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DeluxeGamer705

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About DeluxeGamer705

  • Birthday 06/23/2007

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  • Mugen Fighters Guild
    DeluxeGamer705
  • Mugen Database
    DeluxeGamer705

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  1. Two characters in one month?! Yes, more time, so I could make her. This is especially a gift to all of the fans of the series the following character comes from to celebrate the 11th anniversary. Erma Screenshots: Preview: Gameplay-wise, she is a character with floaty jumps, along with some changes to my gameplay style, such as being able to change directions when dodging and air dashing, while also removing the MvC launcher and air combos to reduce the MvC stuff (the super jump is still present though, but its purpose is very different now!). She also has some attacks that can give her invincibility and a wall climb mechanic. Also, new readme style! Get her here: https://sites.google.com/view/dxgsmugensite/characters Found any bugs, errors, or oopsies? Send me your feedback and I'll update hier when I have time!
  2. Only Blue Bird has been added. Chuck was not added because I cannot find a download link for him on the provided site, and Jacob is fanmade character from what I've researched so he doesn't count. I think the same applies for the Cat Alien - I prefer adding only official characters in the collection and not original characters made by fans.
  3. Added only Red, Bomb, Blue Bird, and Bumblebee Bird. The rest were not added because: DANIELALERGGAMING's Ruby and Tony do not work because they are missing a .cns file and therefore both crash Mugen. Link for Cat alien (Minion Pig Bootleg) is broken. I think you copied a wrong link or the file got removed by the uploader.
  4. I also did another Sonic with my friend Nekolioune. Note that he's a joke character as he features some joke-y moves but is otherwise a balanced character. Don't take him too seriously though. https://sites.google.com/view/dxgsmugensite/characters
  5. All added. Man, it's been a while since I've last updated this collection, that's for sure. It's good to finally update it again while listening to some music.
  6. New update - v1.5! Changelog: - Added some new combos; now, Diskun can cancel Whip Strike to Jump Punch, for example. - The hyper portrait has been changed. - Fixed a certain typo in the victory quotes. - Added a dash attack.
  7. Something new you can grab from my site - Starlow. https://sites.google.com/view/dxgsmugensite/characters She uses original sprites btw.
  8. Another month, another character. This time something that floats and has more chain normals. Starlow Screenshots: Preview: Gameplay-wise, her floating above the ground gives her a bit unusual gameplay for my standards, but combos exist. Most of her moves rely on small zoning, though she also has a throw that carries the opponent up. Also, the first character of mine to make use of a dash attack. Get her here: https://sites.google.com/view/dxgsmugensite/characters Found any bugs, errors, or oopsies? Send me your feedback and I'll update her when I have time!
  9. Quick update to v1.1.5. Changelog: - The hyper portrait's design has been changed. - Fixed an oversight where EX Bottom Cube required no power.
  10. After like 9 million years, Deluxe has been updated to v1.2! Changelog: - Added new mechanics: - Parry - Air Dash - Added a throw. - Revamped gameplay and combo system - Deluxe now only uses three buttons for normals, though there's a catch - you can now chain a light normal into another light normal into ANOTHER light normal, which can be also chained into a medium normal into a medium normal and then a strong normal, though this only applies to standing normals. However, you can now chain a strong normal into a crouching normal for comboing as doing so will move Deluxe forward a little. - Dodges and the power charge now use their unique buttons, using A for dodges and B for the power charge. - Added a "Danger!" message. This shows up when Deluxe's HP is down to 300 to alert the player that he'll be K.O.'d soon if he doesn't K.O. his opponent. - Rising Kick has been removed. I thought it's not that useful in my opinion, not to mention that the fact that Deluxe tends to float a bit like that can leave him vulnerable for no reason. - Adjusted the A.I. - Modified plenty of moves' command inputs to be consistent with the new button layout. - The ninja-based attacks have been replaced with completely new attacks as I've changed Deluxe's weapon into the Neon Bat. List of attacks changed: - Shuriken Toss - Eye Sphere - Teleport Drop - Bat Swing Up - Vertical Shuriken - Ground Slam - Katana Slash - Bat Swing - Elemental Shuriken - Elemental Eye - Katana Counter - Bat Counter - Falling Shurikens - Multi Eye Sphere - Charging Slash - Bat Beatdown - Giant Shuriken - Hard Slam - Forward and backward dodges now show Deluxe dashing instead of teleporting. - One intro has been replaced. - Added a Hyper Combo Finish. - Added a Guard Cancel. - Replaced the hyper portrait with a completely new one.
  11. Yes, a Pac-Man character... that's not Pac-Man! Pretty much several people wanted to see this finally, and now, here it is! Miru Screenshots: Preview: Gameplay-wise, she is a zoner that mostly focuses on using projectiles to make sure the opponent has a harder time approaching her. She also has Pac-Man as an assist that has two attacks (being a special and even a hyper!). Get her here: https://sites.google.com/view/dxgsmugensite/characters Found any bugs, errors, or oopsies? Send me your feedback and I'll update her when I have time!
  12. Almost a month has passed, and Meeple has been updated to v1.1! Changelog: - Fixed an issue where Meeple could be hit during the super jump and the dodges by the characters that activate the "Cheap Character Projectile and Throw Immunity". - Made some sprites more accurate. - Cheat Mode can no longer be spammed if the player gains enough Power and uses it when the effects are on-going.
  13. After what feels like ages, Glover has been updated to v1.1! Changelog: - Revamped gameplay and combo system - Glover now only uses three buttons for normals, though there's a catch - you can now chain a light normal into another light normal into ANOTHER light normal, which can be also chained into a medium normal into a medium normal and then a strong normal, though this only applies to standing normals. However, you can now chain a strong normal into a crouching normal for comboing as doing so will move Glover forward a little. - Added three more normals - they're the "chain" ones which occur if you cancel a light/medium normal into another light/medium normal. To be more specific, the new normals are two more light normals and one more medium normal. - Dodges and the power charge now use their unique buttons, using A for dodges and B for the power charge. - Added a "Danger!" message. This shows up when Glover's HP is down to 300 to alert the player that he'll be K.O.'d soon if he doesn't K.O. his opponent. - Adjusted the A.I. - Some moves' inputs were changed to be consistent with the new button layout. - Added a ball compatibility.
  14. The third of the five Super Mugen Bros. characters has been re-edited, and here it is! Super Mugen Bros. Sonic Screenshots: Preview: Also known as "SMBZ" Sonic (despite having nothing to do with SMBZ), he is a character that uses 3 buttons for normals and 3 more buttons for specials. Weapon mode is still present, and more stuff was added, such as new moves, new palettes, and more! Get him here: https://sites.google.com/view/dxgsmugensite/characters/edits-and-others Found any bugs, errors, or oopsies? Send me your feedback and I'll update him when I have time!
  15. After 2 months, green' stache has been updated to v1.1! Changelog: - Added a "Danger!" message. This appears if Luigi's HP is reaches 300 to alert the player that he'll be K.O.'d if they don't K.O. the opponent first. - Slight A.I. adjustments. - Fixed an oversight where EX Thunderhand used the same helper as non-EX version.
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