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sтαя∂υsт cяυsα∂εя

Elder
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Everything posted by sтαя∂υsт cяυsα∂εя

  1. For 4:3 users, its still MUGEN 1.1 only; I need to come up with Round anims n such now
  2. It does play like BlazBlue, has an Astral Heat & everything
  3. Lee Yeorin http://blog.naver.com/wnahdrkddkwl/80131899386
  4. http://michaelarmaros.web.fc2.com/kamui_ma.html
  5. Upz, sorry for that mistake, I forgot to update the Custom DEF after I changed the name of the SND Crap I forgot to mention that, Tahoma, 12px, Bold & Italic But I wanted to give people the freedom to use whatever font they like, doesnt have to be like my version of the ports
  6. Have you opened your mugen.cfg and check which system.def its using? ;-=====================================================- ; Configuration file for mugen.exe ;-=====================================================- ;------------------------------------------------------- ; Game options configurable in M.U.G.E.N's options screen go here. ; Does not include key config. [Options] ; Basic options Difficulty = 4 Life = 100 Time = 200 GameSpeed = 0 ; Team-only config Team.1VS2Life = 150 Team.LoseOnKO = 0 ; Set the motif to use. ; Motifs are themes that define the look and feel of MUGEN. ; This is not accessible in options screen. motif = data/system.def You have to change the parameters of the system.def file stated in the mugen.cfg
  7. The round elements in the portraits area + the custom portrait style in singles mode
  8. ;======================================================================== ; V HD Lifebars ;======================================================================== Hey guyz, V here. Since MUGEN 1.1 has been publicly released/leaked, its my great pleasure to finally release these lifebars I've been working on since last month. All of the animations I created for the Rounds, Fight, KO, etc. were all animated one by one using Photoshop, so I apologize if they don't have any flashy effects like Blazblue, Chaos Code, or Aquapazza round/fight/ko animations The basic inspiration for these bars were a mix of Chaos Code, Kingdom Hearts, P4U & Night In-Birth. Hope the bars will be to a lot of peoples taste in terms of aesthetics and hope you enjoy using this creation of mine. Like my previous 2 lifebars, these will use the standard character portraits, but there is an option for using custom portraits. Thats why I provided 2 separate DEF files for you to choose. A template is provided, but I can only give you guyz the PSD file since its near impossible using anything else besides PS to create the custom portraits (well its just my opinion since I only use PS to edit images). I also provided an example KFM character so you can see how I inserted the portraits in the char's SFF and at what coordinates. Good luck & Happy MUGEN-ing. Preview Vidz DOWNLOAD LINK http://www.mediafire.com/?dzailq846w1fcd8 Normal Ports Custom Ports ;---------------------------------------------------------------------- Important Notes ;---------------------------------------------------------------------- Lifebars only supported for MUGEN 1.1, please set your localcoord in system.def to 1280,720. All your characters need to be on localcoord 426.66,320.25 for the portraits to be shown correctly. Lifebars only support HD resolution MUGENs. ;------------------------------------------------------------------------ ;------------------------------------------------------------------------ ; To implement this lifebar to your MUGEN ;------------------------------------------------------------------------ - Add the files to the designated folders (files in the fonts folder go into fonts, data into data, etc.) - Open the system.def and change this line, "fight = fight.def", to "fight = FightHD.def" ;---------------------------------------- Alternative (for custom portrait usage) "fight = FightHD_Custom.def" ;---------------------------------------- - open your mugen.cfg in the data folder and set the time to 200 - Start MUGEN.exe ;------------------------------------------------------------------------ Thanks to: silenthill/Phantom Blood - for Beta testing TheWilster - P4 Arena Announcer Sounds Adobe - for their Photoshop software
  9. https://skydrive.live.com/?cid=6d7ac3205a85beb5&id=6D7AC3205A85BEB5%21154
  10. Simul & Turns, the names n ports are just placeholders for testing
  11. The thing in the back was supposed to be a shack but I got lazy to make the details more defined lol
  12. https://skydrive.live.com/?cid=0F7A4D57A5369821&id=F7A4D57A5369821%21121
  13. D-Miyako vs Crimson Scarlet & Yungus
  14. A set of MUGEN lifebars that I am currently developing, I am already done with some round anims as well as Win & Fight anims. Need to make the Simul & Turn bars + the rest of the animations that are missing. Characters: Rouga_L by LANCEL Ryougi_VP by M3 Stage: Clock Tower Top by Ex-Shadow Music: The file name is called KD003.mp3, I dunno the real name of the song though
  15. He'll probably release it along with his Accelerator, but hes been AWOL lately
  16. Nope, otika is making it, Im just a tester The one who I edited was Touma, that one was the one requested by a friend
  17. http://mugenmultiverse.fanbb.net/t1082-silver-samurai-platinum-by-mazemerald
  18. http://mugenmultiverse.fanbb.net/t1063-psycho-clown-beta-by-jhonny-dc
  19. Well he is from SVC as well, but I havent played thoroughly with this creation so I dunno what gameplay style he'll have
  20. Yeah, but he is more known as "Mars People" now due to its NeoGeo Battle Coliseum appearance
  21. https://skydrive.live.com/?cid=6352565232e65597#cid=6352565232E65597&id=6352565232E65597%21131
  22. https://skydrive.live.com/?cid=74CA426E8BB21AAF&id=74CA426E8BB21AAF!111 Baki's primitive adversary has been MUGENized in a pile of badly rendered polygons, wish tokage would continue editing KoF sprites instead for these Baki characters
  23. At least 2 days to finalize a design The yellow ones are on hold cuz I hav no motivation to finish them yet
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