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Алексей

Legendary Savior
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Everything posted by Алексей

  1. I can agree with that. Approved for Author.
  2. No worries. I've added it to the first post as well. It's my fault for not mentioning to begin with.
  3. No problem. I've approved both as Creator. In the future, please try to provide some examples of why you think they deserve the rank in question. For these guys, I recognize them from years back and have seen the work they've produced, so it was easy approving them, but there will mostly likely be cases down the road where I'll have to research what a new user as done or someone with whom I'm not all that familiar.
  4. I've added Evaluator to this as well. We have Editor too, but it's rarely used and Author basically encompasses that anyway.
  5. Approved Flowrellik and TotalDramaXtremist for Author rank.
  6. Hello everyone, It's been brought to my attention and suggested that MFFA have a thread like this that allows people to be screened for Author, Evaluator or Creator status. This is something that Ryon used to handle exclusively, but we'll review each case and see if the claims are true. There's really only one thing that matters most about this: The user in question must have released quality work. (Quantity isn't a factor here as much and for Evaluators it would apply to more how often they provide excellent feedback) If the this doesn't apply to you, you're unlikely to receive your desired group. Now as far as the meaning behind these. They're somewhat ambiguous, so allow me to explain: Creator - A user who creates content for mugen. It could be stages, characters, and/or screenpacks. Author - A user who creates edits and lower tiers of content for mugen. Palettes, sound packs, character edits, and/or stage edits. Evaluator - A user who provides constructive criticism and feedback to creators and authors. Please try to provide some examples of the user's work – ideally the work(s) that you believe they deserve the rank for. Let the suggesting begin! P.S. I shouldn't have to say this, but... don't suggest yourself. It's about suggesting others who you feel deserve the rank on these forums.
  7. Nah, it really doesn't. Because the system has changed, so has Quilava. No worries. I'll figure something out.
  8. Well Flamethrower has 90 hits in it, for 1 damage per particle.
  9. I have attack=100 and defense=100 (mugen values) standard and Lifeadd has absolute=1 so it should be ignoring defense (mugen value). Yep, that's exactly how it is. Each particle does a part of the final base damage, but then each hit will have its own calculation, including type-effectiveness. That's probably why it's able to OHKO Venusaur.
  10. I think it's because each particle of fire is being calculated as it's own attack. Basically, each time you do damage the result is seen as base damage (with STAB applied if applicable). I'm also not sure how to remedy that without just converting it to a single-hit move.
  11. I'm only changing things if I see they're not balanced with the new system. I was doing some testing yesterday and Quilava's Flamethrower is able to destroy Venusaur and even Flame Wheel if it crits. The idea is to get as close to the way real pokemon games work as possible, while still fitting the unique parts of PCEA into the mix.
  12. Well the devs of the game are the ones editing the system. There's different ranks if you will and you're in the middle rank. Under that is tester/streamer and under that is user. So, not too bad, right?
  13. I think Quick Attack is a very useful attack – more so here than in the real pokemon games. It can be used a nice interrupt when timed properly and as a result, just adds another level of tactics to a character. If every character has super powerful moves – that are coded properly and fairly – then they loose a bit of tact and/or could be considered unfair. It's about balance and soon we'll be balancing the real damage formulas of pokemon with the unique elements of PCEA such as ATB. Remember, Speed isn't a real stat in PCEA. It's adapted to ATB recovery rate. The quicker your ATB recovers, the quicker you attack, therefore the quicker you are.
  14. Exactly. I know I messed up the original system in terms of accuracy, and there was much criticism of it, but that's exactly why it needs to change and without tears too lol.
  15. It wouldn't be any different than critiques in other works really. Hope that the criticism is constructive and ignore it if it's not. Really it's the best thing you can do.
  16. No problem!
  17. Ugh, quotes are ugly too apparently in the editor. IPS really needs to stop f*cking with my theme. >:( Sample spoiler:
  18. I think it's a bit misleading, the title that is. Ryon's involvement with the forum would be the same as it is now: Popping in to say "Hi" every now and again. I think it's just the financial responsibilities that he's looking to pass on, and therefore, ownership of the forum.
  19. We do have rules against necro-bumping. They're more strictly applied in the News and Releases sections though. Here I see no harm. To be honest, I thought I did explain it like that. Since it's something that requires you to know or be familiar with CNS, I'm not sure how I could explain it any better. Your best bet is to delve right in and see what you can do without any help, using the documentation of course to help you along. If you can't wrap your head around something, feel free to post a new thread explaining your hardships and showing your attempts.
  20. Posting things like this that don't contribute to the thread and/or are intended for flame-bait are not tolerated. Knock it off. Rice, I leave it to you to handle this.
  21. I'd like to point out that having a site like mine, MugenCoder, isn't going to decrease costs by much unless you're paying for that chat plugin here on IPS Board. If that's the case, maybe finding a free chat alternative would be better? Something 3rd party or even off-site if need be.
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