, then it would be utterly useless.

    Uhm...not really? It still looks low to me. But there does exist a version of that animation, where Marisa aims higher. I ended up not using that, though.

    Well, I haven't thought about that. In fact, the only thing I think about regarding throws is that the throw is functional and balanced well.

    Okay. Did it.

     

    @Kai: Whoops. Thanks. Fixed it.

    @Zemilia: Not sure where the problem lies, since the hitbox stops hitting the opponent when Master Spark starts to dissipate.

  4. I mean if he can generate enough force to hit the moon (or a planet) into the earth's atmosphere, then it's possible I guess.

    But nobody can breathe in space.

    Okay, let's just say that LightFlare did that simple single punch super, that Ryo Sakazaki has...

    ...are you okay with that, LightFlare? Because that's exactly, what I meant with a single powerful blow.

  5. So the cannons are actually scopes or maybe red dot sights? Aight. A an single blow. Kinda takes the fun out of a lengthy battle. I guess I'd havo exaggerated overpowered attacks. That's not the character I was going for but ok I guess...

    SOLAR COLLISON!!!

    *attack causes enormously massive damage ending the battle*

    evilryu-nx2.gif

    The battle is over...you were quite worthy. When the time comes I shall call upon you to fight along side me. Train hard, young warrior.

    Wait, before we go on: Did...did you just have thrown a planet at me? I mean, how the hell can someone do that? Not even I can do that.

  6. You're too OP. I had to nerf through process of elimination.

     

    Literally :=D:

    I'm not too OP. I just seem to be powerful at first, but if you know my weakspot and make one single powerful enough attack against said weakspot, then I'm knocked out for real. However, I get the feeling that someone is going to intrude my battle with LightFlare, and then I and LightFlare have to fight together against the evil intruder, because that's what usually happens.

  7. I can appreciate the whole each attack is stronger than the last concept. And converting damage into chi is acceptable. But converting it to raw power and taking no damage?! And you don't have to repair your cannons to make them shot!? I don't usually do this but dude your being a little un reasonable. I let it slide one time but come on. I do show signs of damage, stress and dispair. You gotta make it interesting, bro.

    I was having fun but you're kinda killing it for me.

    Okay, I think there is a slight misunderstanding.

    I do take damage, but the damage gives me new power.

    So yeah, you just need an powerful enough attack in order to defeat me.

    Remember to defeat me in one single blow, or else, I just gain more power.

    And the reason why I don't have to repair the cannons are, because the cannons are just for accuracy anyway.

  8. also the reason he's like that is because really, final boss=usually broken keyword:usually

    and in sonic battle lost ending neo, he was really broken(at least if a human uses him)

    Now there is some serious bullshit going on here.

    Also, just because he was like that in the source game doesn't mean that you should do it exactly like the source, because even the source can have errors.

×
×
  • Create New...