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Risotto

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Posts posted by Risotto

  1. Little update : 

     

    -Weirds pals removed from def, anybody can make more pals for this char if wanted

    -Stand shadows removed : I havent noticed since I first played with this Kira but some of in some of Killer Queen's attacks we could see its shadow, however as spiritual manifestation from the user psyche stands have not shadow (except some physicals ones which can be seen by normal people without stand) so error cleared

  2. Hi folks, its Kira's turn to have his more accurate version for mugen. 

     

    So as you know many versions exist for this character but no as close from his ASB model than this one.

     

    In ASB he looks like : rzp0.jpg

     

    To do it I used the  Amarimono's voice patched version one and after some hours to resprite him now we have (little port included) : g38i.jpg

     

    As a big port i use falcoon art cause I havent found any more accurate pic on the internet to represent him. 

     

    So whats new ? 

     

    -New colors for Kira, stand was already accurate 

    -ASB voice patch by オッサン

     

    The link : http://dfiles.eu/files/rwo4943uv

     

    Enjoy.

  3. Hi people, 4th release, this time it will be one of part 5 Squadra Di Esecuzione.

     

    You can find his biography here : http://jojo.wikia.com/wiki/Prosciutto

     

    Creator Amarimono did a great job with this char, the base model is : 

     

    So when we search his first game apparition on ps2 in JJBA Golden Wind, he look like : 

     

    429106Giogio16.png

     

    As he make a bref cameo apparition in a stage hazard from JJBA ASB we can see colors are inchanged from his Golden Wind apparition so I tried to resprite his base model to match those colors, so now :

     

    New big and little ports (included, use Zinesis screenpack for best results) : 

     

    365686bigportaniki.jpg

     

    In game appearance : 

     

    176647aniki.jpg

     

    But as I wasnt entirely satisfied with just colors modification I added a "smoke effect" to match his ps2 battle (you can find it in game video on youtube easily).

     

    So what have changed :

     

    -Prosciutto and his stand colors entirely modified

    -Necklace modified and his dark purple collar is more visible than before

    -Smoke effect added, not gameplay change but cosmectic effect guarantee (not perfect when stand still cause my coder skills are poor and i still learn, but good enough)

    -Smoke colors from animations are now gray/dark gray to match

    -His "smoke super" do a little more damages

    -The Olding Gauge is now just below the stand gauge and inside colors evolve from gray to darkest gray

     

    Otherwise he play the same as before, a really though guy with a good management of the olding gauge. Can be powerful if OG filled.

     

    The download link : http://dfiles.eu/files/n92c4fx97

     

    Enjoy. 

  4. Well thx to my brain I succeed in finding the good state and here my code : 

     

     

    [state 0, Explod]

    type = Explod

    trigger1 = animelem = 4

    anim = 30000

    pos = 6.5,1.5

    ownpal = 1

    postype = p1 ;p2,front,back,left,right

    sprpriority = 0

    removeongethit = 1

     

    I have a little pb with that, animation is good however its loop too quickly for the standing animation and so the sound for the animation. Anyone know how can I ad a little waiting time for the trigger pls ?

  5. Hi folks, 

     

    I finished sprite modifications for Prosciutto, however I would like to add a persistant "smoke" effect for Grateful Dead when activated for the "stand" and "walk" animations, like you can see in this video from the ps2 game : 

     

     

    In the char sff I found interesting smoke sprites, the number is 876. I'm a complete noob in char coding and I dont understand any word of japanese too. 

     

    Furthermore I would like to strenghten the "olding" effet but as cns files are written in japanese this is very difficult to find the proper code. The goal is to reduce opponent velocity and attack when affected by olding effect. 

     

    Can anybody help me ? It would be nice If I could finish it this week.

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