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Everything posted by Okami
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Little Progress Vid on starting animations http://www.youtube.com/watch?v=RpLVNQtLowE&feature=g-upl&context=G2a22748AUAAAAAAAAAA Need to fix the jump values and the back dash values. I should finish the moving mechanics and the mode set before I code attacks and such.
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Lol, I usually like HD mugens, the problem is putting them in the right resolution for every single dam stage/char and I need a better processor because Im using a laptop >_<
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Its fine, as long as you give me credit.
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I'm sorry, no fking hentai characters, they are annoying.
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Actually, in the game (latest one), limits your special attacks so you won't be able to use the same attack constantly(not constantly but the ability to spam specials in general), but this gameplay is totally custom, so it might be prob different.
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Ya btw, I'm going to implement the three gameplay styles for Ciel, though, I'm most comfortable with the full moon style, and a little bit comfortable with the crescent mode. So I'll have to do full moon style first for her, while Zero should be easy on source accuracy, and a little bit custom just incase if the actual game is really cheap.
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Lilith (Vanguard Princess) 1.0 Release - SXVector
Okami replied to Okami's topic in SxVector's Creations
Lilith Updated: More visible wing fx, and longer super time. Sorry, was busy playing DC Universe Online with friend =x=" DL: http://mugencoder.com/characters.php?id=7 -
I'm already starting Powered Ciel and Zero, and I'm going to do one more vp princess char after that (Natalia prob). So, you can give more suggestions and I might do them on my next wips before April 10th =P
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When I finish the other WIPs, I will consider them soon xD
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Thanks to people for suggesting possible new WIPs for me to start, guess I couldn't choose between the two, I'll just make them both eh? I'll probably start with Ciel, then do Zero. Well here are the preview pics of them (sprites - not started yet but will do soon).
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Ok I have decided, I'll guess I will do a dual project, (Both Zero from Project G and Powerd Ciel). Thanks for the suggestions ^^
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Hmm... interesting, Eko seems kind of annoying to do since the sprites are separated (though I may manage), not fond of creating already made characters (lilica), I'll prob stick to Powerd Ciel or Archtype Earth, I'm been wanting to create one MBAACC character for a while now O_O.
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Rumble Fish is hard to rip (limb system, don't know well with the last 2, and the arcana one seems interesting... Is the sprites even ripped for that yet? =o
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Hmm no idea, but I was interested in making powerd ciel and archtype earth, the problem is if I don't know 9 is creating either of those yet. I might be interested to see this CVS Terry Bogard sprite =o
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I always make something that isn't available in mugen (though Kaede was terribly coded by the other creator yet I still make her XD), thanks for the ideas, I DO have all the CF3 sprites atm, but I would like to continue that next month or at least at April 10th. (Which I will really start). Ehh, I think if I want to start CF3 char making, I have to update all of the characters so I can fix the hit spark problem (which I finally found the solution for it), and... I think I should wait for more suggestions =x
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I don't have sprites for that atm o-o, XD
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I'm a kind of in a creator's block atm, so I don't know which character to make... so.. I have these choices and you can suggest other characters. Should I continue (the CF3 series) - Make Haruka Kutuna or Natalia Glinka from VP - Zero from Project G - Other Please reply because I'm left with too many choices >_<
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Lilith (Vanguard Princess) 1.0 Release - SXVector
Okami replied to Okami's topic in SxVector's Creations
I see.... I'll fix that quick. Oh thats right -_- -> I didn't targetbind them long enough. (time = ) <- for targetbind. IF there is no time there will have a chance to being hit and to be in a strange loop. -> Fixed the atomic buster error -> Also fixed the grab connection error Phantom - the reason why it was like that because I didn't use the appropriate hitflags also >_< UPDATED http://www.mediafire.com/?e6708o4edym9p8d -
Lilith (Vanguard Princess) 1.0 Release - SXVector
Okami replied to Okami's topic in SxVector's Creations
UPDATE http://www.mediafire...qqjp6mp7ldmvodw Should fix that weird helper problem, Hmm... I can't seem to replicate that error. Tell me if this updated version still causes it. If you mean the grab super, I should immobilize the helpers to not do a thing if I reach that state (in command). -
Lilith (Vanguard Princess) 1.0 Release - SXVector
Okami replied to Okami's topic in SxVector's Creations
O wow.. I used the portraits that were provided, stupid FF3 save errors -_-" Will try to replicate the errors and see what is causing it (prob I added a clsn on a certain state). -
Lilith (Vanguard Princess) 1.0 Release - SXVector
Okami replied to Okami's topic in SxVector's Creations
Its the jump kick right? I think I fixed that, and the stun I fixed that too. (The stunbuster). -
Lilith (Vanguard Princess) 1.0 Release - SXVector
Okami replied to Okami's topic in SxVector's Creations
Updated: http://www.mediafire.com/?4fkk6dp4uksg7d9 -
Lilith (Vanguard Princess) 1.0 Release - SXVector
Okami replied to Okami's topic in SxVector's Creations
Thank you Phantom, I will use them ^^ -
Lilith (Vanguard Princess) 1.0 Release - SXVector
Okami replied to Okami's topic in SxVector's Creations
Fixes: Command Tweaks - for Arcade Sticks and Keyboard users Fixed Command Issues regarding moves State tweaks on attacks (stun, crossup clsn, some explod differentiation for heavy/medium). Increase damage values according to game itself. New Ports - Ask me if you want custom pictures. UDPATED: LINK http://www.mediafire.com/?4v671j647xd6s1m -
Lilith (Vanguard Princess) 1.0 Release - SXVector
Okami replied to Okami's topic in SxVector's Creations
Guild's or MFFA (Here), I have both WIP threads about Lilith. o-O