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sтαя∂υsт cяυsα∂εя

Elder
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Everything posted by sтαя∂υsт cяυsα∂εя

  1. https://skydrive.live.com/?cid=dc589c1826d83c57&sc=documents&id=DC589C1826D83C57%21112#cid=DC589C1826D83C57&id=DC589C1826D83C57%21112&sc=documents
  2. ;============================================================================ ;MUGEN Battle Arena Lifebars ;============================================================================ ;============================================================================ ;============================================================================ Hey guyz, V here; finally got the chance to release these lifebars for the public. The design I was going for was something in the shape and form of ancient rune-like architecture mixed with some modern like designs (mainly mecha inspired). After looking at it colorwise, I can see the resemblance of the bars looking like a Puella Magi Madoka type lifebar design (since the red represented Kyouko, blue sayaka and the middle pink Madoka). Like my previous lifebars, these will use the standard character portraits, but there is an option for using custom portraits. A template is provided, consisting of a basic PNG image (for the ones which usually use MSPaint, etc. for making portraits) and a PSD file for those Photoshop users out there =P This is an early Christmas present, hope u guyz like the design ;------------------------------------------------------------------------ Lifebars only supported for MUGEN 1.0 on localcoord = 640,480 Lifebars does not support HD resolution MUGENs You can change the localcoord in your system.def ;------------------------------------------------------------------------ ;------------------------------------------------------------------------ ; To implement this lifebar to your MUGEN ;------------------------------------------------------------------------ - Add the files to the designated folders (files in the fonts folder go into fonts, data into data, etc.) - Open the system.def and change this line, "fight = fight.def", to "fight = VP_Fight.def" ;---------------------------------------- Alternative (for custom portrait usage) "fight = VP_Fight_C.def" ;---------------------------------------- - open your mugen.cfg in the data folder and set the time to 200 - Start MUGEN.exe ;------------------------------------------------------------------------ Note about Custom Portraits: - The custom portraits should be sprite "9000,25" on "0,0" axis for and turns mode. While the "9000,26" on "0,0" axis is for the simul or 2 on 2 modes. - In both the PNG and PSD, there are two areas, a pink one and a green one. Make sure that your portraits doesn't go over the green area, and before you save the image, change the pink colored background to the same color as the green area. Thanks to: Dustloop - BlazBlue Announcer sounds Kohaku - for the KOF XII name fonts ;============================================================================ ;============================================================================ Regular Portraits ;------------------------------------------------------------------------ Single Simul & Turns Custom Portraits ;------------------------------------------------------------------------ Single Simul & Turns ;============================================================================ ;============================================================================ http://www.mediafire.com/?os51fycu7z1lolp ;============================================================================
  3. Its actually still very beta, some sprites n the striker sprites (Kyoko n Sayaka) are mostly colored stick figure like sprites
  4. Stage Updated, fps issue resolved, but not entirely for the HD version Please re-download http://www.mediafire.com/?whjam5xfubfmfh3
  5. http://cid-aae82880c7b528fd.office.live.com/documents.aspx
  6. Crash Bandicoot Warped, is my all time fav Crash game, hands down *Die hard Crash fan here*
  7. ;============================================================================ Mesopotamian Shrine by V-Nix ;============================================================================ ;============================================================================ ;============================================================================ This stage was inspired by Gilgamesh, after watching Fate/Zero. But the basic concept was taken from an artwork depicting a statue of Gilgamesh (from the Final Fantasy games) with his treasured swords in a shrine-like environment. There are 2 DEF files, one for regular 4:3 MUGEN, and one for HD resolution, I must note, that the HD resolution uses a localcoord of 400,300; which means the localcoord of the chars while using the stage must be of that value. With the exception of chars that have their own localcoord such as BlazBlue characters, for those ones, you have to guess what localcoord suits them best for the stage. The HD stage however, has really bad fps issues, so.. I dont recommend using it orz ;============================================================================ ;============================================================================ http-~~-//www.youtube.com/watch?v=gZXijkGrDyc HD res ;============================================================================ ;============================================================================ Stage Updated, fps issue resolved, but not entirely for the HD version Please re-download http://www.mediafire...whjam5xfubfmfh3 ;============================================================================
  8. http://mugezon.web.fc2.com/representation/tabibito.html The bottom link
  9. ;============================================================================ Sky of Atlach by V-Nix ;============================================================================ ;============================================================================ ;============================================================================ The stage was inspired by Ancient Greek Architecture as well as elements from the Saint Seiya anime (such as the blue flames). There are 2 DEF files, one for regular 4:3 MUGEN, and one for HD resolution, I must note, that the HD resolution uses a localcoord of 400,300; which means the localcoord of the chars while using the stage must be of that value. With the exception of chars that have their own localcoord such as BlazBlue characters, for those ones, you have to guess what localcoord suits them best for the stage. ;============================================================================ ;============================================================================ http-~~-//www.youtube.com/watch?v=YmedrIyXrH0 HD res ;============================================================================ ;============================================================================ http://www.mediafire...t8m4z71mvyj4gui ;============================================================================
  10. Im more Digital when it comes to coloring, I have some traditional ones but my scanner is broken T^T n Everything was done using Paint Tool SAI, but sumtimes I use Photoshop for the finishing touches
  11. Im a guy (Thanks to a certain Photographer for this shot) Who likes to beat up stuff
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