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TheFclass97

Dojo Grandmaster
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Everything posted by TheFclass97

  1. Hello guys... Here is something a little interesting... I decided to say "screw it" and do some I.K.E.M.E.N Screenpack conversions for it since... well... not many (if anyone) really has tried to do a screenpack for JUST ikemen (besides full projects and what not). Let's break this boundary, shall we? BEHOLD!!! Infinity Mugen Team's Blue Screenpack! Converted for I.K.E.M.E.N (The Mugen Online/Netplay Engine) This Screenpack is 100% only for Ikemen. It contains the following (Check Spoilers): Download link: http://www.mediafire.com/download/jjzz2z6dvlm720u/IMT_Blue_IKEMEN.zip
  2. This took a little longer than expected (thanks college), but HEY! It's here.... and hopefully it fixes most of the previous bs mentioned. So yeah... POPEYE HAS BEEN UPDATED LINK HAS BEEN UPDATED! PLEASE CHECK THE FIRST POST AND RE-DOWNLOAD IT! Changes to him: > Adjusted hitboxes for priority > No more clones (...again.....) > New sounds > Hitbox adjustments on Flamethrower (not totally full screen, but still covers a lot) > Damage buff on supers > Damage nerfs on XX-moves > HP nerf for spinach mode has been nerfed (now around 50% instead of a full 100%) > Animation change on Air MK > Fixed Looping Air attacks > Adjusted hitboxes to fit for standing, blocking, etc. > New blocking animations > Nerf on Sailor Surprise (more end frames to not be able to combo after) > New effects (kind of iffy, but at least they exist) on Low Ultra Anchor super > Adjustments to sound > Adjustment to small portrait > Fixed blockstun on twister punch > Fixed DP motion > Adjusted the Anchors > Fixed Air Heavy Punch > Adjusted DP, now Popeye doesn't float when someone hits his Sailor Uppercut > Baby-proofed (some) of the text in the coding > Adjusted standing Medium Kick > Adjusted all normals (frame wise) > Adjusted his Standing Heavy Kick (hitbox wise) > Removed the debug flood on Pipe Flame > Adjusted length (X-Axis & Y-Axis) on DP > Cut the Olive Oil win pose > Fixed Sailor dance win music
  3. Votes needed http://strawpoll.me/5870695
  4. This is for real now... In the description of the video has the link to sign up for the tournament, as well as rules, prizes, and the game itself! Don't miss out! http://youtu.be/TtqElQ6DJsE
  5. It's been a minute... I'm rusty as hell, but that ain't stopping me... lol. Enjoy... https://youtu.be/GbLbWaJegIU
  6. I see.. thanks for the feedback. I'll be sure to fix the issues. Notes: 1) I'll check that 2) I could say that's preference there, but you do have a point with "awkward" transitioning with j. MK 2a) I'll check out the frames 2b) Already done 3) I'll check that 3a) I'll check that 3b) I'll check that 3c) Are ya sure? (I'll check it anyways) 3d) Already done 4) It's not a launcher 4a) This version doesn't have air combos (not meant to be) 4b) Again, no air combos... 4c) I'll check that 5) Already done 6) If you mean not being able to use XX-moves like normal EX moves, think of them like meter burning... 6a) Already in checking 7) Hence the reason why it's unblockable and takes forever. Using it as a mix up is helpful. Also, keep in mind you can dash cancel it like FADC's in SF4... 8) I'll check that 8a) I'll check that 9) I'll check that 10) Never really intended to use DDR's effects, but I can see how they would actually have an "impact" to them... 10a) Could have swarn I added a Destroyself somewhere... 11) You mean that one moment he turns transparent? I could fix that. 11a) I mean, you ARE getting free unblockables out of it... Might look into nerfing it though... 12) I was never good at sounds, they were admittedly kind of rushed in. 13) They do in fact... also, for the shirt rip, effects like the missile coming out of his back I was never a fan of in the first place... Glad you can send me some real good feedback... I'll fix them.
  7. Long and overdue... it's the 1.0.4.1 update... Messing with mugen to create greater and better things for myself, as well as college being at top priority, I think it's time to give this update a go... Link: - http://tinyurl.com/oruz4t5
  8. I see... The template was Memo's pots style template (as stated in the readme). For coding though, the template only covered the normals, parry, and power charge. However, everything else (secials, xx moves, spinach mode, supers, etc.) I coded, but I guess that could land into technicality... It's a start, ya know? (Being my 1st character and all). As far as the whole ctrl-c thing, if it does appear thst way, it's not from any other source but from what I coded in (example: the flashes of blue for the xx moves, we're copied from the same character and not from another). Thank you for your feedback though, hopefully I can make a lot of better things in the future. Thanks man... ^_~
  9. I apologise if it does "offend" people, just added some easter eggs or whatever in the code, don't know why I just thought it was funny to me atm. I could tone it down in later releases if necessary... As far as copying code, majority, if not all of it was written by me, while things like the normals and parry code where just altered from the template I used. Only the sprites we're not made by me, but the rest we're, in addition to some alters I have done to some of the vanilla code from the template (altered so it doesn't play that style obviously...) I coded myself... If there are any issues you find in the char, feel free to post them and I'll try to fix if needed... thanks ^_~ Btw, almost done with the things noted above and from other sites... He'll get updated pretty soon.
  10. Not bad... Lol, but in all seriousness, there could be other methods to fix this, no? Like for example, giving him recovery frames at the end of surprise, having the only option to continue it with an otg flame... and ofcourse, you can tech flame...idk, I just feel like adjusting that would be a better option than damage adjustment, unless its a "good" idea to continue after surprise.
  11. Well, I'm about semi-done with fixing the major bugs... For the combo though, let's see... I'm very interested... ^_~
  12. > Got it > Got it > I could fix the damage on xx moves and SLIGHTLY buff his super damage... > Not 100% sure (at least for popeyes character, if I were to make more chars, their damage on combos wouldn't be like how popeye is right now. I'll most likely do that for future chars). > That's actually very useful dude, thank you. Thanks for feedback... I'll fix these problems when I get the chance. btw, do you like the char?
  13. thanks for the response. I'll fix the issues. Hope you enjoyed him... Notes: > I'll check that out > His system was simply made to have combos centered around him for good damage. On their own, they aren't great. You get "rewarded" (I guess you can say) > I'll check that out > Do you mean a random red hitbox would occur when you walk? If not, that's the parry hitbox... If not that, could ya explain which part exactly? > Yeah... I've been having that trouble a bit for dp's as well... I'll fix that. Even though I can do it on keyboard, I do see the input issue. Simple fix thanks. > you and dizzy said the same thing, but my n00bness is having issues with knowing what do you mean exactly... (sorry if that sounds weird, I usually just have trouble since I'm still relatively young at coding and whatnot).
  14. First real update! Ver. 1.1 (Oct/4/2015) (Wow, THAT took forever) Changes/Adjustments: > Adjusted hitboxes for priority > No more clones (Fixed the hitspark glitches) > New sounds > Slight tweaking on regular grab > Hitbox adjustments on Flamethrower and Twister Punch > Slight damage nerf on heavy normals (80 ==> 60) > Slight damage nerf on Anchor Super and Low Anchor (18 per hit ==> 12)(15 per hit ==> 10) > Slight AI adjustments (pffff) > Slight tweakining on Sailor Charge (Adjsuted damage from 70 ==> 60/65) > No frame adjustments > No combo adjustments > Flametrhower is now a proper charge move Link has been updated, please re-download...
  15. Thanks for the feedback. Notes: > Sailor Surprise great for setups, and you can combo after it. So by itself (raw), it isn't great, as it was meant to continue a combo and that's when it becomes a good super. Not to mention, it's an OTG (Off the ground). > I originally wanted to code perfect storm to him, but I felt it would be a bit too much like DDR's original and could get a bit too nuts. But it's never too late... ^_~
  16. Updated!!I don-goofed and forgot to add the palette folder... God, I'm so smart /kappaRe-download please...(Link has been updated)
  17. My heart is beating extremely rapid... As my nerves grows with each percent this character gained from the mediafire upload bar... Ladies & Gentlemen, I semi-proudly present my first ever official & public mugen character I have ever created... *toot*toot* Popeye the Sailor Man M.U.G.E.N Version: 1.0+ Sprites: Originally created by DDR Creations Coding/Palletes/Testing/Etc.: TheFclass97 (myself) Button Layout: 6 (7 if including Start) Readme includes: >Move list >Credits + Special Thanks >Details on the character's system >Terminologies (or a Legend basically) Donwload Link ==> http://tinyurl.com/o3oy6uh Hope ya enjoy my 1st character... Criticism is obviously welcomed. Feel free to post any bugs, balancing issues, etc., I'll try my best to fix them ^_~ ~FCJ
  18. Not really, unless this is your first rodeo wigh mugen in general.
  19. Some editing of mine to display real quick when I didn't have net http://www.youtube.com/watch?v=ujosv1D96Qs
  20. Me too... But thanks for the reply anyways. Hope you get a kick out of the project and enjoy it... NOW! Well, I got a hell of a lot more to show, but that's gonna have to wait... College started not too long ago for me and my net is making a slow recovery... I'll see if I can make an update video covering more stuff and details on the Revival update. For now, just have fun with these screenshots ^_~ ~FCJ
  21. Now due to some more rising net issues, I haven't got much to show in terms of updates... But that's all gonna change! So what's up? Congratulations to: CAPTAIN COMMANDO For winning the dlc poll! He will be one of the 6 entries for version 1.0.4.1 of NETMugen TE Revival... there is more to come so stick around! In a few days, I'll try showing early progress of 1.0.4.1 that will be sure to enhance this project even more... hopefully enjoy it and stay tuned (working my ass off here lol... ^_~)
  22. DLC for the next update of NETMugen TE Revival is live now! Video display of the characters http://youtu.be/IlPVO33Cufc Link to vote (ends August 17th) http://strawpoll.me/5174712
  23. Gotta be a bit more efficient with things, lol..
  24. Update 8/3/2015 - New and official download link http://tinyurl.com/qd7yascThe older dropbox link will no longer be of use.
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