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Rockyfan75000 got a reaction from KorosKoros in Hyde Kido RELEASE! (Custom Touhou-style)
As of the bug for state 625. This only works perfectly for I.K.E.M.E.N. GO. Please download here if you still use M.U.G.E.N. 1.1: https://www.mediafire.com/file/cw4jp138t46a8m5/Hyde_THM.U.G.E.N_1.1.rar/file
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Rockyfan75000 got a reaction from virtua_willdu in Hyde Kido RELEASE! (Custom Touhou-style)
Hyde Kido RELEASE! (Custom Touhou-style)
https://www.mediafire.com/file/j3w8q8vlmafzm4l/Hyde_TH.zip/file
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Rockyfan75000 got a reaction from KorosKoros in Hyde Kido RELEASE! (Custom Touhou-style)
Hyde Kido RELEASE! (Custom Touhou-style)
https://www.mediafire.com/file/j3w8q8vlmafzm4l/Hyde_TH.zip/file
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Rockyfan75000 got a reaction from KorosKoros in Kyo-1 RELEASE! (With Touhou twists)
Kyo-1 RELEASE! (With Touhou twists)
https://www.mediafire.com/file/96swnpppt6v6uqs/Kyo-1_TH.rar/file
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Rockyfan75000 got a reaction from Gaulbetti in SMW Corruption - RELEASED!
SMW Corruption - RELEASED!
https://www.mediafire.com/file/w5xtr80ke3mdjlu/SMW_Corruption.rar/file
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Rockyfan75000 got a reaction from virtua_willdu in SMW Corruption - RELEASED!
SMW Corruption - RELEASED!
https://www.mediafire.com/file/w5xtr80ke3mdjlu/SMW_Corruption.rar/file
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Rockyfan75000 got a reaction from virtua_willdu in THE LUIGI IS BURNING HAS COME TO THE RELEASE!!!
THE LUIGI IS BURNING HAS COME TO THE RELEASE!!!
It is recommended to use IKEMEN GO: https://www.mediafire.com/file/y5slrdq67cya2t4/TheLuigiIsBurning.rar/file
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Rockyfan75000 got a reaction from virtua_willdu in Barney Error in M.U.G.E.N. RELEASE!
Barney Error in M.U.G.E.N. RELEASE!
It was made because I can't find a good version of Barney Error, but here it is!: https://www.mediafire.com/file/7ol1bn15n5ghp9d/Barney_ErrorMG.rar/file
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Rockyfan75000 got a reaction from Lillie's 音MADs in Shishio Makoto
Shishio Makoto - RELEASED
https://youtube.com/watch/8mhS3Wc5tx0
https://www.mediafire.com/file/0ahr909rbbibfd8/KOFXIII_CCO.rar/file
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Rockyfan75000 got a reaction from virtua_willdu in Shishio Makoto
Shishio Makoto - RELEASED
https://youtube.com/watch/8mhS3Wc5tx0
https://www.mediafire.com/file/0ahr909rbbibfd8/KOFXIII_CCO.rar/file
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Rockyfan75000 got a reaction from KorosKoros in MAR (K' Edit) BETA RELEASE!
MAR (K' Edit) BETA RELEASE!
I might continue to work on him, IDK what time.
https://www.mediafire.com/file/kqrdocoej4xqe5t/MAR.rar/file
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Rockyfan75000 got a reaction from virtua_willdu in Test-Zone (Stage) RELEASED!
Test-Zone (Stage) RELEASED!
https://www.mediafire.com/file/ilj08yvrmpag96m/Test-Zone.rar/file
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Rockyfan75000 got a reaction from 8-BitBird in Moments with Heavy FULL RELEASE!
Moments with Heavy FULL RELEASE!
Download link avaliable: https://www.mediafire.com/file/px49ncpdgyl5hz2/MwH.rar/file
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Rockyfan75000 got a reaction from virtua_willdu in Taiga Aisaka FULL RELEASE!
Taiga Aisaka has been released!
With her KOFXIII system, I assume she will do a combo breaker!!!
https://www.mediafire.com/file/tb9ypb3p5v1sq3n/KOFXIII_Taiga.rar/file
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Rockyfan75000 got a reaction from KorosKoros in Jun (Combat Gods) FULL RELEASE!
Jun (Combat Gods) FULL RELEASE!
I have to give up working on this character because I am a lazy person. But you could download him, it is not completed, however!: https://www.mediafire.com/file/0butiaphk0iclpy/Jun.rar/file
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Rockyfan75000 got a reaction from virtua_willdu in Jun (Combat Gods) FULL RELEASE!
Jun (Combat Gods) FULL RELEASE!
I have to give up working on this character because I am a lazy person. But you could download him, it is not completed, however!: https://www.mediafire.com/file/0butiaphk0iclpy/Jun.rar/file
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Rockyfan75000 got a reaction from KorosKoros in Character Concept: Moments with Heavy
Had you covered. Because I released it for you!:
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Rockyfan75000 got a reaction from KorosKoros in Moments with Heavy FULL RELEASE!
Moments with Heavy FULL RELEASE!
Download link avaliable: https://www.mediafire.com/file/px49ncpdgyl5hz2/MwH.rar/file
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Rockyfan75000 got a reaction from virtua_willdu in Moments with Heavy FULL RELEASE!
Moments with Heavy FULL RELEASE!
Download link avaliable: https://www.mediafire.com/file/px49ncpdgyl5hz2/MwH.rar/file
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Rockyfan75000 got a reaction from virtua_willdu in Windows 95 (Stage) RELEASED!
Windows 95 (Stage) RELEASED!
https://www.mediafire.com/file/kbinpl9pq4t6iqk/Windows95.rar/file
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Rockyfan75000 got a reaction from virtua_willdu in (Fairly Broken) Akiha Tohno FULL RELEASE!
(Fairly Broken) Akiha Tohno FULL RELEASE!
Akiha Tohno, based on Melty Blood: Type Lumia.
However, her AI is broken, beware...
https://youtube.com/shorts/j3ap9FBZs1o
https://www.mediafire.com/file/6n1g63clo9nz3ji/Akiha_Tohno_FIXTHROW.rar/file
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Rockyfan75000 got a reaction from CoolAnimeHustler in Test-Man FULL RELEASE!
Test-Man FULL RELEASE!
Test-Man is fully released to the public!
Based on Ryu and Akuma combined!
https://www.mediafire.com/file/wg8rc9o204tm6pt/Test-Man.rar/file
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Rockyfan75000 got a reaction from virtua_willdu in Test-Man Released in Beta!
Test-Man Released in Beta!
Just a Pre-release / Beta version that I announced.
HOWEVER, it will still be finished no matter what.
https://www.mediafire.com/file/opomnlblluwo8yg/Test-Man_%28BETA%29.rar/file
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Rockyfan75000 got a reaction from CoolAnimeHustler in Test-Man Released in Beta!
Test-Man Released in Beta!
Just a Pre-release / Beta version that I announced.
HOWEVER, it will still be finished no matter what.
https://www.mediafire.com/file/opomnlblluwo8yg/Test-Man_%28BETA%29.rar/file
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Rockyfan75000 reacted to Arxos in Character Submission Guidelines
Basic Guidelines
The preferred means of submitting stages is by DM'ing me (@Arxos) on Discord.
Please verify if your character runs correctly on MUGEN version 1.1a4 with OpenGL renderer and 4:3 resolution. Generally speaking just testing if it runs on 1.0+ should be enough. The folder name for each character should match it's .def file. Do NOT expect me to search through the character folder or settings to activate the AI. If you have the know-how, remove permanent timer slows or stops from your submissions. Removing this is very simple though, so don't worry about this step too much if you don't know how. You can use this page to see all characters on the roster. Please check for duplicates, use both names and author names to check. ZIP all the characters into a single archive and submit the download link or the archive. If the character needs palette locking please include a message regarding it in your submission. Either in the archive itself or the submission message. Additionally, you can also send character updates to [email protected] or @Arxos (as long as you specifically explain its a character update, and not a new character), though processing them isn't high on the priority list right now so I recommend only sending major updates (e.g. crash fixes or AI patch on a character with otherwise no AI).
Low quality warnings
This is a list of things we consider low quality, and likely to lead to rejection:
Character cannot (consistently) beat standard Kung Fu Man, given that it's not a joke character. Characters that almost exclusively kill in a single hit, in particular if they're not interesting or varied in the process. Unbeatable characters (it's OK to not die, as long as they can lose). If a character like this slips through, it is likely we will make it beatable in a way you probably did not intend for it to be, so do it yourself. Clone type characters (unless there is a thematic reason). Characters with extremely limited movesets (unless there is a thematic reason). Sadclaps edits and the likes. If you want to make such a character, some originality in its moves/style is greatly appreciated. For certain characters that are prone to low quality edits, the barrier to entry may be raised, since there are too many low quality edits of these characters out there to accept all. For example, characters such as Orochi, Donald and Veku qualify for this (Veku in particular, we honestly recommend not making edits of, as many of the moderators have a dislike towards him). Exceptions may and have happened to the above, so you can always give it a shot regardless, but be aware the chance of being accepted will be greatly diminished.
Additional information: DEF files
SpriteClub scans for a few special things when parsing characters. All of these starts with ";SC;" (case insensitive) and allow you to modify the author field or sprite previews that will be used. It is recommended to place these in the "[Info]" section. The regular author field is also parsed of course, but the advantage of the SC-specific variant is that you can supply additional info (e.g. who AI patched the character) without interfering with any characters that may be expecting a specific author field for character interactions, such as special intros or outros. As such, it is strongly recommended to use this when including additional author information.
Below you can find some examples:
;SC;author = "Bob, AI by Arxos" ;SC;idle = 20 ;SC;preview = 9000, 2 Here, the idle is an action (defined in the .air file), while the preview is a "group, index" (defined in the .sff file). The "group, index" format can be used for the idle too, but then it won't be animated of course.
If not present, SpriteClub will default to animation 0 for the idle, and the first frame of animation 0 for the preview. Please do ensure that these actions/sprites are present when using these special fields, as I'll get an error during parsing otherwise.
Note: Idles and sprites are currently only generated on command. Changing the values and submitting an update will not result in it updating unless you tell me to update it.
The author field is only parsed when adding the character to the roster. For changing the author field of a character already on the roster, contact a moderator.
Additional information: GameSpeed
SpriteClub plays at gamespeed 5, which can sometiems cause issues. A frequent example of this is soundclips that are designed for gamespeed 0.
See for example this sctrl that you might find in a lot of outros:
[state ] type = assertspecial trigger1 = time < 300 flag = roundnotover At gamespeed 5, this effectively waits for 5 seconds before ending the match, but on SpriteClub this will only wait for roughly 3.5 seconds, cutting off the soundclip before it can fully play. However, we can make it wait for 5 seconds on any gamespeed by doing this:
trigger1 = time < 300 * tickspersecond / 60 Here, "tickspersecond" is the framerate of the game based on speed. Specifically, tickspersecond is 60 for gamespeed 0, and every gamespeed up or down is an increment of 5. Meaning, gamespeed 5 is 60 + 5 * 5 = 85 ticks per second. So on SpriteClub this trigger becomes 300 * 85 / 60 = 425, or 5 real-time seconds.