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Neo_Fire_Sonic

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Everything posted by Neo_Fire_Sonic

  1. 6/10 How tough am i, HOW TOUGH AM I? I don't even know what the water temple is.
  2. i can't upload a picture of me on the interwebs i be too afraid :D
  3. 5/10 How tough am i, HOW TOUGH AM I? i beat some random guys ass this morning, with a LEMON
  4. the only good decision capcom has made so far is putting megaman in the new ssb, or was that not capcoms decision.....?
  5. put abuncha of my characters in a tourny
  6. i live in my profile
  7. wait why did you put date masamune in this tourny? you do know his ai is broke as hell right?
  8. i'm sorry but capcom are idiots.
  9. MOO-JIN-HAAAAAAAAAA ornoignmrorjinqqzhuwnbzygvcrtefrplmyotkieijnmjiv (fuses into moojin drama mastermind)
  10. my character's sword
  11. actually its SNK vs Capcom Chaos and wasn't art of fighting bad...? or am i wrong
  12. no one ever knows about SNK stuff -.- like seriously EVER. you could be playing king of fighters and someone says "oh is that street fighter?" and i think in my head "oh you idiot -.-"
  13. reason why i say this is because usually if you try adding your own hitsparks and use just that number, it will look for the hitsparks in the fightfx instead. besides, this works when i do this.
  14. well if they put in gill he should be playable just not a character to fight in the story mode... lel
  15. well heres what i would do for this, in FF theres a save as PCX button, you can use that to extract all the sprites or i think theres a way to save a whole group of sprites, but its different in each one then you can add those to your character, the same way they are in the screenpack, you add a animation etc. then in your hitdef,when you use the hitspark animation what i do to make them show up is to put an S in front of the hitspark animation for example [state 200, 1] type = HitDef trigger1 = AnimElem = 3 attr = S, NA damage = 30 animtype = Light guardflag = MA hitflag = MAF priority = 3, Hit pausetime = 0, 5 sparkno = S34 <- right here sparkxy = 10, -15 hitsound = 5, 0 guardsound = 6, 0 ground.type = High ground.slidetime = 5 ground.hittime = 12 ground.velocity = -1.5 airguard.velocity = -0.5,-.1 air.type = High air.velocity = -1,-2 air.hittime = 12 i hope that helped :D
  16. if i were to release my fullgame mugen to MFFA would that give me creator or author status?
  17. if you can get me metal sonic sounds from SA2 (the obvious movement sounds which is wat im lookin for) i can make bettar metal sonic and put him for SSF2 (i kinda need chars to fill the roster atm :D)
  18. funny how someone like her who looks like they should be a playble character isn't one.
  19. WHY THE HELL DID YOU TAG THAT THING WITH MY SONIC AHHHHHHH
  20. soooo, who might this be.
  21. if i was moderator here it would say "Moder ray tar"
  22. upload the character so maybe we can see whats wrong?
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