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Алексей

Legendary Savior
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Posts posted by Алексей

  1. Like I said, if it's a random equal thing, I'm not upset.  But you couldn't tell that based on this one video. :P

    No worries. It's random, trust me. That info is in the readme too, which I always include in the download archive and in the opening post. What's kind of odd is that Ash and Thug 3 (dude with the knife) show up a lot more often than Dwight (the guy with the pipe) does. I guess that's just RNG. :S Thanks for understanding. :)

  2. As far as the character goes, I think he plays well, really smooth and quick. An awesome project.  However, if I had to pick something I didn't like, it would be the gay bashing.  If it were a random baddie every time, that'd be one thing, but you singled that specific one out for both the intro and win pose.  Not cool.

    Hey now, I'm not bashing any gay people. I didn't single him out in the video. Omega took that video. I don't know if he configured it to use the Sword (causing Ash to spawn) or if it was just by chance, but the weapon, nor character change out per round. It's chosen once and stayed. It was just meant to be funny. Each character has a different trope/sterotype that they follow. They're just thugs. Don't think too much about it. I seriously meant no offense.

    I am glad that you like the character though. Thanks for the comment and I'm sorry for any misunderstanding. It really is just supposed to be a funny thing. All of the thugs are treated that way, so it's equal. :)

  3. Since Axel's size seems to be an issue for some, I want to back up my statement before with the actual solution. I did some testing and found that a localcoord of 240 keeps the pixels looking crisp, while scaling the character up to about KFM's height. If you're unaware of how to change that, it's easy. Simply open the axel_stone.def file add this

    under the "[Info]" section.

    localcoord = 240

    I hope more people try him out. If you don't know by now I'm very open to feedback and make changes as I see fit.

  4. yeah this old man took the time trying this character and Its just awesome. finally a decent Axel for my collection. Oh just remind my self that I need to get a hold  of Omega XD.

    Oh almost forgot to tell you guys that I join your site but I never got a register replay from mugen coder site Alexei and Laharl :(

    Awesome, glad you like him! :D

    I saw your newly created account and activated it manually just now. You should be good to go. I'm not sure why, but that seems to be a very common issue of users. The site doesn't send out emails. I'd use a 3rd party email service, but they cost money. :\

  5. :yaoming:
    1. Localcoord numbers don't like my Mugen for some reason.
    2. Dick Buckus was involved somehow
    3. I'm an arse.

    1.) Don't worry about it. Removing them will make it default to 320, which is what looks normal in 640x480. If there's something else wrong, please explain. I'm sure we can solve it.

    2.) Yep, Omega used a few of his sprites.

    3.) Don't be, lol.

  6. 1. Can he be resized to normal character size?
    2. Is this better than the Axel made by Dick Buckus???
    If 2 is yes, then please answer
    3. What makes him better?

    1.) Yes, just remove the localcoord line in his .def file. I use 426, which is for widescreen mugen. I probably forgot to remove it myself, because I was doing some final testing before release, in widescreen.

    2.) I'm not sure to be honest. I make things in my own way without referencing other characters. That's for you to decide. :)

    3.) You tell me. :P

     

    fixed it not sure why that was happening.

    Thanks. I didn't notice because I was going to bed right after I posted it. I guess the new site does something with the conversion of copy-paste from MFG. :S

  7. # Preview #
    NjM2

    # Download #
    http://mugencoder.com/authors/details/291

    # Info #
    Hey Everyone,

    Here's the third (and probably final) installment of Collabs with Omega. Today I bring you Axel Stone: that rough, tough brawler from that game that everyone loves: Streets of Rage 3. Here's what to expect:

    - Mugen 1.0+ only
    - Custom gameplay model, much like Hannah and Red Ranger
    - Custom palettes (and sprites in areas)
    - Weapon system
    - Configurable options

    Enjoy!

    # Changelog #

     

    Spoiler

    07/26/2015
    - In the intro, thugs are kicked farther
    - In the outro, Axel runs in the direction he kicked the thug
    - Grand hook changes
        - Hits on more frames, up to 4 times
        - Final verion in Dragon Smash is unguardable, has no juggle points and does more damage
    - Various AI changes
    - Added a light version of Grand Upper
    - Added a light version of Dragon Wing
    - Bat Swing and Super Bat Swing changes
        - Sped up the release animation by a bit
        - Holding "x" to charge no longer automatically releases after 40 ticks. You must let go of the button.

    07/24/2015
    - Initial Release

     

    # Readme #

     

    Spoiler


    # Axels's Readme #

    ## Information ##
    Name: Axel Stone
    Game: Streets of Rage 3
    Version Date: 7/21/2015
    Description: Axel Stone is the leader and main character of the Streets of Rage group. He's got a slight temper and specializes in hand-to-hand combat that's mostly close range.

    ### Credits and Special Thanks ###
    Me: for coding and effects
    Omega: for sprite rips, custom sprites, edits, and moveset.
    Capcom: for Capcom Fighting Jam sounds.
    Balthazar: for the portrait artwork and random support
    Chamat: for animating crouching kicks and a heavy aerial punch.
    Buckus: for various open source sprites.
    QuickFist: for creating the palettes.
    Elecbyte: for M.U.G.E.N
    You: for playing

    ## Moveset ##
    Axel is a brawler who likes to fight up close, but also with weapons. He closes gaps fairly well with his advancing Grand Uppers and Dragon Wings. He's a 4-button character who uses x, y, a, and b for her moves.

    ### Legend ###
    [Move Name] - [Command] - ([Power Requirement])
    ([Description])
    ([Notes])

    ### Commands and Terminology ###
    x - Light Punch
    y - Heavy Punch
    a - Light Kick
    b - Heavy Kick
    QCF - Quarter Circle Forward
    QCB - Quarter Circle Back
    x2 - Do the preceding command twice
    OTG - Off the ground; can hit an enemy while they're lying on the ground

    ### Weapon System ###
    Axel is unique in that he has a special weapon system implemented. At the start of round a random enemy is spawned holding a weapon. This weapon is and enemy type is chosen and persists until you restart the round through the select screen. I did this so that the weapon would remain a constant as the rounds went on. Makes sense, no? Axel disposes of this enemy quickly, causing them to drop their weapon. From this point, the weapon will glow a certain color, indicating that it can be picked up. Pressing the Start button when near a weapon will allow Axel to pick it up. He can also chuck it at the enemy by holding Forward and pressing Start. Each weapon has it's own lifeforce of sorts. When it reaches 0, Axel will drop the weapon he's holding. Note that weapons can only be hurt while they're wielded. If Axel is holding a weapon, he gets a specific stat boost based on which weapon he's holding. This also corresponds with the enemy spawned.

    Dwight - Pipe - Defense boost
    Ash - Sword - Attack boost
    Thug - Knife - Movement Speed boost

    There are configurable options for the weapons. See config.txt for more info.

    ### Specials ###
    Throw - x+y OR a+b OR a+x OR b+y
    Bat Swing (While not holding a weapon) - QCFx ("x" can be held down to charge for more damage. At max it breaks guard.)
    Weapon Strike (While holding a weapon) - QCFx
    Grand Upper - QCFy (Hits OTG)
    Dragon Wing - QCFa
    Grand Hook - QCFb

    ### Supers ###
    Super Bat Swing (While not holding a weapon) - QCBx2x - 1000
    Axel swings his bat with all his might, knocking the enemy back.
    - Holding "x" will allow Axel to charge the attack for damage. After it gets to a certain point, the attack is released automatically. 
    - At max charge, it breaks guard.

    Super Weapon Upper (While holding a weapon) - QCBx2a - 1000
    Axel goes into a stance and charges at the enemy. After a short time, he swings his weapon forwards and upwards, launching himself into the air.

    Super Grand Upper - QCBx2y - 1000
    Axel lunges forward with a mighty uppercut. The enemy goes flying back and upwards if hit.
    - Hits OTG.

    Super Dragon Wing - QCBx2a - 2000
    Axel focuses his Dragon Wing causing it to do more damage. The enemy will collapse upon impact.
    - If the enemy is in the air, the attack will knock back instead.
    - Good for a combo finisher.

    Dragon Smash - QCBx2b - 3000
    Axel charges at the enemy in an attempt to close any gaps. If he arrives successfully, he opens with a small flurry of attacks that turns into a faster flurry, ultimately finishing with a Grand Hook.
    - If Axel misses, he'll recover into his idle stance.
    - If guarded against, Axel will stop his attack by using Grand Hook early.

    ## Conclusion ##
    Axel Stone is one of those characters that I came across and chose out of others as a last resort. I had a select few to choose from as this is my last project character collab with Omega, at least for now. Axel was... ugly to me. I had a very difficult time finding the motivation to work on him. I know it wasn't for me, but his sprite style irked me so much that it was extremely grating. I got over that selfish bout and decided instead to look at it in a new light. I came up with his weapon system while trying to get to sleep one night. Little sleep was had, but hey, at least I remembered that idea. Ever since, I've had a really passion for making him into an awesome character. It's probably the best on in this 4-button style as of late. I hope you all enjoy the rocky mountain of a hike that is Axel Stone.

  8. Other than some derogatory commentary, from Zemilia (which I gave him a verbal warning for), his feedback is quite accurate and not an attack. As for me... how exactly am I attacking you? This is news to me, because, outside of this, I haven't said anything to you personally in this entire thread, Flurryjo. In order to improve with anything, your flaws need to pointed out. You can take that as an insult and do nothing about it, or take and learn from it. You can have your own opinions of course and tell us what you refuse to fix if anything, but you should never fight feedback. It shows others that you're not willing to really change and improve. The only reason why people respond is because they're showing interest in your work, not to berate you. Zemilia is an evaluator for a reason and I'm a content creator in more than way, so I can tell you personally, that his claims are quite legitimate.

  9. Hold it, this forum changed...hmm...

    EDIT: Okay, now I found out that the Status Update page doesn't exist anymore. Now this is awful. How am I supossed to post status updates or answer to them now?

    You click the time under each status post and you'll get to a page from where you can reply. It's a two-step process instead of one... for some reason.

  10. My questions for Laharl:

    - Are you going to personally teach the world to fap... person by person? Have you prepared an instructional video?

    - Who would you use "PSI Boobs" on and why?

    - Would you play the "Bougiest of Beat 'Em Ups," Titenic?

    - If you could meet Lonk and Petch, what would you ask them?

    - When are you going to finish your current WIP?!

    - Who's the sucker you sold Mario Party 10 to and have they complained yet?

  11. I like how you answered his question with a simple YEP.

     

    there is really an answer to this.

    How much wood could a wood chuck, chuck if a wood chuck could chuck wood?

    The answer is "yes."

     

     

    Why are we so lame?

     

    And why am I too shy to talk to you? ...No homo

    - Because you have not mastered the horrid ways of CNS. :P

    - You're shy to talk to me? Hmm, I didn't know that. I don't know why. You'll have to talk to me to tell me, lol.

     

     

    -Ever considered yourself a "fan-favorite" among staff here? :p

    -How cold does it usually get over there?

    -Current main in UNiB? (And is he/she capable of beating Hilda? ;} )

    -Noodles or Rice?

    -You've ever made any flash animation before?

    - Not really, no. I think people like Ryon more. XD

    - It's been 10 degrees or less here before. Winters suck, but at least the bugs are dead.

    - Linne and yes I've beaten Hilda before. I don't think she could beat a dedicated Hilda player though.

    - I like noodles more, but eat rice more.

    - Yep, but nothing public and it was a long time ago. There was a mugen character I made years ago that was cheap as hell, looked awful, and was a drawing dummy (with the lines on his face to denote eye and central feature placement) drawn and animated in Flash using the Bone tool. That thing was a nightmare to work with.

     

    Edit: There's still a little time left for questions, but our next victim is Laharl.

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