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TheFclass97

Dojo Grandmaster
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Everything posted by TheFclass97

  1. Never knew that I needed this, but glad I got it anyways...
  2. HERE IT IS! After long waited (by practically no one), the new mugen online project! With new balancing, screenpack, characters and stages. In addition to some tweaking to the netcode. When you download the game, make sure you download it as a zip!!! To do that, you should have a blue download button, and then another menu will appear with the option to download as zip. So you don't have to download any of them individually. NOTE: This is the demo version for people to test with. if you have any suggestions or recommendations, feel free to post it. Hope you enjoy! ^_~ - Full game (has everything but the patches below, so go download them too): https://www.dropbox.com/s/b2up163q7487lvy/Official%20NETMugen%20TE%20Revival%20(ver.%201.0.4).zip?dl=0 - Ver. 1.0.4.1 Patch: https://mega.nz/#!FNh2GLzb!LNZJNd9NortW18rGBMzEsaN1_hGdHW0LnFzKE11Ak2U - Ver. 1.0.4.2 Patches: (Part 1) - https://mega.nz/#!oAQiHTYI!fkat7L_9LTbA3L4xCdzMk0NEZaVEEPyNcGhztcdvKgQ (Part 2) - http://puu.sh/m48kb/2b90e3ed50.zip - Ver. 1.0.4.2+ Patch: https://mega.nz/#!dAY1GCjS!LJVobj9lyLgqkhv1X9F8y5g6tl_vqU9OXIOQkWNunfs - ver. 1.0.4.3 patch: https://mega.nz/#!5EAQkCqZ!va-BniBliHgEskmKC86xpKmjz5JtBqsprn6HucEEleo Second trailer (including link): What's New? - WAY better balancing - Roster changes - Mostly even system mechanics to prevent mechanic clashing while also keeping the classic Mugen touch - Multiple edits and changes to the ikemen engine to improve look, feel and netplay. - MUCH more careful testing - Better competitive play What's to be expected in future installments? - Better upgrades, DLC and patches with the use of Dropbox - New challengers and stages - And most importantly... a more dedicated community If you got any questions, feel free to post them! Hope to see you in the servers!
  3. The second trailer to NETMugen TE Revival... get hype! Revival is getting closer to completion... about 92%. Gonna make a second trailer/update video of it for probably next week. the release is still undecided, but a possible 2 weeks... more or less... I'm a bit hype... :D
  4. Most likely the character you downloaded doesn't have any hurt boxes. You might need to give the character hurt boxes. TO do that, you would have to get Fighter Maker, open the character and edit the hurt boxes on his animation settings. If you want, I could find a in depth tutorial on it or just tell you myself. Also, when you mean invincible, you mean when you try to punch him or whatever, it goes through right?
  5. Digging through some of the older replays and found this gem (I think)... Making me think of doing a new series where I post Old netmugen te replays of the past versions of nmte... calling it "NETMugen TE Vault,"... seems appropriate. Cain't wait for NETMugen TE Revivals demo release...
  6. Damn my bad, i read that wrong. Well then, he's gotta find the location of the system.sff file and just check it with his sysem.def. Thanks on noting me on that.
  7. Got any screenshots or something to show the issue?
  8. it could mean that the system.sff file is not in the data folder or is located in a different folder. Check where you're system.sff file is. if it's neccesarry, you can change the location of it by editing your system.def file. open it with notepad if needed. Edit: thanks for the noting Neo :/
  9. That's why I edit characters and try to balance them out. One of the main points of the project... Also, some of these characters are CvS sytled (whihc I love), but due to many debates and because of the majority picks, I'm sticking with MVC ish styled characters. I do like your taste though...
  10. *IMPORTANT* *MUST READ ALL OF THE DESCRIPTION FOR DOWNLOADS AND MORE* After a lot of time thinking, planning and forgetting, the NETMugen TE project has been a bit slow for the past 2 months. Not a lot has happened unfortunately, and with the things I've been doing (like preparing for college and my future goals), I didn't know if I wanted to continue the project. It was great at the time, but I was very unsure about it, mostly because I wasn't having fun with it anymore. However, I've been taking a lot of notes and found many solutions... I've been teasing all about a update of some kind, but sort of forgot to mention much about it, and felt like I was neglecting people... well not anymore. NETMugen TE is getting a makeover... it's getting more support... it's getting a revival... that's right! NETMugen TE Revival is a W.I.P of reviving NETMugen TE with a more stable and even playing field. What are the future improvements? - WAY better balancing - Roster changes - Mostly even system mechanics to prevent mechanic clashing while also keeping the classic Mugen touch - Multiple edits and changes to the ikemen engine to improve look, feel and netplay. - Better upgrades, DLC and patches with the use of Dropbox - New challengers and stages - Better competitive play - MUCH more careful testing - And most importantly... a more dedicated community We have had much fun with the original NETMugen TE project, but a lot has come and it's time to give this project more of what it deserves... but I cannot do this alone... I need help... I am asking for some people that are dedicated and educated enough to help this project... What could I ask for? - Some testers - Suggestions on gameplay changes - Even though the roster is finalized, a lot could still be changeable... so maybe some character and stage suggestions - Maybe 2 extra admins/mods - A lot of sharing This project has survived because of you guys sharing and dedicating yourselves to this project, which I thank you all for... Download links and more are in the description of the video.
  11. A weird thing that came out of nowhere... kinda like my puberty. Any who, this is a W.I.P thing that hopefully might catch on... Got lots of content to show, but not enough time or a consistent schedule to show them... Should I make one? Lets see... Enjoy & SUBSCRIBE!
  12. Yeah. Becuase of the players that did that, I can never really fall for any counter, even if you use it rarely. I just have this reaction to it, so I thank them for that (even though they shouldn't anyways :P).
  13. Something more experimental... Might change layouts soon if anything... More to come pretty soon so stick around...
  14. Yeah, I got ya... Right now, I'm messing around with smooth landers (or atleast trying to). it's really cool tool. Mains (if interested): Mario, Link, Dr.Mario, Little Mac, DK, and G&W Secondaries/Counterpicks: Anyone
  15. I recently dabled with him for a bit.. might be my secondary. Don't know why people try to say he's the worst character. he's got some good options, plus people getting rekt by him makes me even more convinced to make him a secondary (or a "test" character).
  16. Here it is... more and better content will be schedule quite soon. been doing some things as of late... Duracelleur... if you're watching this, I would consider editing him a little bit more... still a cool char though. And if you're asking, yes I'll fix him myself... ^_~
  17. Agreed... I'm still waiting for a good EEnE character though....
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