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Kasasagi

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Everything posted by Kasasagi

  1. Added a new stage edit: '105_Dan by Ehnyd'. This is Dan's stage from SFA2. Added a new stage edit: '037_DJ by Ehnyd'. This is DJ's stage from SFA3. See the bottom of the first post for more details and screenshots and the top of the first post for more info and downloads.
  2. Added a new stage edit: '032_Dhalsim by Ehnyd'. This is Dhalsim's stage from SFA2. See the bottom of the first post for more details and screenshots and the top of the first post for more info and downloads.
  3. Added a new stage edit: '028_Cammy by Ehnyd'. This is Cammy's stage from SFA2. See the bottom of the first post for more details and screenshots and the top of the first post for more info and downloads.
  4. Added a new stage edit: '027_Chun-X by Ehnyd'. This is Chun Li's stage from SFA2. See the bottom of the first post for more details and screenshots and the top of the first post for more info and downloads.
  5. Added a new stage edit: '024_Travers by Ehnyd'. This is actually Guy & Maki's stage from SFA3. See the bottom of the first post for more details and screenshots and the top of the first post for more info and downloads.
  6. Added a new stage edit: '023_Guile by Ehnyd'. See the bottom of the first post for more details and screenshots and the top of the first post for more info and downloads.
  7. Added a new stage edit: '022_Gen by Ehnyd'. See the bottom of the first post for more details and screenshots and the top of the first post for more info and downloads.
  8. Added a new stage edit: '018_Claw by Ehnyd'. See the bottom of the first post for more details and screenshots and the top of the post for more info and downloads.
  9. Added a new stage edit: '017_Adon by Ehnyd'. See the bottom of the first post for more details and screenshots and the top of the post for more info and downloads.
  10. You're welcome and thanks for the appreciation!
  11. Added a new stage edit: '004_Jimmy by Ehnyd'. This is actually Blanka's stage from SFA3. See the bottom of the first post for more details and screenshots and the top of the post for more info and downloads.
  12. For those interested, Ikemen GO nightly now supports Android natively, with touch controls and whatnot, and should be mostly compatible with Mugen. https://github.com/ikemen-engine/Ikemen-GO/releases/tag/nightly
  13. All of my stage edits have now been updated to support both the scenarios when the StageFit is on and when the StageFit is off. This has been done partially because Ikemen GO now also supports the equivalent of Mugen's StageFit option and is turned on by default. For those interested, the Ikemen GO's equivalnt in the config.ini file is this: ; Video aspect ratio used during matches. ; Modes: ; 0, 0 -> Resolution aspect ratio ; -1, -1 -> Stage aspect ratio ; w, h -> Custom aspect ratio (e.g. 4:3, 16:9, 16:10) FightAspectWidth = -1 FightAspectHeight = -1
  14. Added a new stage edit: '010_Maki by Ehnyd'. See the bottom of the first post for more details and screenshots.
  15. Added a new stage edit: '109_Rose by Ehnyd'. See the bottom of the first post for more details and screenshots.
  16. Added a new stage edit: '003_Sakura by Ehnyd'. See the bottom of the first post for more details and screenshots.
  17. The achievements video is from Ikemen Plus Ultra, a one-man made custom fork of Ikemen, it is not from the official Ikemen GO. If you want to know what is currently worked on in the official Ikemen GO, look at the changelog: https://github.com/ikemen-engine/Ikemen-GO/commits/develop/ Examples of some recent things: Rollback Netcode, Bugfixes, Input/Commands System, Mugen Compatibility and a notable lack of "ACHIEVEMENTS"
  18. Added a new stage edit: '034_Sagat by Ehnyd'. Despite the name, this is actually Adon's stage from SFA2. See the bottom of the first post for more details and screenshots.
  19. An update to some of my previously released stages from the SFZ/SFZ series: 'bckalley by Neo Gouki', 'birthday by Neo Gouki' and 'Gokuentou by Phantom.of.the.Server': added CPS-corrected/224p variants with vertical follow, for both 16:9 and 4:3 aspects and other additional edits/fixes. See the bottom of the first post for more details and screenshots.
  20. As of today, the active branch of Ikemen development is the Ikemen GO variant on Github: https://github.com/ikemen-engine/Ikemen-GO If you want the latest version, then I recommend the Nightly build: https://github.com/ikemen-engine/Ikemen-GO/releases/tag/nightly
  21. This is sadly the consequence of robots knocking down / DDOS-ing MFG for a long time and no ability to install any countermeasures due to a missing admin.
  22. Ikemen GO's development is very alive on Github. Also, you may or may not know, but POTS for example, is now one of the main active Ikemen GO developers and develops his characters for Ikemen GO.
  23. Hello everyone, I recently made an account and just made a release thread for my Mugen works in this forums. So if you are interested in classic pixel art stages converted to 16:9 wide-screen or properly apect-corrected stages (in both 4:3 and 16:9) then you can check out the links in my signature below.
  24. These are my edits that convert the original stages from the 4:3 aspect ratio, to a 16:9, wide-screen aspect, for full display with wide screen packs and/or wide-screen monitors. Some additional changes and edits might have also been applied to the stage. See the included 'readme.txt' file for more details. The required Mugen version is strictly Mugen 1.1, because the stage edits use zoom to implement the wide-screen conversion. The required Ikemen Go version is newer than 0.99, e.g. ⬇ Nightly, because Ikemen Go 0.99 and older is highly incompatible with Mugen, when it comes to low and high camera bounds of the stages. Some (but not all) of these edits are available for Ikemen Go 0.99 and possibly older Ikemen versions, if you really need them: ⬇ Ikemen 0.99 Stages. There may be several additional stage variants included in each edit: a stage with the 'zoom' word in the file name is a variant supporting zoom, a stage with the 'cps' word in the file name is a a variant in 224p and aspect-corrected for the CPS arcade pixel size, stages may also have separate variants for different engines: Mugen 1.1 and Ikemen Go. ⛰ A preview of all stages. ⛰ A showcase of the CPS aspect-correction. ⬇ Download all of the stage edits here. FAQ Individual previews of some of the latest stages: sf2ce-01-ryu by Dark Saviour Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas/follow for the CPS/224p variants. - Added the sign posts; tweaked their sprites' graphics and recolored them to match the floor's color palette better. - Redrawn some missing background parts for the wide variants. - Tweaked the floor, the walls and the roof sprites' graphics. - Reworked the birds' animation. - Tweaked the backgrounds' positions and deltas. - Tweaked the floor parallax. - Tweaked the clouds velocity. - Tweaked the z-offset. - Tweaked the shadows. sf2-11-sagat by Dark Saviour Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas/follow for the CPS/224p variants. - Tweaked the palm tree sprite/animation. - Tweaked the floor parallax and the stone delta. - Tweaked the shadows. ssf2-09-thawk by Dark Saviour Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas/follow for the CPS/224p variants. - Fixed and tweaked the birds' flying away animations. * Made them compatible with Mugen 1.1 and Ikemen Go. * Made them start earlier so that they are actually noticeable. * Made them reset every round. - Fixed some other animations, including some sub-pixel artifacts. - Tweaked some horizontal deltas. - Tweaked the z-offset and the floor parallax and position. - Tweaked the shadows. ssf2-10-cammy by Dark Saviour Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas/follow for the CPS/224p variants. - Smoothed-out most of the animations by adding a blending effect. - Tweaked and extended the main background and the aurora. - Fixed some sprites/animations alignment issues. - Tweaked the horizontal deltas. - Tweaked the floor parallax. - Tweaked the shadows. sf2-10-vega by Dark Saviour Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical follow for the CPS/224p variants. - Added the grid fall intro animation. - Tweaked some backgrounds' positions and deltas. - Tweaked the z-offset and the floor parallax. - Tweaked the shadows. ssf2-12-deejay by Dark Saviour Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas/follow for the CPS/224p variants. - Fixed many sprites' and animations' artifacts. * Fixed the middle foliages's colors and cut-off. * Fixed the clipped sprite of the right palm tree. * Fixed some graphical artifacts in the left arcway. * Fixed some graphical/color artifacts in the left spectators animation. - Fixed some sprites alignment problems. - Tweaked some deltas. - Tweaked the floor parallax. - Tweaked the shadows. sf2ce-08-dhalsim by Dark Saviour Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical follow for the CPS/224p variants. - Tweaked and recolored the Ganesha painting. - Tweaked and vertically extended the floor sprite. - Tweaked/fixed some of the animations' graphics. - Tweaked the z-offset and the floor parallax. - Tweaked various deltas. - Tweaked the shadows. ssf2-11-feilong by Dark Saviour Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas/follow for the CPS/224p variants. - Tweaked the main background sprite a little. - Tweaked and centered the floor sprite. - Tweaked some positions and deltas. - Tweaked the z-offset. - Tweaked the floor parallax. - Tweaked the shadows. sf2ce-04-chunli by Dark Saviour Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical follow for the CPS/224p variants. - Fixed some sub-pixel artifacts. - Tweaked the floor parallax and the stones' deltas. - Tweaked the shadows. ssf2-16-bison by Dark Saviour Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas/follow for the CPS/224p variants. - Many various sprite-separations have been made, for better deltas and parallax (e.g. sky, distant buildings, bell, monks). - Redrawn the missing parts of some sprites, as a part of the above sprite-separations. - The floor parallax and the deltas of the people and objects standing on the floor have been fixed. * Some rearrangements of the people's and objects' positions have also been made. - The sky/clouds have been sprite-sepatated into several layers and given velocities. - The background buildings were made symmetrical. - Tweaked the ceiling sprite and parallax. - Tweaked the shadows. guilestageDG by DG Wide-screen, CPS aspect-corrected and zoom variants available. Additional edits: - Generally, a major revision of the stage have been applied. - Tweaked the graphics of many sprites. * Including: the sky/clouds, the floor, the trees, the crates etc. * Added a dithering pattern to the runway sprite, to make it more pixel-arty. - Recolored several sprites to make them closer to the original arcade game. * Including: the F16 (made it a little brighter), the trees and the crates. * Tweaked the shadows' color for all sprites. - Made several sprite-separations. * Separated the cans, the boombox and the ramp to improve the floor parallax. * Separated the sky/clouds into several layers with different velocities. - Tweaked the positions of many backgrounds. * Including: the F16, the ramp, the fence, the people, the crates etc. * Moved most of the backgrounds down (which is closer to the arcade layout). * Moved the helicopter higher and behind the F16. - Extended some background sprites' graphics to cover a wider field of view, for the zoom variant of the stage. - Tweaked both horizontal and vertical deltas. - Tweaked the characters' shadows. sf2-05-blanka by Dark Saviour Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas/follow for the CPS/224p variants. - The snake-tree has been sprite-separated, for better deltas. - Tweaked some backgrounds' positions and deltas. - Tweaked the clouds' velocity. - Tweaked the floor parallax. - Tweaked the shadows. sf2-06-zangief by Dark Saviour Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas/follow for the CPS/224p variants. - Fixed some scaling artifacts in the floor sprite's graphics. - Fixed some sub-pixel artifacts. - Tweaked the upper workers' sprites/animation. - Tweaked the position and delta of the foreground chain. - Tweaked the position of the extinguisher. - Tweaked the floor parallax. - Tweaked the shadows. ssf2-02-ken by Dark Saviour Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas/follow for the CPS/224p variants. - Sprite-separated the clouds and given them velocity. - Converted the boat's undulation to a smooth sin.x effect. - Tweaked the attachment poles' positions and deltas. - Tweaked/recolored the floor sprite. - Tweaked the floor parallax. - Tweaked various other deltas. - Tweaked the shadows. sf2-09-balrog by Dark Saviour Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas/follow for the CPS/224p variants. - Fixed some sub-pixel artifacts. - Tweaked the positions and deltas of the far neons lights. - Tweaked the floor parallax. - Tweaked the shadows. ssf2-03-honda by Dark Saviour Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical follow for the CPS/224p variants. - Some sprite-separations, for a better parallax/perspective. * Separated the left wall and the showerheads. * Separated the bucket and the soap. - Many parallax/perspective corrections, to fix sliding objects. * Tweaked the floor's, ceiling's and bath's parallax/deltas. * Added parallax/scaledelta for the left wall. * Added separate deltas for the left wall's showerheads. * Added separate deltas for the bucket/soap. * Fixed the sliding waterdrops: edited positions, deltas and animations. - Some minor sprite tweaks for the left and back walls. - Made the ceiling waterdrops' animations much smoother. - Tweaked the right lantern's deltas. - Tweaked the shadows. sf2-03-honda by Dark Saviour Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical follow for the CPS/224p variants. - Some sprite-separations, for a better parallax/perspective. * Separated the left wall and the showerheads. * Separated the bucket and the soap. - Many parallax/perspective corrections, to fix sliding objects. * Tweaked the floor's, ceiling's and bath's parallax/deltas. * Added parallax/scaledelta for the left wall. * Added separate deltas for the left wall's showerheads. * Added separate deltas for the bucket/soap. * Fixed the sliding waterdrops: edited positions, deltas and animations. - Some minor sprite tweaks for the left and back walls. - Made the ceiling waterdrops' animations much smoother. - Tweaked the right lantern's deltas. - Tweaked the shadows. bckalley by Neo Gouki Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical follow for the CPS/224p variants. - Tweaked the z-offset. birthday by Neo Gouki Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas/follow for the CPS/224p variants. - Sprite-separated the stars and the skyline and given them diffrent velocities. - Sprite-separated the tray table, for a better delta/parallax. - Fixed/tweaked the delta/parallax of the floor and the deltas of the people/objects standing on the floor. - Fixed some sub-pixel artifacts. - Tweaked the z-offset. - Tweaked the shadows. Gokuentou by Phantom.of.the.Server Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas/follow for the CPS/224p variants. - Made the main background animation slower and smoother, by applying a blending effect. - Tweaked the various flickering candles' highlight animations. - Sprite-separated the right wall statue and tweaked its highligh animation. - Extended and tweaked the central statue sprites/animation. - Converted the sunbeams flicker to a smooth highlight animation. - Tweaked one candle wax dripping animation. - Tweaked various horizontal deltas. - Tweaked the floor parallax. - Tweaked the shadows. 034_Sagat by Ehnyd Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas for the CPS/224p variants. - Sprite-separated the main background and applied separate deltas. - Sprite-separated the mountains/river background and applied separate deltas. - Tweaked the backgrounds' positions, deltas and velocities. - Fixed a graphical artifact in the foreground foliage sprite. - Tweaked the shadows. 003_Sakura by Ehnyd Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas for the CPS/224p variants. - Tweaked the sky's sprite, delta and position. - Tweaked the middle backgrounds' deltas and positions. - Fixed some graphical artifacts in several sprites and animations. - Fixed/tweaked the plants' positions and deltas. - Tweaked the TV animation. - Tweaked the floor parallax. - Tweaked the shadows. 109_Rose by Ehnyd Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas for the CPS/224p variants. - Fixed the visible clipping of the Galeon. * Vertically extended the sprite and tweaked its position. - Added looping/tiling to the Galeon animation. - Added separate deltas for the front gondolas. - Sprite-separated the buildings and the sky. - Horizontally extended the buildings and the water backgrounds. - Added a blending effect to smooth-out all water animations. - Tweaked various backgrounds' positions and deltas. - Tweaked the floor parallax. - Tweaked the shadows. 010_Maki by Ehnyd Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas for the CPS/224p variants. - Horizontally extended and tweaked the back buildings sprite. - Vertically extended and tweaked the floor sprite. - Restored the mising Cody sprite. - Tweaked the horizontal deltas. - Tweaked the floor parallax. - Tweaked the shadows. 004_Jimmy by Ehnyd Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas for the CPS/224p variants. - Horizontally extended background sprites for the wide stage variants, so that they cover the whole field of view. - Tweaked/fixed horizontal deltas for various backgrounds. - Fixed the snake's position and tweaked some other positions. - Fixed some subpixel artifacts. - Tweaked the ground's parallax. 017_Adon by Ehnyd Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas for the CPS/224p variants. - Sprite-separated the foreground foliage. - Added separate horizontal and vertical deltas for the foreground foliage. - Tweaked/fixed the horizontal delta of the sky/trees background. - Tweaked the shadows. 018_Claw by Ehnyd Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas for the CPS/224p variants. - Horizontally extended background sprites for the wide stage variants, so that they cover the whole field of view. - Added the grid fall animation. - Tweaked the moon's color palette. - Tweaked some background positions and deltas. - Tweaked the floor's parallax. - Tweaked the shadows. 022_Gen by Ehnyd Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas for the CPS/224p variants. - Horizontally extended background sprites for the wide stage variants, so that they cover the whole field of view. - Sprite-separated the skyline and the water. - Tweaked the position and the sprite of the skyline background. - Majorly revised the water and the boats.   * Added parallax to the water.   * Tweaked the positions, deltas, sprites and animations of various boats.   * Converted the front boat's undulation to a smooth sin.x effect. - Sprite-separated the pier, its support poles and its shadow.   * Added separate deltas for these objects. - Tweaked the plane's animation. - Tweaked the shadows. 023_Guile by Ehnyd Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas for the CPS/224p variants. - Extended the scaffolding sprite's graphics. - Fixed the plane's position in relation to its shadow on the floor. - Fixed the wing's position. - Tweaked the deltas and positions of the missles and the scaffolding. - Tweaked/fixed a part of the floor near the hangar's entrance. - Fixed the floor's parallax. - Fixed some sub-pixel artifacts. - Tweaked the shadows. 024_Travers by Ehnyd Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas for the CPS/224p variants. - Sprite-separated the skyline background. - Tweaked the positions and deltas of various backgrounds. - Tweaked the sprite of the back buildings. - Tweaked the shadows. 027_Chun-X by Ehnyd Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas for the CPS/224p variants. - Fixed the ground's parallax. - Tweaked the shadows. 028_Cammy by Ehnyd Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas for the CPS/224p variants. - Horizontally extended background sprites for the wide stage variants, so that they cover the whole field of view. - Removed the Delta Red members, which are not in the original SFA3 game. - Tweaked the animations' speed. - Tweaked the backgrounds' deltas. - Tweaked the shadows. 032_Dhalsim by Ehnyd Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas for the CPS/224p variants. - Horizontally extended background sprites for the wide stage variants, so that they cover the whole field of view. - Sprite-sparated the Ganesha statue and the wall. - Tweaked the sun/sea/buildings sprite. - Tweaked the sun's reflection animation. - Tweaked the backgrounds' deltas and positions. - Fixed some sub-pixel artifacts. - Tweaked the ground's parallax. - Tweaked the shadows. 105_Dan by Ehnyd Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas for the CPS/224p variants. - Restored the man standing near the right stall. - Extended the back sky/buildings' sprite and some other sprites. - Tweaked the back sky/buildings' position and deltas. - Tweaked the mid backgrounds' deltas. - Converted the lamps' flickering to a subtle transparent animation. - Fixed the ground's parallax. - Tweaked the shadows. 037_DJ by Ehnyd Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas for the CPS/224p variants. - Horizontally extended background sprites for the wide stage variants, so that they cover the whole field of view. - Sprite-separated the house and palm trees background. - Tweaked the ground's sprite and position. - Removed the speaker/amplifier from the tower sprite. - Tweaked the positions and deltas of various backgrounds. - Tweaked the shadows.
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