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Ultra Fatality

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Posts posted by Ultra Fatality

  1. 8 hours ago, Solid Snivy said:

    By the way, will the Evil Exes have their K.O. animations from the game when you beat them as a nice little touch?

     

    Also, I did check and everyone except playable Knives and Wallace does have a sprite sheet for all their animations. My bad.

    I might I'm not 100% if i want to or not but if i do use it i may use it for other things instead of just losing

  2. Alright I'm ready to talk about the not so evil ex Lucas Lee

     

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    So Lucas is the most complete out of all my SP characters and Evil Exes all he needs done is his supers, strikers, perfect his skatebored stance and his voice which is going to be Beowulf from Skullgirls i think it fits him after all there both scruffy man lol and there huge stars and people adore i personal like how it sounds i think you guys will to.

     

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    Another thing i want to talk about is his strikers they won't be any of the evil exe's since none of them like Lucas like that, there going to be his camera crew, The Director, stunt man and stunt double and also his skate crew will help out

    (sadly i don't have screenshots of them in action since I'm still ripping some of them)

     

    Lastly there's not much to say on Lucas Lee and very little to be done so stay tuned he will be done by tonight most likely and I'll try to have a video made for him showing off what he can do but until then Stay Ultra Fatal.

  3. 19 hours ago, Mʀ. Stᴇal-Yoᴜʀ-Waifᴜ said:

    Each of the exes are their own characters? Nice. You should do a boss rush minigame too, maybe like SOR with the exes. That would be a very nice spin on arcade mode

    And to answer your question, yes all evil exes will be a totally different character from each other with different strikers and everything but the thing is I'm not sure if i can make all evil exes playable kinda hard thinking of some moves and stuff for them but anywho just stay tuned for the next update

  4. 12 hours ago, Solid Snivy said:

    I imagine that the Evil Exes will have most of their voice clips from the movie (with the exception of the twins because I don't think they had a lot of dialouge), but I'm guessing that voice clips from other fighters will be used as well.

    I really didn't like there movie voices like that besides i really want some decent rips so yeah most likely they will be from other fighters or hell i and maybe a couple friends may even voice em but yeah i will return with another update soon enough

  5. Now Lets talk about the super saiyan Vegan Todd Ingram

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    Todd will play like a zoner character since he can't jump or crouch his attacks will use THE FORCE yes the force i will show a video explaining better but for now just enjoy the screen shot for now

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    Todd will have 4 special moves and 3 ex moves, a force choke (which is seen above), His lighting headbang and a projectile blast/shield which is still being worked on so no screen shot sorry 

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    Todd's strikers are almost done just got to add the other one, his strikers are his bandmates Envy and Lynette, Envy is done just got to work on her supers and rip the rest of her extra sprites while lynette as all her sprites ripped i just haven't got around to adding her into the character meaning i just haven't coded none of her moves into him yet so thats all i need to do with her and his strikers will be 100% done

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    Last thing i have to do with him is his supers, finish his strikers, some special effects, and voice of course but until then

    Stay Ultra Fatal

    and wait till the next update ^_^

  6. Now Lets talk about the characters and first up is Gideon Graves.

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    Gideon, along with all my other SP characters well be 6 buttons.....

    2 attack buttons

    Light and Heavy 

     

    2 striker buttons

    will have various effects depending on the character

     

    2 super buttons  

    Ex button and one for supers 

     

    Everyone well have 3 or more supers depending on what they can do like transform or go to different styles or whatever and also there strikers well have a super so in a way 5 default supers.

    They will also have 3 special moves and an ex version of all of them

     

    Gideon However will have more then 3 special moves because he is the boss after all and i can do a lot more with him

    He will also have a transformation because come on he is the G man after all.

     

    Gideon is probably the second most complete character out of the 7 evil exes all that needs to be done to him is to prefect his transformation states and add his strikers which will be the other evil exes so you can see why he may take a little while maybe but i doubt it but he will most likely end up being the first to be released but we will see where it takes us but till then enjoy these screen shots of him in game and remember

     

    Stay Ultra Fatal

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  7. Welcome !!!

    Bringing back my very first project I ever made/started 

    The League of 7 Evil Exes

    Gideon Gordon Graves

    And The Rest ^_^

     

    It's Jan 6 2016, 5 days after I got into mugen coding and 3 days until my birthday how cool is that so why not reveal my very first project  and start over on it now since I got there full resources i hope you guys enjoy these guys as much as I do now Behold !!!!

     

    Gideon Graves

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    Todd Ingram

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    Lucas Lee

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    Matthew Pattel

    In the middle of being riped

     

    Roxy Ritcher

    Not started yet

     

    Klye and Ken

    Not started yet, not sure if I'm going to make playable o_0

     

    I will talk more about the characters in later post but till then i hope you guys enjoyed this reveal lots more to come very very soon.

     

    - Stay Ultra Fatal !!!

  8. 9 hours ago, Basara-kun said:

    Hi people, since I've posting a lot here since 2015, I decided this 2016 to make my official WIP thread with my future chars and projects in MFFA. Here you are:

    On works

      Hide contents

    leon.gif
    1. Leonhalt Domador
    GAME: Aggressors of Dark Kombat
    ADVANCE: 85%
    STATE: Restarting him for AODK Project
    Revamp of Arma_X's Lionhalt. After long time battling with the mess on AIR, at last I could finish its fix, so now I can start to work
    Differences between Arma_X's and Basara's
    -New basic poses (ripping them right now)
    -New palettes
    -Complete AIR fix and adjusted axis
    -Fixed all specials and supers
    -New values for damages
    -New specials and supers
    -Added AODK FX and sounds
    -Special intro against my Joe Kusanagi
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    2. Dalek
    GAME ORIGIN: Doctor Who
    ADVANCE: 30%
    STATE: Planning movelist, adding some moves
    One of the most deadliest and famous enemies of the Doctor, Dalek made an appearance as the first character from this british sci-fi series for MUGEN in the form of my 2014 AF character. And I revealed my master plan: make him a character since the beginning. To know more info, see his WIP thread in Mugen Guild ;)

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    3. Joe/Ghost
    GAME: SF1 + SFA/CVS + FFSW
    ADVANCE: 35%
    STATE: Got new sprites, restarting him
    Interested since the first time david_bazbal started with his project of remaking Street Fighter 1 forgotten chars with new sprites from various games (PIM, KOF, Garou, etc), I offered since the beginning to code his Joe. Now finally I got his permission and together will work until make this char finished ;) starting to work on him, using Falchion's Joe as base and modifying from there. OK, found finally David, so now restarting him, but no news by now, back on hold
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    4. Envy Adams (+ Lynette Buycott)
    GAME: Scott Pilgrim vs. The World: The Game
    ADVANCE: 20%
    STATE: Finishing basics
    Yeah, originally I wanted to make Kim Pine after Scott and Nega Scott, but since I couldn't get good screenshots of her then I left her. Then appeared Maverick PK who started to rip SPvTW sprites, and then I saw Envy and I said to myself "why not??". So I'm making her with Lynette as her companion just like in the game, I hope to get something interesting from this :P
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    5. Kim Pine
    GAME: Scott Pilgrim vs. The World: The Game
    ADVANCE: 10%
    STATE: Downloading sheet, starting her
    Kim would be my 2nd resprite project after Scott Pilgrim, but since I couldn't get good screenshots to resprite her and DA spriters still don't make good sprites to ask permissions, I left her on hold. Now, Maverick PK ripped her and her sheet is out, so time to retake her again!!
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    On hold (by now)

      Hide contents

     

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    1. Rose
    GAME: Street Fighter Alpha series + CVS + POTS
    ADVANCE: 5%
    STATE: Remaking her in my own style
    Yes, Rose is still alive and still fighting to bring her to MUGEN. Originally part of my extincted "B-kuna la POTS" project, where I tried to convert various chars into POTS/Pseudo-CVS style but I ditched it since I couldn't concrete that. Now she's on hold but still alive, probably will be made into a custom CVS style, same for the other WIPS from B-kuna la POTS: K', Adon, Kula and some others. If Rose is done, probably I'll use her as base for the mentioned chars...
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    2. Alex & Sin
    GAME: Super Cosplay War Ultra
    ADVANCE: 15%
    STATE: Starting them, ripping state basically
    Bored of no one else making any other SCWU character apart of Moldredd's Rario, I decided to break that and start my own chars from this awesome doujin game. Alex is Power Rangers cosplayer and Sin is Terror Movies cosplayer (and prior Moldredd's WIP, unfinished and unreleased). The first one is in ripping state and the second one got the sprites and making AIR. You won't see them at least until 2016, but they're confirmed now ;)
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    3. Larry Light
    GAME: Power Instinct 3: Groove on Fight
    ADVANCE: 60%
    STATE: On hold
    An old project I was making from this awesome and underrated game. Just with basics, standing normal attacks and some palettes. Thanks to Phantom Blood and Ryoga_rg, now I got the sounds, Made a few of them, adding sparks and FX now. Freezing since years, I hope to finally finish this character as he deserves this 2016, wish me luck!!
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    4. Chiho Masuda
    GAME: AVG2 + VGC
    ADVANCE: 30%
    STATE: On hold
    My favourite girl from Variable Geo series, I love her since always. The ninja of the roster and one of the 6 original characters from the first game (along with Yuka, Jun, Manami, Kaori and Reimi), finally I can made her based in her appearances in AVG2 and VGC. Also, she'll have a secret mode with all classic moves from first VG games (VG1, VG2, AVG1/Super VG), soon you'll know about it. Just like Bishamon, all basics are ready, now adding her normal punches and kicks (she has a few now)
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    5. Kotaro Fuuma and Bobby Nelson
    GAME: Aggressors of Dark Kombat
    ADVANCE: 10%
    STATE: On hold by now
    Both chars needs to be done for complete all AODK chars on MUGEN, so I started what I call "AODK Project", that consists on using Shimon's Bobby stuff (sprites only... and maybe sounds too) and revamp Yoshi-OK's Fuuma (remaking CNS and starting to rip sounds) making them using Yoshi-OK's and Shimon's SFF and Joe as base for them, apart of finishing Leonhalt and update Joe, of course. Starting with this self-called project for this 2016
     

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    6. Bad Mr. Frosty and Boogerman
    GAME: ClayFighter 63 1/3
    ADVANCE: 10%
    STATE: On hold by now
    After the success of Earthworm Jim, I want to convert more characters from this great but underrated game for MUGEN, most now that are other CF chars made for MUGEN (like DrKelexo's Jim and Some Guy's Kung Pow), so I started to work on Bad Mr. Frosty and Boogerman. Originally they should have the same ripping method I used for Jim, but since almost all the chars were "ripped" (if I should called like that) by Mr.C and Random Talking Bush, now I'm looking to make a new method to adapt those sprited at the same style than Jim and then get fast results. Without time to make them in past years, I hope this 2016 will be the year for both chars

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    I hope to add another projects of mine (like my lifebars and Anti-Gouki Project fullgame), but by now only this. I hope you like this thread, guys!!  :bye:

    Nooooooooooooooooooooooooooo your doing more SP characters damn i mean thats great but ugh i guess i shall show off my crap now >_< 

    Also good to see your back ^_^

  9. 2 minutes ago, Captain Papyrus said:

    Okay, here is the thing.

    The way you try to do things would require to update your character non-stop with new triggers for new character names and author names, cluttering up your code on the process.

    However, there exist a very useful and attractive alternative: http://mugenguild.com/forum/topics/optional-animation-standards-138791.0.html

    That way, instead of checking for the character name or author name of the opponent, your character instead checks if the opponent has the anim numbers required for the basketball transformation.

    In order to avoid as many errors as possible, you should choose an obscure number that is not listed on this topic yet, then just tell others on this thread about your new animation standard, so it can be noted down so everyone else can make his/her characters compatible with your animation standard for Tomoka's basketball transformation.

    It's also pretty easy to do, thankfully.

    Ahhh i see what you mean now and ok i'll look into that good to see theres a topic for stuff like this 

  10. 1 minute ago, Captain Papyrus said:

    Uh...that's a very bad way to implement the basketball transform.

    Seriously, it's much easier through my suggestion.

    Trust me I've seen what you post and I'm long beyond that point i been took all that into consideration the moment i started working on her i for one love doing custom states and realize it can really make or break a character i'm very skilled at it and i believe my method is the most simple and easy the reason why i would need someone's name is for Dengeki characters only which i downloaded all of them so far just so i can perfect this move but yeah or someone who just so happens to have there very own custom basketball sprites but if they don't have any type of b ball sprite then its already covered Trust ;-)

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