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Алексей

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Posts posted by Алексей

  1. Since there is not RootLifeAdd, you should put the LifeAdd in State -2 or -3 and trigger based on something (maybe a var's value) inside your helper. Alternatively, if you have multiple instances of the helper, using "Helper(###)" won't be reliable. In that case, you can use ParentVarSet to trigger when the LifeAdd should happen.

  2. Spawn the explod at time=0 and make sure that removetime=-1, so it doesn't disappear prematurely. You might want to play around with sprpriority as well to place the effect behind the helper. Bindtime=-1 should be there so that it moves with the helper. As for removing it, use RemoveExplod in the Helper's destroy state (provided you have one). Also, post your code if you're still having problems. It makes it a bit easier to see what's what.

  3. This very forum's headline has Engrish.
    "Where sharing is caring, Warehousing at it's best"
    Warehousing with the capital "w" and "it's" instead of "its". Come on, people.

    The hand grenade pic was hilarious.:=D:

    I pointed that out to Ryon many times. His excuse is that it's been like that since the beginning. So? FIX IT?! Lol, I don't even know.

    I laughed at the hand grenade too. :P

  4. I assume you want your new command to be "Hold forward and press x?" If so, then you have to structure your command as such: "/F,x." The period is just there for the sake of proper punctuation, but the most import thing here is the "/." That means that you must be holding the button in question. Otherwise, it assumes you'd pretty much be tapping the button.

  5. floor() or ceil(). Unfortunately, there is no "round" or I'd easily suggest that. floor() will drop all digits past the decimal point and ceil() will round up and return the least possible Int.

    Think of floor() as rounding down and ceil() as rounding up. I think that's the easiest way to explain it.

  6. Well, I don't usually do this, but since I make websites for a living, I've got some feedback for you:

    • The logo neither looks good nor belongs in the background. Background elements should not draw you to the background away from the content that matters. Consider a solid color or subtle gradient if you must.
    • If you're going to trademark the brand, then it's a good idea to use the proper "spelling" : M.U.G.E.N
    • Grey text on a transparent black background makes the text hard to read, despite the size.
    • The main navigation, which actually looks nice, doesn't fit content or vice versa.
    • If you're going to make a direct quote (eg. what-is-mugen.html), you should use a <blockquote> tag instead.
    • On /news-archive, the blue "# Comments" link is extremely hard to read due to the transparent black background. It's more apparent in the smaller instance on the same page, near the bottom. The same goes for the header "WEBSITE OPENED!"
    • On the fighters page, the brick wall background image is completely out of place. You need to establish a consistent theme throughout the site. The "Fighters" page looks like a different site in and of itself. The layout of the text, header for each character, image all needs to be adjusted to look neater. It's very messy currently.
    • The "Stages" section probably looks the best of everything and I'd follow suit for the rest of the site as you did here. Seriously consider coming up with a new logo idea.
    • Just a word of warning, on the "Contact" section, you have your email directly listed there. Search engines will index this content and bots can pull that information leading to successful attempts at spamming you. A form with a CAPTCHA (or some other method such as honeypot) would be safer for you. Granted people could still spam you, but less directly. There's only so much one can do to prevent those things of course.

    Overall, it needs a lot of work, but it's better than some other sites I've seen that have been done professionally at one point or another. Keep at it and I'm sure you'll get a nice looking site.

  7. Trini, it has to be preaproved and set up by me and I won't be accepting any new authors at this time until the site is redone. That goes for anyone, not just you.

    Edit: Try uploading to mediafire. You'll likely have better success there and they won't take files down unless they're inactive for a long time. I'm not sure if that was the case for Sendspace or not. Alternatively, you can try OneDrive. All just options in the meantime.

  8. I'm a bit late to this. Great job as usual. Sucks that this is you and Omega's last collaboration. You guys made pretty good chars. I don't have much to say, but I think you should make light and heavy versions of each of the specials. I think that:

    1. The light grand upper should have a shorter range, but be faster and harder to punish.
    2. The light dragon wing should be just the punch part, while the heavy version involves the spin. The heavy part would do more damage but would be slower.
    3. Light dragon hook should give him less damage but be quicker.

    4. The light version of the bat charges up faster, but it doesn't have guard breaking qualities when charged up all the way.

    5. The Light weapon would be the swinging, and the heavy weapon attack would be throwing.

    The thing about giving him light and heavy Special move versions isn't mandatory, but it would make him a lot more versatile with more options to choose from. 

    Also, the spinning around part of the dragon hook should be able to do damage. 

    Can't wait to see what you're planning on next :D

    Hey, no problem. Better late than never. :)

    1, 2, and 3. That's doable.

    4. This would be redundant. You can achieve the same affect a light version would have by letting go of the button earlier. Only full charge breaks guard. Lesser charges do less damage and release the attack quicker.

    5. There's already a command for throwing the weapon, but I guess giving it a normal command wouldn't hurt.

    I didn't want to add extra hitboxes to Grand Hook, but I've been told more than once, so I don't mind putting them in. It's not a big deal.

    As for what's next, I might be updating other characters. I seem to keep forgetting about that, but note that Axel had a strict deadline whereas the others did not.

  9. Like I said, if it's a random equal thing, I'm not upset.  But you couldn't tell that based on this one video. :P

    No worries. It's random, trust me. That info is in the readme too, which I always include in the download archive and in the opening post. What's kind of odd is that Ash and Thug 3 (dude with the knife) show up a lot more often than Dwight (the guy with the pipe) does. I guess that's just RNG. :S Thanks for understanding. :)

  10. As far as the character goes, I think he plays well, really smooth and quick. An awesome project.  However, if I had to pick something I didn't like, it would be the gay bashing.  If it were a random baddie every time, that'd be one thing, but you singled that specific one out for both the intro and win pose.  Not cool.

    Hey now, I'm not bashing any gay people. I didn't single him out in the video. Omega took that video. I don't know if he configured it to use the Sword (causing Ash to spawn) or if it was just by chance, but the weapon, nor character change out per round. It's chosen once and stayed. It was just meant to be funny. Each character has a different trope/sterotype that they follow. They're just thugs. Don't think too much about it. I seriously meant no offense.

    I am glad that you like the character though. Thanks for the comment and I'm sorry for any misunderstanding. It really is just supposed to be a funny thing. All of the thugs are treated that way, so it's equal. :)

  11. Since Axel's size seems to be an issue for some, I want to back up my statement before with the actual solution. I did some testing and found that a localcoord of 240 keeps the pixels looking crisp, while scaling the character up to about KFM's height. If you're unaware of how to change that, it's easy. Simply open the axel_stone.def file add this

    under the "[Info]" section.

    localcoord = 240

    I hope more people try him out. If you don't know by now I'm very open to feedback and make changes as I see fit.

  12. yeah this old man took the time trying this character and Its just awesome. finally a decent Axel for my collection. Oh just remind my self that I need to get a hold  of Omega XD.

    Oh almost forgot to tell you guys that I join your site but I never got a register replay from mugen coder site Alexei and Laharl :(

    Awesome, glad you like him! :D

    I saw your newly created account and activated it manually just now. You should be good to go. I'm not sure why, but that seems to be a very common issue of users. The site doesn't send out emails. I'd use a 3rd party email service, but they cost money. :\

  13. :yaoming:
    1. Localcoord numbers don't like my Mugen for some reason.
    2. Dick Buckus was involved somehow
    3. I'm an arse.

    1.) Don't worry about it. Removing them will make it default to 320, which is what looks normal in 640x480. If there's something else wrong, please explain. I'm sure we can solve it.

    2.) Yep, Omega used a few of his sprites.

    3.) Don't be, lol.

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