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Dissidia got a reaction from Ori-Ori in Cattelya Queen's Axe Mugen 1.0 (not Hentai)
Aww nuts, I didn't know you would announce it here.
Onto feedback:
- No readme?
- Nice job on editing the sprites.
- Some of her sprites are missing in some of her gethit state anims.
- Debug flood and illegal helper states.
- Her basic attacks seriously need a cornerpush or a higher x vel for P2. I can easily get up to 11 hits by simultaneously pressing x and y.
- Why do her hyper moves take insane amount of damage? Especially her Level 1 and Level 2 moves.
- Her normal throw could really use some work.
- CLSNs are a mess and need to be reworked on.
- When performing her qcb+x or y special, quickly pressing x after the move ends and performing her qcb+x move again causes an infinite.
- Her qcf+x or y takes too long for it to finish. Is that hitbox really necessary to be there for so long? Also, that hitbox makes things unfair when the CLSN is way too far out of range.
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Dissidia got a reaction from Galvatron in Rayne-BloodRayne Betrayal 0.8 by Shakapp aka Devilpp [Mar 10, 2016]
- Small portrait is too large and no large portrait to be seen
- Hitboxes need some work
- Missing required animations and illegal animelemtimes that's causing to create debug flood
- Her throw does not work
- She can activate hypers with no use of power
- Her roman cancel creates a much larger clone of herself.
- If roman cancel is activated with another move, such as her running forward, she gets stuck
- Her combo'ing feels rather stiff and slow
Such a potential character, but badly executed.
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Dissidia got a reaction from gui0007 in Rayne-BloodRayne Betrayal 0.8 by Shakapp aka Devilpp [Mar 10, 2016]
- Small portrait is too large and no large portrait to be seen
- Hitboxes need some work
- Missing required animations and illegal animelemtimes that's causing to create debug flood
- Her throw does not work
- She can activate hypers with no use of power
- Her roman cancel creates a much larger clone of herself.
- If roman cancel is activated with another move, such as her running forward, she gets stuck
- Her combo'ing feels rather stiff and slow
Such a potential character, but badly executed.
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Dissidia got a reaction from SSBKing65✯ in Rayne-BloodRayne Betrayal 0.8 by Shakapp aka Devilpp [Mar 10, 2016]
- Small portrait is too large and no large portrait to be seen
- Hitboxes need some work
- Missing required animations and illegal animelemtimes that's causing to create debug flood
- Her throw does not work
- She can activate hypers with no use of power
- Her roman cancel creates a much larger clone of herself.
- If roman cancel is activated with another move, such as her running forward, she gets stuck
- Her combo'ing feels rather stiff and slow
Such a potential character, but badly executed.
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Dissidia got a reaction from Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ in Rayne-BloodRayne Betrayal 0.8 by Shakapp aka Devilpp [Mar 10, 2016]
- Small portrait is too large and no large portrait to be seen
- Hitboxes need some work
- Missing required animations and illegal animelemtimes that's causing to create debug flood
- Her throw does not work
- She can activate hypers with no use of power
- Her roman cancel creates a much larger clone of herself.
- If roman cancel is activated with another move, such as her running forward, she gets stuck
- Her combo'ing feels rather stiff and slow
Such a potential character, but badly executed.
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Dissidia got a reaction from gui0007 in Rim released, All Eight Marbles characters updated (04/22/2024)
Pamela Portrait (Eight Secret Stones) released (12/31/2015)
Happy... uhh... New Year...?!
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Dissidia got a reaction from gui0007 in Rim released, All Eight Marbles characters updated (04/22/2024)
Ritsu Tainaka BETA (K-ON!) released 03/06/2016.
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Dissidia got a reaction from Galvatron in Rim released, All Eight Marbles characters updated (04/22/2024)
Thanks a lot for that. I did make a couple of gameplay changes and new additions from their KFX counterpart, Now don't get me wrong, HIRON's works are great, but it just seem they need a lot more fun playability and combo friendly additions.
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Dissidia got a reaction from Galvatron in Rim released, All Eight Marbles characters updated (04/22/2024)
Ritsu Tainaka BETA (K-ON!) released 03/06/2016.
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Dissidia reacted to A person in KFXPlus Request
Gotcha, do you want me to upload all of them? Well, the ones I have, anyway.
EDIT: A link, just in case. http://www.mediafire.com/download/nzzxkxa2r2gsbsm/Chars.rar
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Dissidia got a reaction from Galvatron in Tronort Kump by Anamochi released
2016: The year of the Pantless Kulas.
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Dissidia got a reaction from Galvatron in Ayase Eli and Tojo Nozomi by Sakuraka released 1/2/16
It's nice to see more creators use MMD for this.
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Dissidia got a reaction from Overlord in Xenoblade Chronicles Metal Face by Mumk.rar released 22/01/2016
Really? is it that necessary to have so many sprites instead of just optimizing the SFF by making it less bulky?
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Dissidia got a reaction from Galvatron in Bowser (Custom) by Dark Chaos [released Jan 22, 2016]
I don't think that's how it works. An infinite is a combo that can be continued indefinitely, typically by looping the same sequence of attacks by combo'ing into the attack that started it.
There's no need for you to act like a jerk. Both AI and Damage Dampening are two different categories. Also, Damage Dampening is a must for a combo friendly character like yours.
Well shit... this is new to me!
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Dissidia got a reaction from Ori-Ori in Bowser (Custom) by Dark Chaos [released Jan 22, 2016]
I don't think that's how it works. An infinite is a combo that can be continued indefinitely, typically by looping the same sequence of attacks by combo'ing into the attack that started it.
There's no need for you to act like a jerk. Both AI and Damage Dampening are two different categories. Also, Damage Dampening is a must for a combo friendly character like yours.
Well shit... this is new to me!
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Dissidia got a reaction from Galvatron in Bowser (Custom) by Dark Chaos [released Jan 22, 2016]
Those Bowser sprites seriously need a cleanup. I can see gray pixels on the edges.
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Dissidia got a reaction from BrawlTheMan in Xenoblade Chronicles Metal Face by Mumk.rar released 22/01/2016
Really? is it that necessary to have so many sprites instead of just optimizing the SFF by making it less bulky?
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Dissidia got a reaction from DarkWolf13 in how to mugen games coin mode add
What are you talking about? That mode is nonexistent.
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Dissidia got a reaction from Ori-Ori in Bowser (Custom) by Dark Chaos [released Jan 22, 2016]
Those Bowser sprites seriously need a cleanup. I can see gray pixels on the edges.
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Dissidia got a reaction from Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ in Bowser (Custom) by Dark Chaos [released Jan 22, 2016]
Those Bowser sprites seriously need a cleanup. I can see gray pixels on the edges.
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Dissidia got a reaction from Galvatron in how to mugen games coin mode add
What are you talking about? That mode is nonexistent.
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Dissidia got a reaction from Galvatron in Darth Vader Beta - Released
The cape definitely needs more movement.
- Vader's sprites look somewhat large.
- No sign of a Readme anywhere.
- Sprite animations look unpolished and choppy.
- All attacks have priority.
- Hitsparks and guardsparks are misaligned in most attacks.
- Vader's Lie Dead animation is misaligned.
- LK and MK (Crouch) has no hitsparks.
- I don't understand why MK has a fall.
- HP (Crouch) has a ridiculously large hitbox.
- Both damage values for QCF+x are equally the same.
- Vader does not inflict damage for his other attacks when P2 is guarding.
- His throw sound effect activates right away once performing MP (Holding Fwd).
- LK (Air) has so much ground and air y velocity.
- QCF+b takes 240 damage, which is pretty heavy for a special attack.
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Dissidia got a reaction from Ori-Ori in Shadow the Hedgehog by Dark Chaos (released Jan 4, 2016)
I don't see why that's funny. AI coding is ridiculously difficult.
Anyway, there's no point in being blunt towards Dark Chaos since his chars are pretty much the same.
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Dissidia got a reaction from Galvatron in Screenshots Mffa Style
This isn't flying, this is falling with style!