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Tiger-Boy

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Everything posted by Tiger-Boy

  1. NEW UPDATE VIDEO: -More edited and updated Frames -Possible new Stand Animation: SFV -Palette Test: SF-Victory -Updated Win Pose: 'Smile' A closer look to the Possible New SFV Stand animation:
  2. I have updated several frames, including her new intro, and her 'Double Knee' attack, which has been added to her AI as well. This attack is activated by pressing Foward+Down+Strong-Kick. New Update Video: -More Edited Frames -New Palette: 'Patriot' -New Intro Test: 'Nostalgia' -New Attack Animation test: 'Double Knee' -New Win Animation: 'Speed'
  3. -Testing an Updated Intro VS Bison (Dictator) -Testing Updated 'Stretch' Taunt -Testing 'Double-Knee' attack
  4. Hello again; Another quick update: Still, more edited frames... While updating the 'Attack' frames, I've noticed that there is a lot of 'Blurr'. It's understandable, since the original SFA Cammy was supposed to be fast. But although some 'blurrs' are acceptable, others have become unnecessary. There are the Transition Blurs, which can be necessary, and there are the 'Actual-Hit' blurs, which I find have no sense. Again, it is supposed to make the character look 'fast', but it actually makes the extremity look stretched, and this char by design, has already some 'stretched' animations, which I even had to cut down a bit. Most would not even notice this, due to the Hit-Sparks, but if they are removed, the 'blur' frames are there. So, I will do my best to change the 'blur' on the 'Actual-Hit' frames. I will not remove the Blur frames, only add edited frames without the blurs, and use them in the animations. The 'blur' frames will stay in the SSF file. Here is another update Video: That is all for now. Until Next Time!
  5. NEW UPDATE VIDEO: -More Edited Frames -New Intro Test: 'Waiting' -Added Animation: Lie Down Hit -Sangue=Passare Animation Test
  6. -More Edited Frames -New Intro Test: VS Chun-Li -New SSF2 Stand animation Test NEW UPDATE VIDEO!
  7. New Update Video: -More Edited Frames -Intro Test Vs Bison (Dictator) -Win Test 'Look Upon' (Updated) -Win Test 'Hips' (New)
  8. This video shows the palettes available for Cammy-Delta Red at the moment. More to come...
  9. New Update Video: -More edited Frames (Sprites) -Special Intro VS Dan -New 'Taunt' -New Win Pose 'Look Upon' -New Win Pose 'Stretch' - Special thanks to Potemkill for providing these custom frames
  10. Hello! This Cammy has specific win quotes for different opponents. So far, the videos I have made, the win quotes are for those opponents. The “Your Narcissism Nauseates Me” is a quote when she wins over Vega (Claw). But this Win-Quote code can be edited to make her say the same when she wins over other characters.
  11. That's because My Cammy is still under development. You can get the previous version here: https://mega.nz/file/azxlzL5J#mBbveEQgXiY7gEHL-_GRNuM9yXEFKi2xQMDdv9WF05I
  12. She's basically using the AI of the most recent Cammy from RagingRowen and DeathScythe. If you have that char or can get it, you can find out about her AI.
  13. No. Her AI has already been updated from her original release. Her original AI method was replaced to a 1.0 AI, and now the AI is influenced by the difficulty you set (based on AI editor - DeathScythe).
  14. New Update Video: -More Edited Frames -New Hyper-Portrait -Edited 'Taunt' Test -New 'Smile' Win Pose Test
  15. Hello again; Here is a new Update Video: -Testing on the IKEMEN-GO System -'Dizzy' Animation Test ( 1:19 ) -New Palette: Legends -SSF2 Stand Animation
  16. Hello again; Here is a new Update Video: -SSF2 Stand pose -Special Intro Vs Vega (Claw) -New 'Standing' Win-Pose
  17. New Update Video! Testing Cammy's SSF2 Stance, and her 'Salute' animation:
  18. New video! Showing more edited frames, plus her Midnight Bliss in action:
  19. Ok, I am Not Doctor Who. I am Tiger-Boy. Mugen Fan for some years now. I am in the process of finishing some projects I could not finish before. I hope my work contributes to the community. Best regards.
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