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Tiger-Boy

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Everything posted by Tiger-Boy

  1. "Train Yard - Manhattan - U.S.A." Joe Stage Version 1.00 For IKEMEN-GO System Stage created by "Abuhachi" Originally edited by "Kasasagi" Edited for IKEMEN-GO by "Tiger-Boy" Interactive Effects created by "Lasombra Demon" An original stage created to be an update to Joe's stage from Street Fighter 1. -Barrels will break when chars are thrown at them. -When any char reaches low health, the music will change to the 'Hurry-Up!' version. These effects were added to make the stage similar to those of the Street Fighter II Game!! This stage was edited for use with 1600x900 resolution. If your system has a different resolution, some adjustments might be necessary. This stage was originally released with the following: -Animation(s) -Parallax -Zoom Effects -Stage 'shaking' (When train passes on the background) Updates: -Edited background -Added High Jump -Added 'Break' Effect of barrels -Added 'fade-range' to the Shadow effect -Added Loop Music -Added 'Hurry up!' Music with Loop -Added Stage portrait Instructions: 1-Add the 'SF1-Joe-Stage' folder to your 'stages' folder. 2-For the Stage with 'shaking', add the following to the 'select' file: stages/SF1-Joe-Stage/SF1-Joe.def -For the Stage with 'shaking' and 'Hurry-Up' music, add the following to the 'select' file: stages/SF1-Joe-Stage/SF1-Joe-HU.def -For the Stage with No 'shaking' but with 'Hurry-Up' music, add the following to the 'select' file: stages/SF1-Joe-Stage/SF1-Joe-No_Shake-HU.def -For the Stage with No 'shaking' and No 'Hurry-Up' music, add the following to the 'select' file: stages/SF1-Joe-Stage/SF1-Joe-No_Shake.def 3-Save file and play This is a 'Self-Sustained' stage. There is no need to move anything from the folder. Constructive Feedback is always Welcome. If you have any advise or ideas to make this stage better, or if there are any issues, please let me know. Download Here: https://www.sendspace.com/file/j1q52b https://www.mediafire.com/file/v8prdiw46ggj4q2/SF1-Joe-Stage.zip/file [~TB~]
  2. Hello again! ;D My apologies for not being able to update you guys regarding this project. Sadly, I have not been able to work on this Cammy as much as I want to. Just like mentioned before, the development is slow, but continuing. I did however make a recent change based on some running animations I have been looking at: Cammy's running animation looks like her neck is stiff, and she can't move her neck, making her animation look odd (at least to me). I edited the frames so it will make her look forward, as if her stare is fixed on her target. It is a simple, yet effective edit. Hopefully I will have more time to work on Cammy soon. However, I have learned that some creators are also working on their own Cammy. So everyone will have a Cammy sooner or later. And in case there are any of you wondering, I do Not have an estimated time to finish this project. I do however have the information about how many frames I have worked on vs how many are there in total: 567/737. I estimate this part of the project is around 77% of completion. Once this is done, I will start working on her boots. Thanks to Dr. Potem's advice, I have an idea about how to move forward regarding this. That is all for now. Until Next Time!
  3. "M.Bison's Stage - (Thailand)" Stages Version 1.0 For IKEMEN-GO System Stages 1 & 2 created by "Dark Saviour", edited with sprites and animations from "ELECTR0". Stage 3 created by "guille_n_roll". Edited for IKEMEN-GO by "Tiger-Boy". Interactive Effects created by "Lasombra Demon". -Statues will now break when chars are thrown at them. Just like in the Original Street Fighter II Game!! -In the Classic Option, when any char reaches low health, the music will change to the 'Hurry-Up!' version. *This option will not transition to other stages.* -In the Transition Option, each stage will transition to another on each round: -Stage 1: Regular SF2 Thailand (Bison) stage. -Stage 2: Darker tone of the first stage. -Stage 3: Total Psycho-Power chaos. *This option does Not have the 'Hurry-Up!' music.* -See Instructions for details. These stages were edited for use with 1600x900 resolution. If your system has a different resolution, some adjustments might be necessary. These stages were originally released with the following: -Animation(s) -Parallax -Zoom Effects -High Jump Updates: -Added 'Break' Effect of statues -Added 'fade-range' to the Shadow effect -Added Loop Music -Added 'Hurry up!' Music with Loop -Added Stage portrait Instructions: 1-Add the 'SF2-Bison_Stage' folder to your 'stages' folder. 2-If you want the stage with 'Hurry-Up' music when any char reaches low health, add the following to the 'select' file: stages/SF2-Bison_Stage/ssf2-bison-Classic.def *[In this option, the stages will not transition]* -If you want the stage with transition (No 'Hurry-Up' feature), add the following to the 'select' file: stages/SF2-Bison_Stage/ssf2-bison-A.def *[In this option, there is No 'Hurry-Up' music]* 3-Save the 'select' file and play. This is a 'Self-Sustained' stage. There is no need to move anything from the folder. Constructive Feedback is always Welcome. If you have any advice or ideas to make this stage better, or if there are any issues, please let me know. Download Here: https://www.sendspace.com/file/64hjvp https://www.mediafire.com/file/wcjp5lg7keqhtr9/SF2-Bison_Stage.zip/file [~TB~]
  4. Happy Halloween! "Throne Room - Romania" Demitri Stage Version 2.0 For IKEMEN-GO and MUGEN 1.1 Stage created by "Jin Kazama" and "0megaturb0" Edited by "Tiger-Boy" -When any char reaches low health, the music will change to the 'Hurry-Up!' version. (I am aware that Darkstalkers Didn't used this feature...but I was bored.) This stage was edited for use with 1600x900 resolution. If your system has a different resolution, some adjustments might be necessary. This stage was originally released with the following: -Animation(s) -Parallax -Zoom Effects -High Jump Updates: -Added Loop Music -Added 'Hurry up!' Music with Loop -Added Horizontal scrolling -Added 'fade-range' to the Shadow effect -Added Stage portrait Instructions: 1-Add the 'DS-Demitri_Stage' folder to your 'stages' folder. 2-For the MUGEN 1.1 Stage, add the following to the 'select' file: stages/DS-Demitri_Stage/demitri-MUGEN.def -For the IKEMEN-GO Stage, add the following to the 'select' file: stages/DS-Demitri_Stage/demitri-IKEMEN.def -For the IKEMEN-GO Stage with 'Hurry-Up' music, add the following to the 'select' file: stages/DS-Demitri_Stage/demitri-IKEMEN-HU.def 3-Save file and play This is a 'Self-Sustained' stage. There is no need to move anything from the folder. Constructive Feedback is always Welcome. If you have any advise or ideas to make this stage better, or if there are any issues, please let me know. Download Here: https://www.sendspace.com/file/ftzyr6 https://www.mediafire.com/file/y8dkb0cjdy0r9o8/DS-Demitri_Stage.zip/file [~TB~]
  5. "Fuji River - Japan" Geki Stage Version 2.00 For IKEMEN-GO System Another stage originally created by the talented Charles2011! This updated SF1 stage now has the 'Hurry-Up' music, just like in Street Fighter II! Stage created by "Charles2011" Edited for IKEMEN-GO by "Tiger-Boy" -When any char reaches low health, the music will change to the 'Hurry-Up!' version. This stage was edited for use with 1600x900 resolution. If your system has a different resolution, some adjustments might be necessary. This stage was originally released with the following: -Animation(s) -Parallax -Zoom Effects -High Jump Updates: -Added Loop Music -Added 'Hurry up!' Music with Loop -Added Stage portrait Instructions: 1-Add the 'SF1-Geki_Stage' folder to your 'stages' folder. 2-For the Stage with 'Hurry-Up' music, add the following to the 'select' file: stages/SF1-Geki_Stage/Geki2019-HURRY_UP.def -For the Stage with regular 'loop' music, add the following to the 'select' file: stages/SF1-Geki_Stage/Geki2019.def 3-Save file and play This is a 'Self-Sustained' stage. There is no need to move anything from the folder. Constructive Feedback is always Welcome. If you have any advise or ideas to make this stage better, or if there are any issues, please let me know. Download Here: https://www.sendspace.com/file/lt4iiy https://www.mediafire.com/file/dn4qgyo570qgm36/SF1-Geki_Stage.zip/file [~TB~]
  6. "Leeds Castle - England" Eagle Stage / Version 2.00 For IKEMEN-GO System Originally created by the talented Charles2011, this updated SF1 stage now has the 'Hurry-Up' music, just like in Street Fighter II! Stage created by "Charles2011" Edited for IKEMEN-GO by "Tiger-Boy" -When any char reaches low health, the music will change to the 'Hurry-Up!' version. This stage was edited for use with 1600x900 resolution. If your system has a different resolution, some adjustments might be necessary. This stage was originally released with the following: -Animation(s) -Parallax -Zoom Effects -High Jump Updates: -Added Loop Music -Added 'Hurry up!' Music with Loop -Added Stage portrait Instructions: 1-Add the 'SF1-Eagle_Stage' folder to your 'stages' folder. 2-For the Stage with Crowd, add the following to the 'select' file: stages/SF1-Eagle_Stage/Eagle2019-Crowd.def -For the Stage with Crowd and 'Hurry-Up' music, add the following to the 'select' file: stages/SF1-Eagle_Stage/Eagle2019-Crowd-HU.def -For the Stage with No Crowd but with 'Hurry-Up' music, add the following to the 'select' file: stages/SF1-Eagle_Stage/Eagle2019-HU.def -For the Stage with No Crowd and No 'Hurry-Up' music, add the following to the 'select' file: stages/SF1-Eagle_Stage/Eagle2019.def 3-Save file and play This is a 'Self-Sustained' stage. There is no need to move anything from the folder. Constructive Feedback is always Welcome. If you have any advise or ideas to make this stage better, or if there are any issues, please let me know. Download Here: https://www.sendspace.com/file/kpsf8k https://www.mediafire.com/file/f5hy0s3qd705e3k/SF1-Eagle_Stage.zip/file [~TB~]
  7. "Hospicio Cabanas - Mexico" / T. Hawk Stage / Version 2.0 For IKEMEN-GO System Stage created by "Dark Saviour" Initially edited by "Kasasagi". Edited for IKEMEN-GO by "Tiger-Boy" -When any char reaches low health, the music will change to the 'Hurry-Up!' version. -An additional option has been added if you preffer regular stage music with no 'Hurry-Up!' feature. (See Instructions.) This stage was edited for use with 1600x900 resolution. If your system has a different resolution, some adjustments might be necessary. This stage was originally released with the following: -Animation(s) -Parallax -Zoom Effects Updates: -Added Animated 'Sky' -Added High Jump -Added 'fade-range' to the Shadow effect -Added Loop Music -Added 'Hurry up!' Music with Loop -Added Stage portrait Instructions: 1-Add the 'SF2-THawk_Stage' folder to your 'stages' folder. 2-If you want the stage with 'Hurry-Up' music when any char reaches low health, add the following to the 'select' file: stages/SF2-THawk_Stage/ssf2-09-thawk-wide-ikemen-with-HURRY.def -If you want the stage with regular music (no 'Hurry-Up' feature), add the following to the 'select' file: stages/SF2-THawk_Stage/ssf2-09-thawk-wide-ikemen.def 3-Save file and play. This is a 'Self-Sustained' stage. There is no need to move anything from the folder. Constructive Feedback is always Welcome. If you have any advise or ideas to make this stage better, or if there are any issues, please let me know. Download Here: https://www.sendspace.com/file/xja0hy https://www.mediafire.com/file/3g4593l4jxzt0pb/SF2-THawk_Stage.zip/file [UPDATE]: 12/24/2023 https://www.mediafire.com/file/t7b9hd5vxaehj6v/SF2-THawk_Stage-v2.5.zip/file [~TB~]
  8. "Air Force" Stage Version 2.00 For IKEMEN-GO System Stage created by "DG" Initially edited by "Kasasagi". Edited for IKEMEN-GO by "Tiger-Boy" Interactive Effects created by "Lasombra Demon" -The Boxes at the corners of the stage will now break when chars are thrown at them. Just like in the Original Street Fighter II Game!! -When any char reaches low health, the music will change to the 'Hurry-Up!' version. -An additional option has been added if you preffer regular stage music with no 'Hurry-Up!' music. (See Instructions.) This stage was edited for use with 1600x900 resolution. If your system has a different resolution, some adjustments might be necessary. This stage was originally released with the following: -Animation(s) -Parallax -Zoom Effects -High Jump Updates: -Added 'Break' Effect of Boxes -Added 'fade-range' to the Shadow effect -Added Loop Music -Added 'Hurry up!' Music with Loop -Added Stage portrait Instructions: 1-Add the 'SF2-Guile_Stage' folder to your 'stages' folder. 2-If you want the stage with 'Hurry=Up' music when any char reaches low health, add the following to the 'select' file: stages/SF2-Guile_Stage/guilestageDG-zoom-ikemen-with-HURRY.def -If you want the stage with regular music (no 'Hurry-Up' music), add the following to the 'select' file: stages/SF2-Guile_Stage/guilestageDG-zoom-ikemen.def 3-Save file and play. This is a 'Self-Sustained' stage. There is no need to move anything from the folder. Constructive Feedback is always Welcome. If you have any advise or ideas to make this stage better, or if there are any issues, please let me know. Download here: https://www.sendspace.com/file/e7zkmc https://www.mediafire.com/file/fpd4wswj46peq2f/SF2-Guile_Stage.zip/file [UPDATE]: 12/24/2023 https://www.mediafire.com/file/0qzfzx12hro8jkk/SF2-Guile_Stage-v2.5.zip/file [~TB~]
  9. Stage created by Dark Saviour Edited for IKEMEN-GO by "Tiger-Boy" -The background has been altered to make the stage less 'claustrophobic'. -When any char reaches low health, the music will change to the 'Hurry-Up!' version. This stage was edited for use with 1600x900 resolution. If your system has a different resolution, some adjustments might be necessary. This stage was originally released with the following: -Animation(s) -Parallax -Zoom Effects -High Jump Updates: -Added New Background -Added 'Fade-range' Shadow effect -Added Loop Music -Added 'Hurry up!' Music with Loop -Added Stage portrait Instructions: 1-Add the 'SF2-Dhalsim_Stage' folder to your 'stages' folder. 2-Add the following to the 'select' file: stages/SF2-Dhalsim_Stage/dhalsim.def 3-Save file and play This is a 'Self-Sustained' stage. There is no need to move anything from the folder. Constructive Feedback is always Welcome. If you have any advise or ideas to make this stage better, or if there are any issues, please let me know. Download here: https://www.sendspace.com/file/395m2a https://www.mediafire.com/file/akx5ydl475iu16b/SF2-Dhalsim_Stage.zip/file Download version 1.5: https://www.sendspace.com/file/oc6qtt https://www.mediafire.com/file/vgseddfqnl1j63x/SF2-Dhalsim_Stage-v1.5.zip/file Download version 1.7: https://www.mediafire.com/file/910zhayxr0qupue/SF2-Dhalsim_Stage-v1.7.zip/file [~TB~]
  10. "Suzaku Castle" Stages - Version 2.00 For IKEMEN-GO System Stages created by "ELECTR0" Edited for IKEMEN-GO by "Tiger-Boy" Interactive Effects created by "Lasombra Demon" -Banners will now break when chars are thrown at them. Just like in the Original Street Fighter II Game!! -When any char reaches low health, the music will change to the 'Hurry-Up!' version. -Each stage will transition to another on each round: -Stage 1: Ultimate SF2 Suzaku Castle (Original) -Stage 2: Ultimate SF2 Suzaku Castle (Champion Edition) -Stage 3: Ultimate SF2 Suzaku Castle (Winter) This stages were edited for use with 1600x900 resolution. If your system has a different resolution, some adjustments might be necessary. These stages were originally released with the following: -Animation(s) -Parallax -Zoom Effects -High Jump Updates: -Added 'Break' Effect of banners -Added 'fade-range' to the Shadow effect -Added Loop Music -Added 'Hurry up!' Music with Loop (Inspired by a project from 'Kamui_De_Los_Vientos' -Added Stage portrait Instructions: 1-Add the 'SF2-Ryu_Stage-Original' folder to your 'stages' folder. 2-Add the following to the 'select' file: stages/SF2-Ryu_Stage-Original/Ultimate_SF2_Suzaku_Castle.def 3-Save file and play This is a 'Self-Sustained' stage. There is no need to move anything from the folder. Constructive Feedback is always Welcome. If you have any advise or ideas to make this stage better, or if there are any issues, please let me know. [DOWNLOAD] Suzaku Castle ORIGINAL Stage - Sendspace Suzaku Castle ORIGINAL Stage - Mediafire [~TB~]
  11. "Suzaku Castle" Custom Stage Version 2.01 For IKEMEN-GO System Created by "DG" Edited for Zoom feature from 1.1. by "Spectra" Edited for IKEMEN-GO by "Tiger-Boy" Interactive Effects created by "Lasombra Demon" Banners will now break when chars are thrown at them. Just like in the Original Street Fighter II Game!! This stage was edited for use with 1600x900 resolution. If your system has a different resolution, some adjustments might be necessary. This stage was originally released with the following: -Animation(s) -Parallax -Zoom Effects -High Jump Updates: -Added 'Break' Effect of banners -Added 'fade-range' to the Shadow effect -Added Loop Music -Added Stage portrait Instructions: 1-Add the 'SF2-Ryu_Stage' folder to your 'stages' folder. 2-Add the following to the 'select' file: stages/SF2-Ryu_Stage/ryustageDG.def 3-Save file and play This is a 'Self-Sustained' stage. There is no need to move anything from the folder. Constructive Feedback is always Welcome. If you have any advise or ideas to make this stage better, or if there are any issues, please let me know. [DOWNLOAD] Suzaku Castle Custom Stage - Sendspace Suzaku Castle Custom Stage - Mediafire [UPDATE]: 12/03/2023 https://www.mediafire.com/file/4n8elgzw7ckzbxw/SF2-Ryu_Stage-v2-5.zip/file NEW UPDATE (July 21,2024): https://www.sendspace.com/file/vh5gvx https://www.mediafire.com/file/p9w81ieshmromez/SF2-Ryu_Stage-v2.7.zip/file [~TB~]
  12. Quick video updates (which I forgot to add here): This video is only a closer-look test of the updated 'Midnight Bliss' Animation. 'Midnight Bliss' is a special attack of Demetri from Darkstalkers. This animation is not necessarily the final revision. This video is only a closer-look test of the updated 'Midnight Bliss' Animation, including the one for Capcom Fighting Jam (CFJ). 'Midnight Bliss' is a special attack of Demetri from Darkstalkers. This animation is not necessarily the final revision. This video is only a closer-look test of the new 'Sangue=Passare' Animation. 'Sangue=Passare' is a special attack of Jedah from Darkstalkers. This animation is not necessarily the final revision. This video shows a comparison between the updated animation, with the original one. The updated verion is on the 'Player 1' side, and the original version is on the 'Plater 2' side. I have updated the Original SFIV stance, giving it a smoother movement, and cleaner sprites. This is the stance used when the Cammy-Delta Red was originally released. It's not one of my favorite stances, but at least it looks better than before. This animation is not necessarily the final revision.
  13. -More edited and updated Frames -New 'Zapped' (Electrocuted) Animation
  14. -More Edited Frames -Edited her new 'Dash' animation -'Cut-Throat/Guillotine' animation set as Intro when faced with 'Villains/Bad Guys'.
  15. NEW UPDATE VIDEO: -More edited and updated Frames -New Win-Pose Animation - 'Classic' (Based in SSF2)
  16. NEW UPDATE VIDEO: -More edited and updated Frames -Updated New Stand Animation: SFV -New Palette Test: 'Stealth'
  17. NEW UPDATE VIDEO: -More edited and updated Frames -Possible new Stand Animation: SFV -Palette Test: SF-Victory -Updated Win Pose: 'Smile' A closer look to the Possible New SFV Stand animation:
  18. I have updated several frames, including her new intro, and her 'Double Knee' attack, which has been added to her AI as well. This attack is activated by pressing Foward+Down+Strong-Kick. New Update Video: -More Edited Frames -New Palette: 'Patriot' -New Intro Test: 'Nostalgia' -New Attack Animation test: 'Double Knee' -New Win Animation: 'Speed'
  19. -Testing an Updated Intro VS Bison (Dictator) -Testing Updated 'Stretch' Taunt -Testing 'Double-Knee' attack
  20. New Quick Small Video Update:
  21. New Quick Small Videos Update:
  22. Quick Small Videos Update:
  23. Hello again; Another quick update: Still, more edited frames... While updating the 'Attack' frames, I've noticed that there is a lot of 'Blurr'. It's understandable, since the original SFA Cammy was supposed to be fast. But although some 'blurrs' are acceptable, others have become unnecessary. There are the Transition Blurs, which can be necessary, and there are the 'Actual-Hit' blurs, which I find have no sense. Again, it is supposed to make the character look 'fast', but it actually makes the extremity look stretched, and this char by design, has already some 'stretched' animations, which I even had to cut down a bit. Most would not even notice this, due to the Hit-Sparks, but if they are removed, the 'blur' frames are there. So, I will do my best to change the 'blur' on the 'Actual-Hit' frames. I will not remove the Blur frames, only add edited frames without the blurs, and use them in the animations. The 'blur' frames will stay in the SSF file. Here is another update Video: That is all for now. Until Next Time!
  24. NEW UPDATE VIDEO: -More Edited Frames -New Intro Test: 'Waiting' -Added Animation: Lie Down Hit -Sangue=Passare Animation Test
  25. -More Edited Frames -New Intro Test: VS Chun-Li -New SSF2 Stand animation Test NEW UPDATE VIDEO!
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