But it's cheap. In that way, Dlanor doesn't use power bars for the technique if used after the K.O. Anyway, the fact of the missing sprites during the "Meta World" on the "next round", I think it's actually a bug.
If you use the move of the "Meta World" just a bit after the "K.O." and there is another round after, the "Meta World" will be still active, even if the sprites of the move will be not shown (and cost of the power bar = 0).
Most of the times if you press the C button with the key arrow back, sometimes she doesn't attack.
And for last, the second bug you said.
Man. Even the color of the boots is connected with the eyes, in both versions of Mika...
I made 2 palettes for the version made by Fido (because for the version of Zero-Sennin you should use Fighter Factory to use them). One is based on Cathy Wild and the other on Cammy, but the palette based on Cammy doesn't convince me. So, if you don't want to download the palettes, for me it's fine. I'm sorry that I can't make the palettes you have requested.
Added other palettes for Inja by Pre-to.
I was trying to make the palette based on Zangief, but it gives the same problem even with this version of Mika.
As you can see from the pic, some parts of the hair colors are connected with the skin. So I can make only palettes based on blonde or pink haired characters.
I tried with the version made by Fido, but with it's impossible to make a decent palette based on the characters you have requested. I didn't tried with the version of Zero-Sennin, because I can't find it. So, if you can provide me a link for that version I'll try to make the palettes.
I've already tested the new character and she's cool.
I know there is wrote Injya, but her name is Inja. This because japanese people, usally have problems to write words with our characters.