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Posts
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Posts posted by Trinitronity
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j
in [ NINTENDO ]
Again, why the fuck is he called Tails?
If he is no different than regular Tails, than just fucking call him Tails.
I mean, come on, what's so hard about removing one single word from the display name?
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Isn't any Touhou character supposed to be stupidly overpowered?
Uhm...no?
The only Touhou character that is canonically overpowered is Flandre.
Like I said, canonically.
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I know exactly, who Letty is. Afterall, I do have Perfect Chrry Blossom.
However, I still don't know, why Letty is relevant again.
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A roster only consisting out of Final Fantasy 7 characters, huh?
I'm sorry, but I have to find out, if you are actually this guy: http://mugenguild.com/forum/profile/artistropeadope-82107
EDIT1: Actually, I really think that you are indeed Artistropeadope, since you also have a Bahamut Sin (I still have to check, if your Bahamut Sin is a spriteswap, because that would be a confirmation).
EDIT2: While I'm reading the Bahamut Sin page, I get more and more of a feeling that your Bahamut Sin is indeed the sprite swap created by Artistropeadope.
EDIT3: Guess what I have found in the DEF file of Bahamut Sin:
[Info] name ="HD_BahamutSIN" displayname ="Bahamut Sin" versiondate =30,1,2008 mugenversion =04,14,2002 author="Artistropeadope"
This confirms that you ARE Artistropeadope. I just hope that you at least learned from your ban at MFG.
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Wait, how did Letty suddenly became relevant again? Am I missing something?
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Still better than using Flame Animal, though. Heard that was just a lazy bootleg created to get cheap money in the market.
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j
in [ NINTENDO ]
As a Mawile, what do you think of your debut episode in the POKéMON anime?
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Thanks, that really worked.
Now, only the item collecting part is left.
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j
in [ NINTENDO ]
lol that should be a combiner mech
And together we are:
SOCCERATOR!
We will put Bruticus into shame with our mighty footwork!
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j
in [ NINTENDO ]
You forgot to insert the correct image macro.
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I hope he will or has made sprites of Roy Bromwell from Rival schools too.
Funny that you mention him.
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I was about to LOL at the drummer in this stage, but then I remembered, on what OMK was based off.
Also, a nice surprise to see her released.
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Why does Harry have a move where he spawns fish? Is that something from Harry's Legend, or what?
Exactly.
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j
in [ NINTENDO ]
There was a gardening tool in the movie?
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Okay, tried it out, and it almost works.
However, the opponent doesn't drop anything, if the opponent is hit by a helper (such as a helper coded as a projectile). I'm sure there's also a trigger for fixing that, but that's not that big of an issue like the next thing.
Since these are items, I also want them to be collected by those, who have got a special animation (since such animations are already used for special intros against certain character types and such). However, how can I make it like that, so the player with the special animation can collect the item without being sent into a custom hit state with a hitdef.
There are two types of items: One item would do nothing in regular MUGEN and is only there for eyecandy (but would give you points for the score in a possible fullgame), but the more rare item would increment the amount of bombs you have, if you have less than 2 bombs (yup, it's for a Touhou character), so that's why I'm specifically asking.
I haven't fully tested out the random part, but I at least know that the variable has to switch between the values 0 and 1 through randoms constantly, in order to make it work properly (State -2 with clever triggers should do the trick).
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Ah, come on, you just say that because you don't like changes.
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Wrong section, dude.
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Wait, you're right.
If I add that Item Drop Coding into State -2 and make the trigger the movehit, then the opponent will always drop something when being hit.
And since there are only two item types anyway, I could define the Stateno in the Item Drop Coding through Stateno = 6310+var(something).
About the random part, I can just take a look at the POKéMON I have coded for the PCEA fullgame, since they have plenty of them.
I'll try that out tommorow.
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supergem felicia can do that
Thanks, but I really don't want to download a new character.
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j
in [ NINTENDO ]
Trin being funny again with saying i don't have the time lol
Oh hai there, I didn't knew you were Ryon's alternate account.
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I want to make it like that, so that whenever the opponent gets hit, the opponent drops items, which are defined by the player, who is hitting the opponent. I also want to make it like that, so the opponent mostly drops one sort of item, but sometimes also drop a different item, which is more rare.
I would really like it, if someone could point me at the right direction. Thanks in advance!
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j
in [ NINTENDO ]
He has the power but doesn't have the time: Ryon
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j
in [ NINTENDO ]
This is, what Smash really needs:
*Roy (he was intended for Brawl, just like Mewtwo, so if Mewtwo can come back)
*Waluigi (sadly, Sakurai is a Waluigi hater)
*Krystal (she isn't even a real Star Fox character, why even bothering?)
*Ridley (he is NOT too big)
*Geno from Super Ma-ahahahahaha he will NEVER be in Smash, so shut up, you stupid Geno fanfucks!
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j
in [ NINTENDO ]
It also wont die, until certain fan favorites finally are in the roster. Not like that would ever happen anyway.
Elsa (Frozen) vs. Letty Whiterock (Touhou)
in [ RANDOM CHATTER ]
Posted
Again, how is Letty relevant again? And don't quote me that wiki page again, because I know very well who Letty is.