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Ares

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Posts posted by Ares

  1. Very small changes. Only improved her AI, fixed the palette bug, and added effects on Serpentine Assault.
     

    Quote

    -Other
        - Changed commands due to input difficulty.
            -Serpentine Assault
             -236236A
             ->Frangible Engage
              -236236D
              *Must have heat level 1 or higher.*
              ->Blackout
               -236236D
               *Must have 1 bar.*
        - Added effects to Serpentine Assault.
        - Improved AI.
            - Prioritizes heat level.
            - Uses heat level for damaging counters and wall combos.
        - Fixed palette bug in .def file.

     


  2. Bullet updated. Revision A is ready for download.

    -5D / j.5D


        - Ground bounce slightly increased gravity.
        - Ground bounce slightly decreased bounce.

    -j.5B
        - Increased up velocity on hit.

    -Overdrive:
        -Increased pause time.

    -41236C (Miquelet Capture):
        - Decreased hit velocity.
        - Decreased hit gravity.
     ->236D (Flechette Engage):
        -Wall bounce decreased bounce back.

    -Other
        - Throw escape added for Serpentine Assault.
        - Fixed bug where guard ends prematurely.
        - Added sound on ground slam at the start of ground slide on 5C.
        - Added Distortion Background.
        - Added missing effects.
        - Improved AI.

  3. What took me so long?
    5eYfkb1.png


    WARNING:
    -This character is for Mugen 1.0 and Mugen 1.1.
    -This character has infinite priority, it is NOT recommended to face her with non-Arc System Works fighters.
    -This character has A LOT of custom states. If you plan to fight this character, it is recommended that the fighter has all required sprites (see Mugen docs/spr.html).

    Future updates:
    -Background Effects including Distortion, Overdrive, Astral.
    -Particle effects missing from version 0.99
    -Mugen 1.1 compatibility and optimization.

     

    Spoiler

    Revision B Updates:

    -Other
        - Changed commands due to input difficulty.
            -Serpentine Assault
             -236236A
             ->Frangible Engage
              -236236D
              *Must have heat level 1 or higher.*
              ->Blackout
               -236236D
               *Must have 1 bar.*
        - Added effects to Serpentine Assault.
        - Improved AI.
            - Prioritizes heat level.
            - Uses heat level for damaging counters and wall combos.
        - Fixed palette bug in .def file.

     

    Revision A Updates:

    -5D / j.5D
       - Ground bounce slightly increased gravity.
       - Ground bounce slightly decreased bounce.
    -j.5B
       - Increased up velocity on hit.
    -Overdrive:
       -Increased pause time.
    -41236C (Miquelet Capture):
       - Decreased hit velocity.
       - Decreased hit gravity.
     ->236D (Flechette Engage):
       -Wall bounce decreased bounce back.
    -Other
       - Throw escape added for Serpentine Assault.
       - Fixed bug where guard ends prematurely.
       - Added sound on ground slam at the start of ground slide on 5C.
       - Added Distortion Background.
       - Added missing effects.
       - Improved AI.

     

    Please read the Readme - Bullet. txt to learn more about the character.
    -Enjoy

     

    Mugen 1.0
    Version 0.99 Revision B

    Version 0.99 Revision A

  4. Lessions (ver. SA) [Mugen 1.1 - Stage]

    [Screenshots]

    Ql2XpGS.png
    GmGqNbD.png

    [Stage Info]
    Mugen = 1.1
    Resolution = 1280x720
    Hi-Jump = Yes

     

    [DL]
    Mediafire

     

    Finally got around to making my first stage. I got tired of using the default Hi-Res training stage.

    Textures ripped from Continuum Shift and used Photoshop to change color gradient. The stage is much bigger in terms of horizontal space than the original.

  5. WORK IN PROGRESS.
    :WARNING:

    I will take the rips down if the Mugen Free For All staff tells me to. I will comply with Arc System Works if they also want the rips taken down. If this happens, PM me and I will provide a private link.

    If you going to mirror the downloads elsewhere, please copy the credit/special thanks on the bottom. We took time from our busy schedule to provide these rips for you.

    I DO NOT OWN ANY OF THESE SPRITES/VOICES/SOUND EFFECTS.
    Download at your own risk.
    All content belongs to Arc System Works.

     

    :Updates:

    8/29/2016 - (Sprites/Sounds) Mu-12 (CPE EN/JP), Tsubaki (CPE EN/JP), Hazama (CPE EN/JP), Makoto (CPE EN/JP), Valkenhayn (CPE EN/JP), Platinum (CPE EN/JP), Relius (CPE EN/JP) released.
    8/28/2016 - (Sprites/Sounds) Ragna (CPE EN/JP), Jin (CPE EN/JP), Noel (CPE EN/JP), Rachel (CPE EN/JP), Taokaka (CPE EN/JP), Tager (CPE EN/JP), Litchi (CPE EN/JP), Arakune (CPE EN/JP), Bang (CPE EN/JP), Carl (CPE EN/JP), Hakumen (CPE EN/JP), Nu-13 (CPE EN/JP) released.
    8/28/2016 - Palettes (CPE) added. Contains all characters, including ones that are not posted yet.
    8/25/2016 - (Sprites/Sounds) Amane (CPE EN/JP), Bullet (CPE EN/JP), Azrael (CPE EN/JP), Izayoi (CPE EN/JP), Kagura (CPE EN/JP), Terumi (CPE EN/JP), Kokonoe (CPE EN/JP), Celica (CPE EN/JP).
    4/15/2014 - (Sounds) Hazama (CSE EN).
    4/07/2014 - (Sprites) BBCP character effects released. Link here.
    3/28/2014 - (Sounds) Tsubaki Yayoi (CSE EN) and character sound effects (CS+CSE).
    8/03/2013 - (Sounds) First batch of English voice rips released! Jin Kisaragi (CSE EN), Noel Vermillion (CSE EN), Hakumen (CSE EN), Mu-12 (CSE EN), Makoto Nanaya (CSE EN), Valkenhayn R. Hellsing (CSE EN), Platinum the Trinity (CSE EN), Relius Clover (CSE EN).
    7/10/2013 - (Sounds) Ragna the Bloodedge (CSE JP), Jin Kisaragi (CSE JP), Noel Vermillion (CSE JP), Rachel Alucard (CSE JP) released.
    6/30/2013 - (Sounds) Taokaka (CSE JP), Iron Tager (CSE JP), Litchi Faye Ling (CSE JP), Arakune (CSE JP), Bang Shishigami (CSE JP), Carl Clover (CSE JP) released.
    6/23/2013 - (Sounds) Tsubaki Yayoi (CSE JP), Hazama (CSE JP) released.
    6/20/2013 - (Sounds) Hakumen (CSE JP), Mu-12 (CSE JP), Nu-13 (CSE JP) released.
    6/17/2013 - (Sounds) Platinum the Trinity (CSE JP) released.
    6/16/2013 - (Sounds) Relius Clover (CSE JP), Valkenhayn R. Hellsing (CSE JP) released.
    6/15/2013 - Thread created, (Sounds) Makoto Nanaya (CSE JP) released.

    After burning my ears with Heavy Day all the waiting, here's the thread that you BlazBlue fans are waiting for! Use them for Mugen, use them for Ringtones, I don't care what you do but here it is!

    *Update 3/28/2014*: The character specific sound effects have all the SFX from CSE and CT. CSE reuses CT SFX.
    *Update 8/02/2013*: The Japanese voice rips include the CSE Sprites, which are in .PCX format and already color separated!

    All downloads have character sprites already packed in! All in .PCX format AND color separated for all your Mugen needs!


    Please select your character.
    Ragna_the_Bloodedge_Chronophantasma_PortJin_Kisaragi_Chronophantasma_Portrait.pnNoel_Vermillion_Chronophantasma_Portrait
    Rachel_Alucard_Chronophantasma_Portrait.Taokaka_Chronophantasma_Portrait.pngIron_Tager_Chronophantasma_Portrait.png
    Litchi_Faye-Ling_Chronophantasma_PortraiArakune_Chronophantasma_Portrait.pngBang_Shishigami_Chronophantasma_Portrait
    Carl_Clover_Chronophantasma_Portrait.pngHakumen_Chronophantasma_Portrait.pngMu-12_Chronophantasma_Portrait.png
    Nu-13_Chronophantasma_Portrait.pngTsubaki_Yayoi_Chronophantasma_Portrait_1Hazama_Chronophantasma_Portrait_1.png
    Makoto_Nanaya_Chronophantasma_Portrait.pValkenhayn_R._Hellsing_Chronophantasma_PPlatinum_the_Trinity_Chronophantasma_Por
    Relius_Clover_Chronophantasma_Portrait.pAmane_Nishiki_Chronophantasma_Portrait.pBullet_Chronophantasma_Portrait.png
    Azrael_Chronophantasma_Portrait.pngIzayoi_Chronophantasma_Portrait_1.pngKagura_Mutsuki_Chronophantasma_Portrait.
    Yki_Terumi_Chronophantasma_Portrait.pngKokonoe_Chronophantasma_Portrait.pngCelica_A._Mercury_Chronophantasma_Portra

    CPE Palette File

     

    BlazBlue: Continuum Shift Extend English Voice Rip

    Spoiler

    Tsubaki_Yayoi_Continuum_Shift_Portrait.p Hazama_Continuum_Shift_Portrait.png
    Jin_Kisaragi_Continuum_Shift_Portrait.pn Noel_Vermillion_Continuum_Shift_Portrait Hakumen_Continuum_Shift_Portrait.png Mu-12_Continuum_Shift_Portrait.png
    Makoto_Nanaya_Continuum_Shift_Portrait.p Valkenhayn_R_Hellsing_Continuum_Shift_Po Platinum_the_Trinity_Continuum_Shift_Por Relius_Clover_Continuum_Shift_Portrait.p


    BlazBlue: Continuum Shift Extend Japanese Voice Rip (Contains CSE Sprites.)

    Spoiler

    Ragna_the_Bloodedge_Continuum_Shift_Port Jin_Kisaragi_Continuum_Shift_Portrait.pn Noel_Vermillion_Continuum_Shift_Portrait
    Rachel_Alucard_Continuum_Shift_Portrait. Taokaka_Continuum_Shift_Portrait.png Iron_Tager_Continuum_Shift_Portrait.png
    Litchi_Faye-Ling_Continuum_Shift_Portrai Arakune_Continuum_Shift_Portrait.png Bang_Shishigami_Continuum_Shift_Portrait
    Carl_Clover_Continuum_Shift_Portrait.png Hakumen_Continuum_Shift_Portrait.png Mu-12_Continuum_Shift_Portrait.png
    Lambda-11_Continuum_Shift_Portrait.png Tsubaki_Yayoi_Continuum_Shift_Portrait.p Hazama_Continuum_Shift_Portrait.png
    Makoto_Nanaya_Continuum_Shift_Portrait.p Valkenhayn_R_Hellsing_Continuum_Shift_Po Platinum_the_Trinity_Continuum_Shift_Por
    Relius_Clover_Continuum_Shift_Portrait.p


    CT+CSE Character Sound Effects (All characters)


    F.A.Q


    Q: How did you rip the sounds?
    A: I used Microsoft's SDK (Software Development Kit) to decode the files. Afterwards unpacked the .XWB with XWB Unpacker.

     

    Q: I thought you were going to release the whole pack! What happened?
    A: Work. My life is very busy so I'll release them by character, just like how I did the P4A sound requests. It's much faster than ripping the whole cast THEN releasing it.

     

    Q: Where is *character*'s SFX?
    A: I don't have it ripped yet. I'll include it in the character in future updates along with a separate link for it.

     

    Q: Are you going to rip the Story Mode voices? How about the announcer voices?
    A: The format for the voices are different than the ones found in the gameplay. So at the moment, unfortunately, is a no. For the announcer voices, I will get to that after the characters. I won't be able to rip the DLC announcers though, because I don't have the files.

     

    Q: What takes so long for the sounds to be ripped? Why are the P4A sounds easier and faster to rip?
    A: Resaving, renaming, and relistening to the sounds to make sure it is working properly. The XWB Unpacker saves the files as a completely compressed sound file. With the right codecs you can listen to it, but if you listen to it without the codecs or add it in Mugen, it will have a ear splitting beeping sound. For P4A sounds, I can just decode them through the SDK and saved as regular readable sound file.

     

    Q: Will you rip the sounds/sprites BlazBlue: Chrono Phantasma?
    A: Yes. Although there's no XB360 release, it will be a tough one. I'll have to do googling research for a bit after I get the iso. I am very determined to rip the sounds/sprites. It has been done. The voices can be ripped however, I am having trouble with ripping the character sprites. Aug. 25, 2016: Ripping them now!

     

    Q: Will you rip the sounds for any other games?
    A: Yes. I'm thinking of ripping the whole P4A voice cast in the future.

     

    Q: Are you going to share the XWB Unpacker?
    A: I would, but I can't. It's a private program that was handed to be due to a favor. Somebody wants it private, I don't know the reasons why, but I'll abide by his/her words. There is an alternate program called XWB Extractor 1.1, but I haven't used it.

     

    Q: How do I open the sprites?
    A: You can use GIMP or Photoshop to open .PCX files. Alternatively you can also use any Fighter Factory to open them as well.


    Credits

    Ares (Seraphs Ares) - Main Rips, Decoding .pac files, Sound Conversions.
    Itsumi (Miko Itsumi) - Sound Conversions.
    Kirishima - Decoding .pac files.
    DartzPie - Providing Celica's sound file.

     

    Special Thanks to..

    Somebody *wishes to stay anonymous* - Provided XWB Unpacker.
    Circuitous - Providing early sound files to work on.
    tunglashor - For the program, Hipster.
    BlazBlue Wikia - Images for download.

    Tron - Helping me out figuring dantarion's tool.
    dantarion - For his awesome tool.

     

    And you, for patiently waiting!

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